.. |
addons
|
Bit more work on uv unwrapping.
|
2021-09-27 18:24:16 +02:00 |
autoload
|
Work on fixing networking. Fixed hosting, and character uploading.
|
2021-04-21 21:55:15 +02:00 |
cursors
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
debug
|
Removed the voxelman specific code/resources from the project.
|
2021-04-19 10:41:41 +02:00 |
fonts
|
Convert the font's license to the new format.
|
2020-07-11 14:38:12 +02:00 |
menu
|
Now tab containers are also navigable with keys in the menu.
|
2021-07-31 15:46:59 +02:00 |
modules
|
Don't spawn mobs at all during world generation on a client.
|
2021-08-29 23:38:15 +02:00 |
player
|
Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
|
2021-09-22 00:11:19 +02:00 |
scenes
|
Now tab containers are also navigable with keys in the menu.
|
2021-07-31 15:46:59 +02:00 |
scripts
|
Now the generated terrain and dungeons are actually seeded.
|
2021-08-29 19:38:58 +02:00 |
test_dungeon
|
The dungeon will now spawn plugs.
|
2021-08-27 19:30:27 +02:00 |
test_props
|
Updated the props module to get the automatic lod change support to PropInstanceMerger.
|
2021-08-12 18:47:07 +02:00 |
test_rooms
|
Spawn mobs into the dungeons.
|
2021-08-28 00:55:59 +02:00 |
test_weapons
|
Created a new material for the test shield.
|
2021-07-19 15:54:22 +02:00 |
test_world_generator
|
Starter experimenting with writing a continent generator.
|
2021-02-20 19:53:28 +01:00 |
texture_tools
|
Added missing copyright header.
|
2020-02-19 16:50:55 +01:00 |
tw
|
Now the generated terrain and dungeons are actually seeded.
|
2021-08-29 19:38:58 +02:00 |
ui
|
Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
|
2021-09-22 00:11:19 +02:00 |
.gitignore
|
|
|
default_bus_layout.tres
|
Added a few audio buses.
|
2021-07-19 20:09:47 +02:00 |
ess_data.json
|
Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again.
|
2020-04-26 13:38:11 +02:00 |
icon.png
|
Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
|
2019-11-22 18:02:19 +01:00 |
icon.png.flags
|
Added the remaining files.
|
2019-11-20 15:19:47 +01:00 |
icon.png.import
|
Added the remaining files.
|
2019-11-20 15:19:47 +01:00 |
InputMapEditor.tscn
|
Implement keybindings.
|
2020-07-31 01:15:13 +02:00 |
project.godot
|
I think I figured out a way to uv unwrap meshes for the mesh data resource editor. Started implementing it. Mesh partitioning is done.
|
2021-09-26 23:02:51 +02:00 |