Added sd show and sd shape circle nodes.

This commit is contained in:
Relintai 2021-10-19 18:04:00 +02:00
parent 47cb1b8086
commit bcd0fdbbb1
7 changed files with 219 additions and 49 deletions

View File

@ -24,12 +24,14 @@ func ensure_objs() -> void:
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR3, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_COLOR, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_INT)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR3)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_COLOR)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL)
@ -38,10 +40,10 @@ func ensure_objs() -> void:
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR3, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR3)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_COLOR, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_COLOR)
_graph_edit.connect("connection_request", self, "on_graph_edit_connection_request")
_graph_edit.connect("disconnection_request", self, "on_graph_edit_disconnection_request")
func recreate() -> void:
ensure_objs()

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@ -164,6 +164,16 @@ func add_slot_int(getter : String, setter : String, slot_name : String, prange :
return slot_idx
func add_slot_label_universal(property : MMNodeUniversalProperty) -> int:
var l : Label = Label.new()
l.text = property.slot_name
var slot_idx : int = add_slot(property.input_slot_type, property.output_slot_type, "", "", l)
properties[slot_idx].append(property)
return slot_idx
func add_slot_int_universal(property : MMNodeUniversalProperty) -> int:
var bc : VBoxContainer = VBoxContainer.new()

View File

@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=48 format=2]
[gd_resource type="Resource" load_steps=55 format=2]
[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
[ext_resource path="res://addons/mat_maker_gd/nodes/noise/noise.gd" type="Script" id=2]
@ -12,6 +12,8 @@
[ext_resource path="res://addons/mat_maker_gd/nodes/simple/image.gd" type="Script" id=10]
[ext_resource path="res://addons/mat_maker_gd/nodes/filter/colorize.gd" type="Script" id=11]
[ext_resource path="res://addons/mat_maker_gd/nodes/pattern/bricks.gd" type="Script" id=12]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_show.gd" type="Script" id=13]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_shape_circle.gd" type="Script" id=14]
[sub_resource type="Resource" id=3]
script = ExtResource( 5 )
@ -49,7 +51,7 @@ sides = 11
radius = SubResource( 4 )
edge = SubResource( 3 )
[sub_resource type="Resource" id=46]
[sub_resource type="Resource" id=55]
script = ExtResource( 5 )
default_type = 5
default_int = 0
@ -61,7 +63,7 @@ default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=6]
script = ExtResource( 6 )
graph_position = Vector2( 300, -400 )
image = SubResource( 46 )
image = SubResource( 55 )
postfix = "-test"
[sub_resource type="Resource" id=9]
@ -325,7 +327,50 @@ folds = 0
iterations = 3
persistence = 0.5
[sub_resource type="Resource" id=47]
script = ExtResource( 5 )
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=53]
script = ExtResource( 5 )
default_type = 1
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=48]
script = ExtResource( 5 )
default_type = 1
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 53 )
[sub_resource type="Resource" id=49]
script = ExtResource( 13 )
graph_position = Vector2( 1280, -680 )
image = SubResource( 47 )
input = SubResource( 48 )
bevel = 0.2
base = 0.2
[sub_resource type="Resource" id=54]
script = ExtResource( 14 )
graph_position = Vector2( 1020, -680 )
output = SubResource( 53 )
center = Vector2( 0, 0 )
radius = 0.4
[resource]
script = ExtResource( 1 )
image_size = Vector2( 128, 128 )
nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ) ]
nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ), SubResource( 49 ), SubResource( 54 ) ]

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@ -811,50 +811,15 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
#sdshow.mmg
#Creates a greyscale image from a shape described as a 2D Signed Distance Function
# "inputs": [
# {
# "default": "0.0",
# "label": "",
# "longdesc": "The input shape",
# "name": "in",
# "shortdesc": "Input",
# "type": "sdf2d"
# }
# ],
# "outputs": [
# {
# "f": "clamp($base-$in($uv)/max($bevel, 0.00001), 0.0, 1.0)",
# "longdesc": "Shows the shape as a greyscale image",
# "shortdesc": "Output",
# "type": "f"
# }
# ],
# "parameters": [
# {
# "control": "None",
# "default": 0,
# "label": "Bevel",
# "longdesc": "The width of the gradient at the edges of the shape",
# "max": 1,
# "min": 0,
# "name": "bevel",
# "shortdesc": "Bevel",
# "step": 0.01,
# "type": "float"
# },
# {
# "control": "None",
# "default": 0,
# "label": "Base",
# "longdesc": "The base value of the output",
# "max": 1,
# "min": 0,
# "name": "base",
# "shortdesc": "Base",
# "step": 0.01,
# "type": "float"
# }
# ],
#Output
#Output float (color) - Shows the shape as a greyscale image
#clamp($base-$in($uv)/max($bevel, 0.00001), 0.0, 1.0)
#Input:
#Input (sdf - shape), default: 0 - sdf2d - universal input
#bevel, float, min 0, max 1, step 0.01, default 0
#base, float, min 0, max 1, step 0.01, default 0
#----------------------
#sdsmoothboolean.mmg

View File

@ -31,6 +31,7 @@ export(Vector3) var default_vector3 : Vector3
export(Color) var default_color : Color
export(Image) var default_image : Image
var get_value_from_owner : bool = false
var force_override : bool = false
#This is not exported on purpose!
var override_image : Image
@ -52,6 +53,9 @@ func _init():
input_property.connect("changed", self, "on_input_property_changed")
func get_value(uv : Vector2):
if get_value_from_owner:
return get_owner_value(uv)
if !input_property:
return get_default_value(uv)
@ -73,7 +77,25 @@ func get_value(uv : Vector2):
return input_property.get_value(uv)
func get_owner_value(uv : Vector2):
if default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_INT:
return to_int(owner.get_property_value(uv))
elif default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT:
return to_float(owner.get_property_value(uv))
elif default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2:
return to_vector2(owner.get_property_value(uv))
elif default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR3:
return to_vector3(owner.get_property_value(uv))
elif default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_COLOR:
return to_color(owner.get_property_value(uv))
elif default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE:
return to_color(owner.get_property_value(uv))
func to_int(val) -> int:
if val is int:
return val
if val is float:
return int(val)
@ -89,6 +111,9 @@ func to_int(val) -> int:
return 0
func to_float(val) -> float:
if val is float:
return val
if val is int:
return float(val)
@ -104,6 +129,9 @@ func to_float(val) -> float:
return 0.0
func to_vector2(val) -> Vector2:
if val is Vector2:
return val
if val is int:
return Vector2(val, val)
@ -119,6 +147,9 @@ func to_vector2(val) -> Vector2:
return Vector2()
func to_vector3(val) -> Vector3:
if val is Vector3:
return val
if val is int:
return Vector3(val, val, val)
@ -134,6 +165,9 @@ func to_vector3(val) -> Vector3:
return Vector3()
func to_color(val) -> Color:
if val is Color:
return val
if val is int:
return Color(val, val, val, 1)

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@ -0,0 +1,47 @@
tool
extends MMNode
const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var SDF2D = preload("res://addons/mat_maker_gd/nodes/common/sdf2d.gd")
export(Resource) var output : Resource
export(Vector2) var center : Vector2 = Vector2(0, 0)
export(float) var radius : float = 0.4
func _init_properties():
if !output:
output = MMNodeUniversalProperty.new()
output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
output.slot_name = "Output"
output.get_value_from_owner = true
register_output_property(output)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_label_universal(output)
mm_graph_node.add_slot_vector2("get_center", "set_center", "Center", 0.01)
mm_graph_node.add_slot_float("get_radius", "set_radius", "Radius", 0.01)
func get_property_value(uv : Vector2) -> float:
return SDF2D.sdf_circle(uv, center, radius)
#center
func get_center() -> Vector2:
return center
func set_center(val : Vector2) -> void:
center = val
set_dirty(true)
#radius
func get_radius() -> float:
return radius
func set_radius(val : float) -> void:
radius = val
set_dirty(true)

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@ -0,0 +1,67 @@
tool
extends MMNode
const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var SDF2D = preload("res://addons/mat_maker_gd/nodes/common/sdf2d.gd")
export(Resource) var image : Resource
export(Resource) var input : Resource
export(float) var bevel : float = 0
export(float) var base : float = 0
func _init_properties():
if !image:
image = MMNodeUniversalProperty.new()
image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
if !input:
input = MMNodeUniversalProperty.new()
input.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
#for some reason this doesn't work, todo check
# input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
input.slot_name = "Input"
register_output_property(image)
register_input_property(input)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_texture_universal(image)
mm_graph_node.add_slot_label_universal(input)
mm_graph_node.add_slot_float("get_bevel", "set_bevel", "Bevel", 0.01)
mm_graph_node.add_slot_float("get_base", "set_base", "Base", 0.01)
func _render(material) -> void:
var img : Image = render_image(material)
image.set_value(img)
func get_value_for(uv : Vector2, pseed : int) -> Color:
var f : float = input.get_value(uv)
#clamp($base-$in($uv)/max($bevel, 0.00001), 0.0, 1.0)
var cf : float = clamp(base - f / max(bevel, 0.00001), 0.0, 1.0)
return Color(cf, cf, cf, 1)
#bevel
func get_bevel() -> float:
return bevel
func set_bevel(val : float) -> void:
bevel = val
set_dirty(true)
#base
func get_base() -> float:
return base
func set_base(val : float) -> void:
base = val
set_dirty(true)