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https://github.com/Relintai/broken_seals.git
synced 2024-11-10 08:42:11 +01:00
Work on fixing networking. Fixed hosting, and character uploading.
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parent
71d2cf0358
commit
00711977d4
@ -56,6 +56,10 @@ func start_hosting(p_port : int = 0) -> int:
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var peer : NetworkedMultiplayerENet = NetworkedMultiplayerENet.new()
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var err : int = peer.create_server(p_port, 32)
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if err:
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return err
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get_tree().set_network_peer(peer)
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_connected_to_server()
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@ -185,7 +189,7 @@ remotesync func cspawn_player(info : Dictionary, sid : int, pos : Vector3):
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Logger.verbose("NetworkManager cspawn_player")
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if sid == get_tree().get_network_unique_id():
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local_player_master.player = ESS.get_ess_entity_spawner().spawn_player(info["selected_class"] as int, pos, info["name"] as String, str(sid), sid)
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local_player_master.player = ESS.entity_spawner.spawn_player(info["selected_class"] as int, pos, info["name"] as String, str(sid), sid)
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call_deferred("set_terrarin_player")
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if get_tree().is_network_server() and not splayers_dict.has(sid):
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@ -195,7 +199,7 @@ remotesync func cspawn_player(info : Dictionary, sid : int, pos : Vector3):
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var pm : PlayerMaster = PlayerMaster.new()
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pm.sid = sid
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pm.player = ESS.get_ess_entity_spawner().spawn_networked_player(info["selected_class"] as int, pos, info["name"] as String, str(sid), sid)
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pm.player = ESS.entity_spawner.spawn_networked_player(info["selected_class"] as int, pos, info["name"] as String, str(sid), sid)
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if get_tree().is_network_server() and not splayers_dict.has(sid):
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splayers_dict[sid] = pm
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@ -209,11 +213,11 @@ func upload_character(data : String) -> void:
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rpc_id(1, "sreceive_upload_character", data)
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master func sreceive_upload_character(data: String) -> void:
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ESS.get_ess_entity_spawner().spawn_networked_player_from_data(data, Vector3(0, 10, 0), multiplayer.get_rpc_sender_id())
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ESS.entity_spawner.load_uploaded_character(data, Vector3(0, 10, 0), multiplayer.get_rpc_sender_id())
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func set_terrarin_player():
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Logger.verbose("NetworkManager cspawn_player")
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var terrarin : TerraWorld = get_node("/root/GameScene/VoxelWorld")
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var terrarin : TerraWorld = get_node("/root/main/World")
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terrarin.set_player(local_player_master.player.get_body() as Spatial)
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@ -52,11 +52,11 @@ func on_network_peer_packet(id : int, packet : PoolByteArray) ->void:
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func spawn_for(player : Entity, target: Entity) -> void:
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Logger.info("spawnfor " + target.name)
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# rpc_id(player.get_network_master(), "creceive_spawn_for", to_json(target.to_dict()), target.name, target.translation)
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rpc_id(player.get_network_master(), "creceive_spawn_for", to_json(target.to_dict()), target.name, target.translation)
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func despawn_for(player : Entity, target: Entity) -> void:
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Logger.info("despawnfor " + target.name)
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# rpc_id(player.get_network_master(), "creceive_despawn_for", target.get_path())
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rpc_id(player.get_network_master(), "creceive_despawn_for", target.get_path())
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remote func creceive_spawn_for(data: String, global_name : String, position: Vector3) -> Entity:
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var createinfo : EntityCreateInfo = EntityCreateInfo.new()
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@ -112,6 +112,22 @@ func load_player(file_name : String, position : Vector3, network_owner : int) ->
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return createinfo.created_entity
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func load_uploaded_character(data : String, position : Vector3, network_owner : int) -> Entity:
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var createinfo : EntityCreateInfo = EntityCreateInfo.new()
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createinfo.guid = _next_entity_guid
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_next_entity_guid += 1
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# createinfo.player_name = name
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_PLAYER
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createinfo.serialized_data = parse_json(data)
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createinfo.transform.origin = position
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createinfo.networked = false
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Logger.info("Player spawned ")
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ESS.request_entity_spawn(createinfo)
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return createinfo.created_entity
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func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Entity:
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var createinfo : EntityCreateInfo = EntityCreateInfo.new()
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var cls : EntityData = ESS.resource_db.get_entity_data(class_id)
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@ -107,4 +107,6 @@ func show_loading_screen() -> void:
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func hide_loading_screen() -> void:
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_loading_screen.hide()
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func switch_scene_to_world() -> void:
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switch_scene(StartSceneTypes.WORLD)
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