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Add uv parameter to get_value, and call emit_changed() in get_default_value in the universal property.
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@ -22,7 +22,7 @@ export(Resource) var obj : Resource
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export(String) var getter : String
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export(Array) var params : Array
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func get_value():
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func get_value(uv : Vector2):
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if !obj:
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if default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_INT:
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return default_int
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@ -38,9 +38,9 @@ func get_value():
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return null
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if params.size() == 0:
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return obj.call(getter)
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return obj.call(getter, uv)
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else:
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return obj.call(getter, params)
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return obj.call(getter, uv, params)
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func get_default_value():
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if default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_INT:
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@ -65,3 +65,5 @@ func set_default_value(val):
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default_vector3 = val
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elif default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_COLOR:
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default_color = val
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emit_changed()
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