|
9fad900a51
|
The world generator now will look up the a spawner node, and get the starting coordinates from it.
|
2021-12-27 03:50:11 +01:00 |
|
|
fbd232df1b
|
Added the village npc spawner code to the current spawner resource.
|
2021-12-27 03:49:37 +01:00 |
|
|
82435d4c59
|
Added parent pos setup to the world generator resources.
|
2021-12-27 03:48:55 +01:00 |
|
|
a44e362e31
|
Switched back from godot physics to bullet for now.
|
2021-12-27 03:47:59 +01:00 |
|
|
808c8e97d3
|
Now terra chunks are actually properly generated by placing chunks on the world generator's grid.
|
2021-12-27 02:38:05 +01:00 |
|
|
0cbf540e30
|
RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys.
|
2021-12-27 02:36:52 +01:00 |
|
|
0c96328005
|
Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain.
|
2021-12-26 21:14:41 +01:00 |
|
|
3adfad40a2
|
Added a seed parameter to the world generation methods.
|
2021-12-26 19:08:45 +01:00 |
|
|
47c49b56ab
|
Added the needed methods for terrain generation.
|
2021-12-26 19:05:48 +01:00 |
|
|
8453518e8b
|
Added a class selector to the world editor on add.
|
2021-12-26 18:52:23 +01:00 |
|
|
4ff14380a1
|
Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders.
|
2021-12-26 18:51:46 +01:00 |
|
|
9cac983ff5
|
Added a new get_editor_class to the WoirldGeneratorBaseResource, and now the RectViewNode will also render it if it's not an empty string.
|
2021-12-26 18:50:09 +01:00 |
|
|
f739cca1f4
|
Now the added resource's rect gets recalculated on add_content() instead in create_content()
|
2021-12-26 18:48:29 +01:00 |
|
|
0a0f4ee865
|
The RectEditor now will only set a margin of max 50.
|
2021-12-26 13:10:15 +01:00 |
|
|
193ed69fef
|
Also made the delete and duplicate buttons work for the zones editor and continent editor.
|
2021-12-26 00:28:32 +01:00 |
|
|
cc6669bb12
|
Implemented delete and duplicate buttons in world. Also made sure that the inspectors update properly after the edited resources change.
|
2021-12-26 00:25:30 +01:00 |
|
|
829b01b72f
|
Set up proper drawing for RectViewNode. it grabs the required parameters from new methods in WorldGenBaseResource.
|
2021-12-26 00:03:17 +01:00 |
|
|
61b66b4109
|
Reduce the scale border's size to 5.
|
2021-12-25 23:41:50 +01:00 |
|
|
7b4f044f43
|
Fixed keeping zoom in RectView.
|
2021-12-25 23:34:33 +01:00 |
|
|
11aa1e1b6a
|
Set up the rect property to expand horizontally.
|
2021-12-25 23:20:40 +01:00 |
|
|
a8dfb9a156
|
Fix label.
|
2021-12-25 23:14:51 +01:00 |
|
|
10ee9bb44a
|
Similar cleanups to the SubZone editor.
|
2021-12-25 23:14:02 +01:00 |
|
|
1fa6903106
|
Cleaned up the methods in the Zone editor. Also fixed a few smaller usability issues.
|
2021-12-25 23:09:56 +01:00 |
|
|
900f402370
|
Set up the subzone editor.
|
2021-12-25 12:31:36 +01:00 |
|
|
0b74e33fc8
|
Set up the zone editor.
|
2021-12-25 12:18:59 +01:00 |
|
|
200a030882
|
Zero the positions of the created contents.
|
2021-12-25 11:30:22 +01:00 |
|
|
c21970b82f
|
Also add the initial rect size setup code to Continent and Zone.
|
2021-12-25 03:26:33 +01:00 |
|
|
b7b36d47ab
|
Set the selected continent into the widgets.
|
2021-12-25 03:25:42 +01:00 |
|
|
b30016bc28
|
Set up continent select dropdown.
|
2021-12-25 02:52:21 +01:00 |
|
|
65562c6523
|
Set the world into the continent editor.
|
2021-12-25 02:33:43 +01:00 |
|
|
c34b629b26
|
Move World's setup to the World class.
|
2021-12-25 02:32:00 +01:00 |
|
|
ba1c85b729
|
Set up the Continent editor's base ui.
|
2021-12-25 02:29:30 +01:00 |
|
|
13428b9a33
|
The world tab is now it's own scene.
|
2021-12-25 02:18:20 +01:00 |
|
|
87e4318e06
|
Implemented editing the names of resources in the DataList widget.
|
2021-12-25 02:15:17 +01:00 |
|
|
4cc9baf23b
|
When adding a continent the world will set up a base size now.
|
2021-12-25 01:55:52 +01:00 |
|
|
6c438c97f4
|
Set the edited resource's rect after drag.
|
2021-12-25 01:51:35 +01:00 |
|
|
d07f9c4949
|
Fix RectViewNode's _draw().
|
2021-12-25 01:48:56 +01:00 |
|
|
a4367ee257
|
Fix dragging.
|
2021-12-24 22:32:45 +01:00 |
|
|
9641d29001
|
Fix cursor switching on the borders in RectViewNode.
|
2021-12-24 22:25:56 +01:00 |
|
|
1a3a95809a
|
Ported drag and resize code from godot's window dialog as a base for RectViewNode.
|
2021-12-24 22:20:30 +01:00 |
|
|
9aa18a9278
|
Implement zoom for RectView.
|
2021-12-23 18:08:13 +01:00 |
|
|
dd7024c0ed
|
Basic RectView functionality. Renamed RectEditorNode to RectViewNode.
|
2021-12-23 17:45:36 +01:00 |
|
|
6b388b3c1b
|
Removed stray print.
|
2021-12-23 16:51:59 +01:00 |
|
|
9c4c30b821
|
RectView basic setup.
|
2021-12-23 16:46:54 +01:00 |
|
|
c2e75ef147
|
Added a rect2 property. And started working on the rect editor.
|
2021-12-23 00:45:32 +01:00 |
|
|
3f7f5c0e07
|
Implement basic data list node. Also fix error spam.
|
2021-12-22 16:52:06 +01:00 |
|
|
afc929350b
|
Work on the world editor. Also added a property editor similar to mat_maker_gd's nodes.
|
2021-12-22 16:15:39 +01:00 |
|
|
e44d367c0e
|
Now world generator's resources inherit from a new base resource.
|
2021-12-22 16:14:26 +01:00 |
|
|
3524c3bf7f
|
Ported EditorZoomWidget from godot4.
|
2021-12-22 11:27:15 +01:00 |
|
|
855b1120ab
|
Add some exports to world generator's resources.
|
2021-12-22 10:03:55 +01:00 |
|
|
bbcd340cff
|
Add a space to the text of the button that appears on the bottom.
|
2021-12-22 10:02:55 +01:00 |
|
|
e3f73103af
|
Fix error.
|
2021-12-21 21:57:15 +01:00 |
|
|
5723a11825
|
Initial class and plugin setup.
|
2021-12-21 21:50:22 +01:00 |
|
|
c3093be0d4
|
Added a new world generator addon.
|
2021-12-21 21:25:35 +01:00 |
|
|
a643072963
|
Fixed missing VoxelWorld class error.
|
2021-12-19 14:20:47 +01:00 |
|
|
56866e65ba
|
Updated mat_maker_gd.
|
2021-12-18 20:44:28 +01:00 |
|
|
991f327682
|
Fix 2 errors in mesh_data_resource_editor when a mesh data resource is empty.
|
2021-11-17 15:31:04 +01:00 |
|
|
baf4c89ce1
|
Small cleanups to transforms.gd.
|
2021-11-12 01:04:39 +01:00 |
|
|
0cb0559118
|
Color tiler node for mat_maker_gd.
|
2021-11-06 11:50:39 +01:00 |
|
|
1b9450cc74
|
Tiler node for mat_maker_gd.
|
2021-11-05 22:15:30 +01:00 |
|
|
b78f3c8358
|
Added 'pass' to cancel_render_and_wait, so if the lines that require ThreadPool are commented out it will not complain about scopes and indents.
|
2021-10-31 13:03:25 +01:00 |
|
|
547197e78f
|
Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required.
|
2021-10-31 12:37:51 +01:00 |
|
|
2a2918ddb7
|
Now the render can be cancelled.
|
2021-10-31 11:37:16 +01:00 |
|
|
ccc0a59a58
|
Return the default color if no image is set in image universal properties.
|
2021-10-31 11:30:14 +01:00 |
|
|
ee03da9a85
|
Implemented threaded generation for mat_maker_gd using ThreadPool.
|
2021-10-31 11:29:36 +01:00 |
|
|
d63dbbbf68
|
Math node for mat_maker_gd.
|
2021-10-30 15:52:14 +02:00 |
|
|
2dcac48022
|
fill_to_color and fill_to_random_color nodes for mat_maker_gd.
|
2021-10-30 11:40:09 +02:00 |
|
|
5ba662d628
|
Fill_to_random_grey node for mat_maker_gd.
|
2021-10-30 02:12:55 +02:00 |
|
|
170f50c31f
|
Fill_to_position, fill_to_size, and fill_to_uv nodes for mat_maker_gd.
|
2021-10-29 18:20:21 +02:00 |
|
|
1d27ddd159
|
Greyscale quantize and tonality nodes.
|
2021-10-27 18:26:06 +02:00 |
|
|
f17de5a15d
|
circle_map, kaleidoscope, mirror, repeat, rotate, scale, shear, transform, and translate nodes for mat_maker_gd.
|
2021-10-27 13:19:56 +02:00 |
|
|
96f2646ccb
|
Decompose node.
|
2021-10-26 23:22:25 +02:00 |
|
|
5cf570a3d0
|
Swap channels node.
|
2021-10-26 23:14:35 +02:00 |
|
|
db5d96a4cd
|
Combine node.
|
2021-10-26 23:00:52 +02:00 |
|
|
713fcfb490
|
Invert node.
|
2021-10-26 22:56:10 +02:00 |
|
|
77d2e64fe1
|
adjust_hsv node.
|
2021-10-26 22:51:51 +02:00 |
|
|
583415d5fb
|
brightness_contrast node.
|
2021-10-26 17:16:19 +02:00 |
|
|
16910b5110
|
Fixed a few copy-paste errors, and removed 3 old nodes with test implementation.
|
2021-10-26 17:16:06 +02:00 |
|
|
1c988c54ed
|
sdf3d_op_revolution and extrusion nodes.
|
2021-10-26 14:08:18 +02:00 |
|
|
182034fd82
|
sdf3d_op_morph node.
|
2021-10-26 13:52:55 +02:00 |
|
|
9252c7b21f
|
sdf3d_op_elongation and rounded nodes.
|
2021-10-26 13:42:34 +02:00 |
|
|
1c8af1f3f7
|
sdf3d_op_repeat and circle_repeat nodes.
|
2021-10-26 13:26:59 +02:00 |
|
|
6429b4e725
|
sdf3d_op_bool and smooth_bool nodes.
|
2021-10-26 12:53:23 +02:00 |
|
|
ea9b0a1b2e
|
sdf3d rotate, translate, and scale nodes.
|
2021-10-26 11:57:20 +02:00 |
|
|
32f80f288a
|
sdf3d_shape_capsule node.
|
2021-10-26 11:37:08 +02:00 |
|
|
c7a2fea2c4
|
curve_base now has different initialization methods for the curve. sd_shape_line now initializes it's curve to the 1,1 variant.
|
2021-10-26 11:36:48 +02:00 |
|
|
920d4895e1
|
Fix and index in curves.gd.
|
2021-10-26 11:35:45 +02:00 |
|
|
6c5f2c0e95
|
sdf3d_shape cone and asd3d_shape_torus nodes.
|
2021-10-26 11:05:57 +02:00 |
|
|
709dd8081d
|
sdf3d_shape_cylinder node.
|
2021-10-26 10:54:22 +02:00 |
|
|
e7556f14de
|
sdf3d_shape_box node.
|
2021-10-26 10:47:27 +02:00 |
|
|
2f4f4888cf
|
sdf3d_color node.
|
2021-10-26 10:38:57 +02:00 |
|
|
c5c75a4d40
|
Removed the ptex files.
|
2021-10-24 13:39:16 +02:00 |
|
|
783532fe93
|
Recreated the rest of the textures which was made with material maker wityh mat_maker_gd.
|
2021-10-24 13:38:49 +02:00 |
|
|
a0a54b388f
|
Rename the row_col parameter to col_row in brick as it was supposed to be.
|
2021-10-24 13:33:27 +02:00 |
|
|
23fd87a294
|
Recreated the grass texture in mat_maker_gd.
|
2021-10-24 13:14:49 +02:00 |
|
|
facdcb6469
|
Now implemented node deletion.
|
2021-10-24 12:49:49 +02:00 |
|
|
b609b3caa4
|
Fixed the alpha of the dirt texture with the new fill channel node.
|
2021-10-24 11:59:38 +02:00 |
|
|
a165061608
|
Added a new fill channel node.
|
2021-10-24 11:48:38 +02:00 |
|
|
daf42e692c
|
Apparently the blend node handles transparency properly, the original dirt texture had the same transparency issue. (I'll fix that later.) So added a make_tileable node to it, and made it export the texture.
|
2021-10-24 02:42:03 +02:00 |
|
|
33be950fd6
|
Make texture slots scale their images. Also their size is now set to 128x128.
|
2021-10-24 02:37:14 +02:00 |
|
|
898ec5a387
|
Small improvement for the blend node. It still doesn't handles transparency properly.
|
2021-10-24 02:15:32 +02:00 |
|
|
dfa3b7ed51
|
Reworked the colorize node, this fixes it's output via connections.
|
2021-10-24 01:59:20 +02:00 |
|
|
baa30dd3f5
|
Recreated the dirt texture with mat_maker_gd.
|
2021-10-24 01:18:40 +02:00 |
|
|
676de9083c
|
make_tileable node.
|
2021-10-24 01:01:15 +02:00 |
|
|
a5e81bc69c
|
Gaussian blur node.
|
2021-10-24 00:44:02 +02:00 |
|
|
61c6ea476e
|
Emboss node.
|
2021-10-23 21:36:41 +02:00 |
|
|
2f4912c2b9
|
blend node.
|
2021-10-23 20:10:14 +02:00 |
|
|
e42a25a53b
|
sdf3d_render and sdf3d_sphere nodes.
|
2021-10-23 00:18:44 +02:00 |
|
|
577e9d705a
|
Curve node.
|
2021-10-22 23:24:29 +02:00 |
|
|
fc8fa79624
|
sd_op_morph node.
|
2021-10-22 11:06:17 +02:00 |
|
|
27ba62e20a
|
sd_op_circle_repeat node.
|
2021-10-22 11:01:35 +02:00 |
|
|
8a896d0e3d
|
sd_repeat node.
|
2021-10-22 10:51:06 +02:00 |
|
|
d570d8aea3
|
sd_annular_shape node.
|
2021-10-22 10:15:12 +02:00 |
|
|
d2dd31ae72
|
sd_op_ronded_shape node.
|
2021-10-22 09:29:34 +02:00 |
|
|
d4da602f65
|
sd_op_smooth_bool node.
|
2021-10-21 21:41:18 +02:00 |
|
|
c849944f2b
|
Fix typo.
|
2021-10-21 21:39:48 +02:00 |
|
|
89b6600dd9
|
sd_op_bool node.
|
2021-10-21 21:33:49 +02:00 |
|
|
dc56ca252b
|
sd_tf_scale, sd_tf_rotate, sd_tf_translate nodes.
|
2021-10-20 20:22:44 +02:00 |
|
|
6f2437279e
|
Fixed curves, and the curve editor, and added curve support for sd_shape_line.
|
2021-10-20 19:53:05 +02:00 |
|
|
3841c50674
|
Added sd_shape_line node. Initial setup for curves, but they don't yet work properly with it.
|
2021-10-20 18:33:11 +02:00 |
|
|
bb7fee062c
|
Make sure that polygon's changed method is called even when the control points were only moved.
|
2021-10-20 18:06:02 +02:00 |
|
|
17d0dc99dd
|
Actually export the points in polygon base.
|
2021-10-20 17:59:50 +02:00 |
|
|
5d0c999103
|
Emit changed events properly in sd shapes.
|
2021-10-20 17:57:42 +02:00 |
|
|
1e57dba26e
|
Better output text for the arc and circle shape nodes, and removed sdf.gd.
|
2021-10-20 17:47:40 +02:00 |
|
|
a690c76612
|
Made the polygon editor work with my setup, and added sd_polygon_shape node.
|
2021-10-20 17:46:31 +02:00 |
|
|
c082ee9a60
|
Added the curve editor and polygon editor from Material Maker. I only fixed compile so far.
|
2021-10-20 11:54:54 +02:00 |
|
|
df1a1c59a2
|
sd_shape_arc and sd_shape_rhombus nodes.
|
2021-10-19 22:42:03 +02:00 |
|
|
2984eef392
|
sd_shape_box node.
|
2021-10-19 22:20:45 +02:00 |
|
|
01c886d56f
|
Now sd_shape_circle will emit changed events properly for it's type.
|
2021-10-19 18:26:12 +02:00 |
|
|
bcd0fdbbb1
|
Added sd show and sd shape circle nodes.
|
2021-10-19 18:04:00 +02:00 |
|
|
47cb1b8086
|
Voronoi node.
|
2021-10-19 15:38:12 +02:00 |
|
|
8feda525db
|
FBM noise node.
|
2021-10-19 13:43:35 +02:00 |
|
|
fb502505a3
|
Anisotropic noise node.
|
2021-10-19 13:08:50 +02:00 |
|
|
7ef34acfbf
|
Color noise node.
|
2021-10-19 12:44:02 +02:00 |
|
|
31547bf86f
|
Color value node.
|
2021-10-19 12:21:56 +02:00 |
|
|
98ade190f9
|
Value node.
|
2021-10-19 12:13:15 +02:00 |
|
|
0cd3f2d8db
|
Noise node.
|
2021-10-19 11:15:01 +02:00 |
|
|
dade6413b3
|
Cleaned up the noises folder.
|
2021-10-18 20:20:29 +02:00 |
|
|
a317240526
|
Scratches node.
|
2021-10-18 20:06:49 +02:00 |
|
|
0e07f2388c
|
sine_wave node.
|
2021-10-18 19:39:51 +02:00 |
|
|
63713bc6cd
|
Fix random color output on the bricks node.
|
2021-10-18 19:28:06 +02:00 |
|
|
c91c947871
|
Beehive node.
|
2021-10-18 19:26:54 +02:00 |
|
|
6ea422c166
|
IChing node.
|
2021-10-18 18:44:39 +02:00 |
|
|
a186c71f9a
|
Runes node.
|
2021-10-18 18:14:08 +02:00 |
|
|
2b2c485992
|
Weave pattern node.
|
2021-10-18 17:59:57 +02:00 |
|
|
e6468b8226
|
Added the bricks node.
|
2021-10-18 15:32:30 +02:00 |
|
|
095fcab86c
|
Truchet node.
|
2021-10-18 14:16:50 +02:00 |
|
|
4f6829beb3
|
Pattern node.
|
2021-10-18 14:01:18 +02:00 |
|
|
c634c3b882
|
Colorize node.
|
2021-10-18 13:17:25 +02:00 |
|
|
e04f17dac2
|
Added the image picker button from Material Maker. Also added image node.
|
2021-10-18 12:33:31 +02:00 |
|
|
e036935e4b
|
Removed a few unneeded classes.
|
2021-10-18 11:01:38 +02:00 |
|
|
c9edde9ef9
|
Added uniform and greyscale_uniform nodes for mat_maker_gd.
|
2021-10-18 11:00:13 +02:00 |
|
|
01bb81675e
|
Lots of work on gradient_type_4. It doesn't work properly yet, however the current implementation produces a cyberpunk-ish neon like effect, so I also saved it as gradient_type_5 for the time being.
|
2021-10-17 21:01:54 +02:00 |
|
|
56aa47ccc3
|
Radial gradient node.
|
2021-10-17 17:41:50 +02:00 |
|
|
f74ad34219
|
Implemented circular gradient node, and fixed circular gradient calculation.
|
2021-10-17 17:40:16 +02:00 |
|
|
6a241d3051
|
Split the new gradient node into a gradient_base and gradient nodes.
|
2021-10-17 17:23:06 +02:00 |
|
|
4282cc8385
|
Implemented the gradient node. Made Material Maker's gradient editor work with my setup.
|
2021-10-17 17:18:41 +02:00 |
|
|
d23c7b00b8
|
Turned the widget scripts into tool scripts.
|
2021-10-17 00:58:07 +02:00 |
|
|
7dfdf6c1ce
|
Also added the icons, and fixed all resource paths.
|
2021-10-17 00:35:35 +02:00 |
|
|
45fc6bcdbd
|
Added the color picker, the float edit, and the gradient editor widgets from material maker.
|
2021-10-17 00:11:51 +02:00 |
|
|
7ab05bf407
|
Renamed colors.gd to filter.gd.
|
2021-10-13 18:51:34 +02:00 |
|
|
bfcf4b0475
|
Went through the rest of the .mmg files.
|
2021-10-13 18:48:59 +02:00 |
|
|
bf0afa6ad6
|
Tuned most of the remaining .mmg files into comments.
|
2021-10-13 12:54:29 +02:00 |
|
|
8a907bfb6b
|
Turned a lot more mmg files into comments.
|
2021-10-13 00:38:05 +02:00 |
|
|
a25d43ae29
|
Turned all except one sdf related mmg files into comments. In a more crude way than before.
|
2021-10-12 22:23:31 +02:00 |
|
|
c9fe275357
|
Processed a 4 more mmg files.
|
2021-10-12 19:59:24 +02:00 |
|
|
c54948d81a
|
Turn more .mmg files into comments.
|
2021-10-12 19:04:40 +02:00 |
|
|
ea795998cf
|
Comments from weave.mmg and weave2.mmg.
|
2021-10-12 18:20:07 +02:00 |
|
|
3ceb7a3236
|
Comments from the rest of the sdf3d mmg files.
|
2021-10-12 17:54:31 +02:00 |
|
|
666f735379
|
Comments from sdf3d_color.mmg.
|
2021-10-12 16:48:51 +02:00 |
|
|
56ebdb0ec5
|
Comments from iching.mmg.
|
2021-10-12 16:36:20 +02:00 |
|
|
e6d4b2b755
|
Comments from sdf3d_angle.mmg.
|
2021-10-12 13:20:15 +02:00 |
|
|
33e8a8adb0
|
Comments from sdf3d_circle_repeat.mmg.
|
2021-10-12 13:07:06 +02:00 |
|
|
4ee9c69d15
|
Comments from sdf3d_boolean.mmg.
|
2021-10-12 12:24:38 +02:00 |
|
|
d75ee3dac2
|
Comments from sdf3d_torus.mmg.
|
2021-10-12 12:16:46 +02:00 |
|
|
95eb126b8f
|
Comments from sdf3d_plane.mmg.
|
2021-10-12 12:11:49 +02:00 |
|
|
55c23bc6b2
|
Comments from sdf3d_cylinder.mmg.
|
2021-10-12 11:58:46 +02:00 |
|
|
2eabdc5536
|
COmments from sdf3d_rotate.mmg.
|
2021-10-12 11:27:32 +02:00 |
|
|
a5b96ad8f1
|
Comments from scratches.mmg.
|
2021-10-12 11:12:20 +02:00 |
|
|
eacc08e69a
|
Comments from runes.mmg.
|
2021-10-12 10:58:39 +02:00 |
|
|
13e3d248d0
|
Notes from sdf3d_repeat.mmg.
|
2021-10-11 20:12:34 +02:00 |
|
|
52d73a0abd
|
Comments from sdf3d_cone.mmg.
|
2021-10-11 16:41:39 +02:00 |
|
|
8fff2bc0e9
|
Comments from sdf3d_capsule.mmg.
|
2021-10-11 14:14:05 +02:00 |
|
|
1a65e35471
|
Notes from sdf3d_sphere.mmg.
|
2021-10-11 13:40:13 +02:00 |
|
|
3f12c7c23e
|
Notes from sdf3d_box.mmg.
|
2021-10-11 13:30:58 +02:00 |
|
|
b04d8b7fc6
|
Notes from uneven_bricks.mmg.
|
2021-10-11 13:18:24 +02:00 |
|
|
b31eb46120
|
Notes from bricks.mmg. Also improvements to beehive notes.
|
2021-10-11 12:55:18 +02:00 |
|
|
b622bb2f73
|
Turned pattern.mmg to notes.
|
2021-10-11 11:47:00 +02:00 |
|
|
d6148fd43c
|
Notes for the beehive pattern.
|
2021-10-11 11:01:42 +02:00 |
|
|
f6e1207c3e
|
Notes for noise_fbm.gd.
|
2021-10-11 10:51:00 +02:00 |
|
|
b077bc83ac
|
Add relevant comments from radial_gradient.mmg and circular_gradient.mmg.
|
2021-10-11 10:20:56 +02:00 |
|
|
44df757149
|
Add relevant thingd as comments from gradient.mmg to gradients.gd.
|
2021-10-10 10:39:23 +02:00 |
|
|
bfd32409d2
|
Added more notes to colors.gd, and removed the corresponding material maker mmg files.
|
2021-10-10 09:00:39 +02:00 |
|
|
c07ca3d8d8
|
Implement restoring node connections on opening an MMMaterian in mat_maker_gd's editor.
|
2021-10-09 19:30:57 +02:00 |
|
|
da126d1d45
|
Removed the input and output slot type parameter from the simple MMGraphNode property methods. Input and output was only available with universal properties anyway.
|
2021-10-09 19:15:15 +02:00 |
|
|
babee4f93a
|
Fix division by zero error in shape.gd.
|
2021-10-09 19:07:50 +02:00 |
|
|
a0a2a81acf
|
Implement type conversions for universal properties.
|
2021-10-09 19:07:32 +02:00 |
|
|
956d35fd84
|
Add support for disconnection and connecting universal properties via the mat_maker_gd editor plugin.
|
2021-10-09 18:48:01 +02:00 |
|
|
8758111bf6
|
Renamed output.gd to output_image.gd and implemented it's logic.
|
2021-10-09 14:47:55 +02:00 |
|
|
52858a6970
|
Add line edit slot support to mm_graph_node.
|
2021-10-09 14:47:26 +02:00 |
|
|
ebef2b0fd5
|
Update the test resource.
|
2021-10-09 14:09:44 +02:00 |
|
|
56a6bb75a9
|
The image property in shape.gd is not supposed to be exported.
|
2021-10-09 14:07:33 +02:00 |
|
|
c816f0e0fe
|
Finish up the new mat_maker_gd input/output notification api and made shape use it. Now shape's image updates whenever a property changes.
|
2021-10-09 14:04:09 +02:00 |
|
|
7fd3ccd4ad
|
Generic image rendering / property connection api for mat_maker_gd.
|
2021-10-09 13:33:59 +02:00 |
|
|
51dfad5018
|
Added image universal property to shape.gd. Not yet used.
|
2021-10-07 15:48:38 +02:00 |
|
|
6f5c7395ba
|
Added a new output node.
|
2021-10-07 15:47:09 +02:00 |
|
|
e31aedbb1b
|
Now add slot universal methods in MMGraphNode only take an universal property as argument. Also added an universal texture slot. Had to add init_properties and _init_properties, and had to change register_methods to _register_methods in subclasses.
|
2021-10-06 10:30:22 +02:00 |
|
|
8654865b1b
|
Add everything needed to construct slots to the universal property.
|
2021-10-06 09:53:40 +02:00 |
|
|
efc5d8ae9c
|
Added image type to MMNodeUniversalProperty.
|
2021-10-06 09:46:34 +02:00 |
|
|
f1afa03c66
|
Removed obj, getter and params from MMNodeUniversalProperty, now instead it will have an another MMNodeUniversalProperty ref as input_property. Also smaller simplifications.
|
2021-10-06 09:27:22 +02:00 |
|
|
1611efc9d1
|
Moved the SlotTypes enum from MMNode to MMNodeUniversalProperty.
|
2021-10-06 09:15:48 +02:00 |
|
|
9f24edd50f
|
Now shape's radius and edge is using universal property.
|
2021-10-06 00:56:13 +02:00 |
|
|
cca43432f3
|
Add uv parameter to get_value, and call emit_changed() in get_default_value in the universal property.
|
2021-10-06 00:53:19 +02:00 |
|
|
04c3098390
|
Fix issues with universal property handling in MMGraphNode.
|
2021-10-06 00:51:52 +02:00 |
|
|
ebb8098ba2
|
Initial shapes node implementation / cleanup. It still needs universal inputs.
|
2021-10-06 00:24:13 +02:00 |
|
|
0923f1095b
|
Enum slot support for mat_maker_gd.
|
2021-10-06 00:23:24 +02:00 |
|
|
27471b8bdf
|
Universal input support for mat_maker_gd. Nothing is using it yet, so it might need fixes.
|
2021-10-05 23:14:54 +02:00 |
|
|
88aa8e84ac
|
Optional range parameter for some of ht eadd slot methods.
|
2021-10-05 20:59:47 +02:00 |
|
|
59c43c0cab
|
Now all add_slot methods return the slot index.
|
2021-10-05 20:21:11 +02:00 |
|
|
0548a8b7fd
|
Did the same to noise_voronoi.gd.
|
2021-10-05 17:54:06 +02:00 |
|
|
28e7719c52
|
Add the original shader code top colors.gd aswell.
|
2021-10-05 17:27:15 +02:00 |
|
|
a80d0334a1
|
Updated noise_fbm code based on the new shaders.
|
2021-10-05 13:33:27 +02:00 |
|
|
49f9cf7d01
|
Added the shader code for noise_fbm aswell.
|
2021-10-05 13:26:40 +02:00 |
|
|
2074729364
|
Missed one.
|
2021-10-05 11:57:40 +02:00 |
|
|
057ad6c4bc
|
Fix a few newlines.
|
2021-10-05 11:56:51 +02:00 |
|
|
1bc5139058
|
Merge branch 'master' of github.com:Relintai/broken_seals
|
2021-10-05 11:54:28 +02:00 |
|
|
9f41deb164
|
Added the current shader code from material maker as a comment to shapes.
|
2021-10-05 11:54:16 +02:00 |
|
|
b55487d6df
|
Added a vector2 slot to MMGraphNode.
|
2021-10-04 18:29:11 +02:00 |
|
|
54003493f2
|
Fix errors.
|
2021-10-04 15:14:41 +02:00 |
|
|
e8a3874cfb
|
Added universal slot type.
|
2021-10-04 15:10:38 +02:00 |
|
|
679e992ef8
|
Add step as a parameter to add_slot_float.
|
2021-10-04 15:00:00 +02:00 |
|
|
ef784088b4
|
Implemented int and float slots.
|
2021-10-04 14:58:15 +02:00 |
|
|
634d28b713
|
Added slot color support.
|
2021-10-04 13:28:00 +02:00 |
|
|
2eb6f789dd
|
Added a SlotTypes Enum.
|
2021-10-04 13:27:29 +02:00 |
|
|
a13908fcec
|
Also pass the seed to get_value for, and cleaned up perlin.gd.
|
2021-10-04 13:15:18 +02:00 |
|
|
0943dc32f8
|
Aldo pass slot_idx to get_value_for.
|
2021-10-04 13:11:08 +02:00 |
|
|
4b334a6ad6
|
Initial slot api for MMGraphNode. Already supports images. Also implemented the image generation helper methods for MMMaterial and MMNode.
|
2021-10-04 13:09:43 +02:00 |
|
|
537d44bc63
|
Now the editor loads and created nodes from MMNodes, and also implemented MMNode and graphnode creating logic for the add button/dialog.
|
2021-10-04 11:55:47 +02:00 |
|
|
1374df2b59
|
Not mat maker nodes inherit fromMMNode instead of TextureRect.
|
2021-10-04 11:54:52 +02:00 |
|
|
c5621036b2
|
Added an Add button to the mat maker's editor.
|
2021-10-04 11:27:35 +02:00 |
|
|
0c099d3325
|
Added a new MMGraphNode script.
|
2021-10-04 11:24:47 +02:00 |
|
|
137fd29f35
|
Also add MMMaterial as a custom type.
|
2021-10-04 11:24:02 +02:00 |
|
|
5bb4822164
|
MMNode now has a class_name declaration.
|
2021-10-04 11:23:43 +02:00 |
|
|
96e07af946
|
Removed the test scenes from mat_maker_gd.
|
2021-10-04 10:12:47 +02:00 |
|
|
059cabc48b
|
Main nodes for mat_maker_gd and Initial setup for an editor plugin.
|
2021-10-03 19:56:35 +02:00 |
|
|
46dae7373b
|
Moved color related methods to a new colors.gd file.
|
2021-10-03 17:12:13 +02:00 |
|
|
44bdbeb56d
|
Moved shapes to a new shapes.gd file.
|
2021-10-03 17:04:54 +02:00 |
|
|
55f85a9b2d
|
Moved the rest of the gradient related code to gradients.gd.
|
2021-10-03 17:02:07 +02:00 |
|
|
0fc71e0f2c
|
Moved circular gradient calculations to gradients.gd. This time the logic had to be changed extensively and the new logic still has bugs. It will be fixed later.
|
2021-10-03 13:41:31 +02:00 |
|
|
b3604ffebc
|
Same change to sdf3d.
|
2021-10-03 10:10:56 +02:00 |
|
|
2f521f2998
|
Moved sdf2d stuff to a new sdf2d script.
|
2021-10-03 01:07:39 +02:00 |
|
|
743e92ad55
|
Finished patterns.
|
2021-10-03 00:23:55 +02:00 |
|
|
cb7fd0a873
|
Moving pattern related things to a central patterns.gd.
|
2021-10-02 19:48:45 +02:00 |
|
|
5129cda7f1
|
Same change to perlin related calculations.
|
2021-10-02 18:45:29 +02:00 |
|
|
735b1f67cd
|
Moved every voronoi related calculations to a new class.
|
2021-10-02 17:20:26 +02:00 |
|
|
fdac5e5e85
|
Moved all fbm related calculations to a new noise_fbm class.
|
2021-10-02 16:59:50 +02:00 |
|
|
1d6a95d578
|
Moved even more things to commons.gd.
|
2021-10-02 15:38:12 +02:00 |
|
|
01fd374344
|
Moved a lot more things to Commons.gd.
|
2021-10-02 10:39:30 +02:00 |
|
|
e4eccdc034
|
Simple nodes are using Commons.gd aswell.
|
2021-10-01 23:37:14 +02:00 |
|
|
f3504fd634
|
SDF3d also uses Commons.gs now.
|
2021-10-01 23:32:11 +02:00 |
|
|
15971442d0
|
Sdf also uses Commons.gd.
|
2021-10-01 23:30:23 +02:00 |
|
|
0869d1096b
|
Patterns now also use Commons.gd.
|
2021-10-01 23:24:08 +02:00 |
|
|
bb338ea1aa
|
Nises now also use Commons.gd.
|
2021-10-01 23:07:05 +02:00 |
|
|
1e621a8278
|
Filter nodes now use the common methods from Common.gd.
|
2021-10-01 22:41:03 +02:00 |
|
|
50b7575ef9
|
Added Commons.gd to store common static methods for mat_maker_gd.
|
2021-10-01 22:39:22 +02:00 |
|
|
69767cd08b
|
Reorganize mat_maker_gd.
|
2021-10-01 22:04:09 +02:00 |
|
|
88caf0d31f
|
Added the color-palette plugin from the AssetLib.
|
2021-10-01 10:17:08 +02:00 |
|
|
bc1c8b2718
|
Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker .
|
2021-10-01 00:54:13 +02:00 |
|
|
96fff0331e
|
Mesh data resource editor now uses MeshUtils to uv unwrap meshes. Removed my half-finished unwrapping code.
|
2021-09-29 11:27:42 +02:00 |
|
|
321302e9c5
|
Committing image .import files as they get a new property stored on reimport.
|
2021-09-29 11:24:07 +02:00 |
|
|
410161831f
|
Bit more experimentation.
|
2021-09-28 14:54:26 +02:00 |
|
|
626b02dc94
|
Bit more work on uv unwrapping.
|
2021-09-28 14:38:51 +02:00 |
|
|
a6caaadb38
|
A bit more work on uv unwrapping.
|
2021-09-27 19:27:12 +02:00 |
|
|
1260374274
|
Bit more work on uv unwrapping.
|
2021-09-27 18:24:16 +02:00 |
|
|
3a13c1e21b
|
Added uv normalization to the unwrap algorithm. Also now it sets the new uvs to the mesh data resource. Doesn't work properly yet though.
|
2021-09-27 14:43:57 +02:00 |
|
|
e5de63c421
|
Initial uv layout implementation.
|
2021-09-27 14:15:17 +02:00 |
|
|
660933915b
|
More work on uv unwrapping.
|
2021-09-27 12:52:33 +02:00 |
|
|
a2208d0489
|
More work on the uv unwrapping algorithm.
|
2021-09-27 12:38:57 +02:00 |
|
|
2c266711a3
|
I think I figured out a way to uv unwrap meshes for the mesh data resource editor. Started implementing it. Mesh partitioning is done.
|
2021-09-26 23:02:51 +02:00 |
|
|
ed3c6eb19d
|
Use the forward_spatial_gui_input variant which has the index parameter in mesh data resource editor by default.
|
2021-09-26 20:04:42 +02:00 |
|
|
eee70dac69
|
Removed the bone_editor addon, as now the engine has a skeleton editor built in.
|
2021-09-26 17:23:00 +02:00 |
|
|
6062255177
|
Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
|
2021-09-22 00:11:19 +02:00 |
|
|
8e0e86ef39
|
Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
|
2021-09-13 18:47:56 +02:00 |
|
|
74b35246c8
|
Now the mesh data resource addon actually shows uvs in the uv editor.
|
2021-09-13 12:32:33 +02:00 |
|
|
de97b132a2
|
Fixed the set rest pose implementation.
|
2021-09-13 11:27:20 +02:00 |
|
|
878f045f92
|
Added my seketon editor test scene.
|
2021-09-12 23:18:26 +02:00 |
|
|
d9e0ed3741
|
Initial set rest pose implementation for the bone editor. Doesn't work properly yet.
|
2021-09-12 23:18:05 +02:00 |
|
|
242321fd7a
|
Bone hierarchy editing support.
|
2021-09-12 15:52:22 +02:00 |
|
|
6c32deb131
|
Now the bone editor addon can create bones.
|
2021-09-12 15:28:40 +02:00 |
|
|
b181be5ddf
|
Fix error spam due to missing method.
|
2021-09-06 12:26:31 +02:00 |
|
|
9fb8e01314
|
Fix error printed to the console on clients.
|
2021-08-31 02:00:49 +02:00 |
|
|
4f7cb3c904
|
Fixed networked movement.
|
2021-08-31 01:57:32 +02:00 |
|
|
9ba79d9dc4
|
More work on fixing networking. Also updated ESS to get the fixes from it too.
|
2021-08-31 00:40:45 +02:00 |
|
|
288eaabe18
|
Updated ESS to get the Entity controller property rework.
|
2021-08-30 20:18:29 +02:00 |
|
|
e6d21cbb8a
|
Remove the nameplate if the entity gets controlled by the player and it wasn't before.
|
2021-08-30 17:45:40 +02:00 |
|
|
67b3ce48f5
|
Work on fixing networking.
|
2021-08-30 00:35:27 +02:00 |
|
|
c0280ce6f3
|
Don't spawn mobs at all during world generation on a client.
|
2021-08-29 23:38:15 +02:00 |
|
|
f8803b99ab
|
Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner.
|
2021-08-29 23:32:54 +02:00 |
|
|
3dd4f4592a
|
Fix setting up network_owner in the spawner.
|
2021-08-29 21:39:51 +02:00 |
|
|
fcf4e520e9
|
Now the generated terrain and dungeons are actually seeded.
|
2021-08-29 19:38:58 +02:00 |
|
|
715e4f209f
|
Don't spawn trees in the 0,0 chunk.
|
2021-08-29 11:43:27 +02:00 |
|
|
026652931b
|
Physics bodies (the dungeon teleporters) on windows and even wine doesn't receive the mouse click events properly. So temporarily added a different way to detect clicks on them for windows.
|
2021-08-28 12:06:10 +02:00 |
|
|
3b3650c851
|
Bump version.
|
2021-08-28 10:36:58 +02:00 |
|
|
6b36577aa3
|
Spawn mobs into the dungeons.
|
2021-08-28 00:55:59 +02:00 |
|
|
12e7618cd3
|
Now the dungeons will delete themselves when their teleporter goes out of range in the world. (The world is disabled while in a dungeon, so they won't despawn while the player is inside.)
|
2021-08-28 00:29:24 +02:00 |
|
|
c6ae7518c0
|
Deactivate / activate the world on teleporting to a dungeon.
|
2021-08-28 00:09:05 +02:00 |
|
|
9a8d658643
|
Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now.
|
2021-08-27 23:07:58 +02:00 |
|
|
4b5f6253db
|
The dungeon will now spawn plugs.
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2021-08-27 19:30:27 +02:00 |
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99bab47f9f
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Implemented room overlap checks for the building. It's only 2d for now.
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2021-08-27 01:05:03 +02:00 |
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78c08c4f28
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Re-generate room points for all the test rooms, and also re-export them to props.
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2021-08-26 20:54:10 +02:00 |
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7ee9a14b01
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Small changes to the test dungeon.
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2021-08-26 00:18:39 +02:00 |
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4f02de36d9
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Material cache support for the character.
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2021-08-26 00:15:30 +02:00 |
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1d5fff0f06
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Figured out room transforms.
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2021-08-25 01:03:27 +02:00 |
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2b2d175a66
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Initial Building implementation. The room transforms are still broken, will figure them out later.
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2021-08-24 21:10:32 +02:00 |
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1b492b863f
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Added more test rooms and started working on the dungeon class.
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2021-08-20 23:53:09 +02:00 |
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861676531b
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Exported the test rooms into props.
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2021-08-18 19:02:32 +02:00 |
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65fba11bcd
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Remade the test rooms with TiledWalls. Also committing the rest of the test stuff I made during the last few days to test the portal system.
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2021-08-18 17:54:43 +02:00 |
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f83e53b0a1
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Added a test room to help with implementing portal and room support to the prop system.
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2021-08-12 20:53:13 +02:00 |
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583fadae70
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Updated the props module to get the automatic lod change support to PropInstanceMerger.
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2021-08-12 18:47:07 +02:00 |
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70a1ebef4c
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Updated the props module. Now when the scene to prop conversion tool re-converts props the editor will pick up the changes without a restart.
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2021-08-11 20:36:24 +02:00 |
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60e7d4af78
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Updated the props module, I reimplemented vertex color lights + rao for PropInstanceMerger. Also updated mesh_utils, MeshMerger did not use vector write proxies.
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2021-08-11 19:20:26 +02:00 |
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94681037ff
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Added a few more small test prop scenes.
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2021-08-10 19:10:01 +02:00 |
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364dea8159
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Disabled the mesh data resource editor addon.
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2021-08-10 19:09:40 +02:00 |
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c16bb42ea1
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Updated the props module to get the PropCache singleton rework. Set up the project settings for it.
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2021-08-09 22:13:18 +02:00 |
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d1cfc79887
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Bump version to 0.3.5.
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2021-08-08 21:13:21 +02:00 |
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fae48b30cf
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Updated Terraman to get the new prop texture merging/caching support and texture packer as I added const and const references to it's api wherever possible.
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2021-08-08 14:11:14 +02:00 |
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5228fbe0d2
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Created a prop with the other tree texture.
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2021-08-07 17:58:19 +02:00 |
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d56b96bf24
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Turn on collision for the tree.
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2021-08-07 14:41:43 +02:00 |
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7476d08ed2
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Updated Terraman (and the engine) to get JobSteps support for PropJob. This also fixes the error spam during mesh generation.
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2021-08-07 13:56:24 +02:00 |
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86511cdd26
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Temporarily set the tree's texture to the prop material, and also added prop materials to the library.
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2021-08-07 11:33:14 +02:00 |
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522242182c
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Let TerraWorld apply voxel scale to the tree. Also now the tree's scale's random range is a lot smaller.
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2021-08-07 11:32:23 +02:00 |
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f29445bdf6
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Now the trees are spawned with terraman's prop system. It does need some fixes though.
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2021-08-07 10:14:17 +02:00 |
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885ba9e4d4
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Removed one of the two tree meshes as they are the same.
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2021-08-07 10:07:41 +02:00 |
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254fb23d98
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Now trees will spawn on grass. Currently it's done with nodes/mesh instances for testing. It actually looks a lot better that I anticipated, so I'll soon port it to use terraman's prop system (Which also needs to have material caches implemented).
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2021-08-06 22:33:50 +02:00 |
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c7938caaa8
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increased the height for the stone texture.
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2021-08-06 21:53:15 +02:00 |
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29a41a8077
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Rescaled one of the tree and added a collision shape to it.
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2021-08-06 21:51:22 +02:00 |
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abc1d53813
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Added 2 trees from https://opengameart.org/content/rpg-item-collection-3 .
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2021-08-06 21:42:44 +02:00 |
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41fba2bec7
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The test/simple biome now gets generated by summing 2 noises. I made the main elevation noise scaled out more.
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2021-08-06 20:38:47 +02:00 |
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1697167975
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Changed the simple biome's generator to FastNoise from OpenSimplexNoise. Also scaled it out more.
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2021-08-06 19:24:13 +02:00 |
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bf40b5c12f
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Updated ess to the latest. Replaced the range checks with the newly added helper calls.
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2021-08-05 23:01:31 +02:00 |
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2e15d3f74e
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Same logic for the vendor window.
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2021-08-05 22:07:34 +02:00 |
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78af5acc8a
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The trainer window will now close itself if the player gets too far.
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2021-08-05 22:04:37 +02:00 |
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6c7f8625b5
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Added interaction range check.
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2021-08-05 21:55:33 +02:00 |
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124c163212
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Added a new library based on TerramanLibraryMergerPCM, and set the main world to use it.
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2021-08-03 01:13:25 +02:00 |
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523d5e478b
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Added the multirun addon to the project. (Disabled by default)
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2021-08-01 15:44:24 +02:00 |
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b3c7c142c5
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Now tab containers are also navigable with keys in the menu.
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2021-07-31 15:46:59 +02:00 |
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dca4ea1cb4
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Keyboard/controller navigation for the main menu.
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2021-07-31 15:09:54 +02:00 |
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e34e005890
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Update the engine tot he latest.
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2021-07-26 09:59:46 +02:00 |
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cea803979c
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Fix property deprecation warnings.
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2021-07-20 22:12:50 +02:00 |
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8e2a6d96e7
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Increased the jump height a bit.
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2021-07-20 22:05:48 +02:00 |
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bebf321c7c
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Changed the physics engine to GodotPhysics. So far it seems like everything is working with it. After the recent improvements it actually feels better now than bullet.
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2021-07-20 22:03:25 +02:00 |
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0c849a6c8a
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Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.)
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2021-07-20 21:58:32 +02:00 |
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596bb64db8
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Changed the procedural animations back to normal Animations.
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2021-07-20 19:57:16 +02:00 |
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560df5b16f
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Added a few audio buses.
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2021-07-19 20:09:47 +02:00 |
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8aa89457e4
|
Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change.
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2021-07-19 18:56:59 +02:00 |
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4aa2a21d4f
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Created a new material for the test shield.
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2021-07-19 15:54:22 +02:00 |
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8f60d2a87e
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Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not.
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2021-07-19 15:47:47 +02:00 |
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fd189d0d26
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
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4c63763c75
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Increased the world's scale to 3.
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2021-06-08 15:40:53 +02:00 |
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364d181e35
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Update the engine and modules to get the PropInstance improvements / implementation.
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2021-04-27 18:04:16 +02:00 |
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0b2e4616ad
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Bump version to 0.3.4.
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2021-04-24 09:16:32 +02:00 |
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225c086286
|
Player type should be networked.
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2021-04-21 22:00:06 +02:00 |
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00711977d4
|
Work on fixing networking. Fixed hosting, and character uploading.
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2021-04-21 21:55:15 +02:00 |
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71d2cf0358
|
Turn off chunk generation in the menu, as the chunks are saved.
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2021-04-21 21:53:46 +02:00 |
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a8d6a69e4e
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Added an exit button to the menu. It will hide itself on the web and mobile platforms.
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2021-04-21 20:10:32 +02:00 |
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7c99802509
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Update Terraman to get the android chunk generation fix.
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2021-04-21 12:05:09 +02:00 |
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21e1f3af23
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Don't generate lods in the menu.
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2021-04-21 10:49:49 +02:00 |
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7e272029d1
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Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.).
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2021-04-19 22:30:51 +02:00 |
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a3634380ed
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Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings.
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2021-04-19 18:39:43 +02:00 |
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b20303a24e
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Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes.
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2021-04-19 18:19:19 +02:00 |
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a8ec0ec501
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Fix in editor level generation.
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2021-04-19 17:33:57 +02:00 |
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e582f4d6e5
|
Removed the voxelman specific code/resources from the project.
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2021-04-19 10:41:41 +02:00 |
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3e07631361
|
Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod.
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2021-04-18 23:56:44 +02:00 |
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a4e54f048a
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Updated the modules. I added lots of getters and setters to WorldGenerator.
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2021-04-18 23:16:33 +02:00 |
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81f2bacec9
|
Replaced voxelman in the menu aswell.
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2021-04-18 20:03:03 +02:00 |
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148cee772b
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Now the game uses terraman instead of voxelman ingame.
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2021-04-18 19:55:34 +02:00 |
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287e7af447
|
The level generator will now also use a third cell type.
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2021-04-18 19:41:56 +02:00 |
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a4459a949d
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Now the test terrain generator will set a few cells to a different type.
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2021-04-18 19:39:12 +02:00 |
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ccb6070bd8
|
Updated Terraman to get the lighting generation fixes, and crash fixes.
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2021-04-18 19:38:17 +02:00 |
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e16aa1c73f
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Updated terraman to the latest.
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2021-04-17 19:31:23 +02:00 |
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9e9a0e62c0
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The level generator will now get noise values in world coordinates. Also updated Terraman.
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2021-04-17 19:21:48 +02:00 |
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1dac12d28e
|
Updated terraman. Now it uses JobSteps.
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2021-04-17 19:07:35 +02:00 |
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02548015ea
|
Updated the engine and modules. TerraMesherBlocky now only supports having one mesher and one liquid mesher.
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2021-04-17 16:03:14 +02:00 |
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0621a5da3b
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Fix error spam on test generation.
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2021-04-17 12:27:47 +02:00 |
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13fff7b64c
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Updated the modules, and added a few test scripts/scenes for terraman.
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2021-04-17 00:45:08 +02:00 |
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3d7b24ff5a
|
Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
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d87694cb03
|
Renamed a few methods in the mesh data resource editor.
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2021-03-24 19:09:02 +01:00 |
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382d1079f6
|
Started work on a uv editor.
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2021-03-23 19:03:32 +01:00 |
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131369ed71
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Mesh data resource editor's gizmo now properly uses indices.
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2021-03-23 18:18:07 +01:00 |
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1e20ac43a4
|
Clean up the buttons on the mesh data editor's panel. Also added buttons for face manipulation.
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2021-03-23 15:27:37 +01:00 |
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ef47ab6b63
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Now the mesh data resource editor will update the mesh aswell.
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2021-03-23 11:24:44 +01:00 |
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76265b54a8
|
Fix editor world generation.
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2021-03-22 23:41:58 +01:00 |
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dceba985b4
|
Implemented vertex scaling mode for mesh data resource editor.
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2021-03-16 12:24:24 +01:00 |
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79733aa63a
|
Mesh data editor's vertex translation should work properly with any rotation of the editor's camera.
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2021-03-15 15:25:19 +01:00 |
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5d9651253c
|
In mesh data editor now the selected vertices are draggable with the handles, instead of blender like commands. Also now axis constraints are togglable per axis.
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2021-03-15 15:02:25 +01:00 |
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c05519244d
|
Added events for mesh data resource. Also simple half-baked vertex translation implementation.
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2021-03-02 21:41:24 +01:00 |
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696887b44c
|
Added arlez80's bone editor from the asset lib as an alternative to the patch.
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2021-03-02 13:10:46 +01:00 |
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ec558d1a16
|
More work/experimentation on the mesh data resource editor.
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2021-03-02 13:03:02 +01:00 |
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4e071994f6
|
More initial work / experiments on the mesh data resource editor plugin.
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2021-02-28 00:18:38 +01:00 |
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8fe94c3ca4
|
Removed gdpose, as its no longer needed.
|
2021-02-23 01:34:02 +01:00 |
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