Work on fixing networking. Fixed hosting, and character uploading.

This commit is contained in:
Relintai 2021-04-21 21:55:15 +02:00
parent 71d2cf0358
commit 00711977d4
3 changed files with 30 additions and 8 deletions

View File

@ -56,6 +56,10 @@ func start_hosting(p_port : int = 0) -> int:
var peer : NetworkedMultiplayerENet = NetworkedMultiplayerENet.new()
var err : int = peer.create_server(p_port, 32)
if err:
return err
get_tree().set_network_peer(peer)
_connected_to_server()
@ -185,7 +189,7 @@ remotesync func cspawn_player(info : Dictionary, sid : int, pos : Vector3):
Logger.verbose("NetworkManager cspawn_player")
if sid == get_tree().get_network_unique_id():
local_player_master.player = ESS.get_ess_entity_spawner().spawn_player(info["selected_class"] as int, pos, info["name"] as String, str(sid), sid)
local_player_master.player = ESS.entity_spawner.spawn_player(info["selected_class"] as int, pos, info["name"] as String, str(sid), sid)
call_deferred("set_terrarin_player")
if get_tree().is_network_server() and not splayers_dict.has(sid):
@ -195,7 +199,7 @@ remotesync func cspawn_player(info : Dictionary, sid : int, pos : Vector3):
var pm : PlayerMaster = PlayerMaster.new()
pm.sid = sid
pm.player = ESS.get_ess_entity_spawner().spawn_networked_player(info["selected_class"] as int, pos, info["name"] as String, str(sid), sid)
pm.player = ESS.entity_spawner.spawn_networked_player(info["selected_class"] as int, pos, info["name"] as String, str(sid), sid)
if get_tree().is_network_server() and not splayers_dict.has(sid):
splayers_dict[sid] = pm
@ -209,11 +213,11 @@ func upload_character(data : String) -> void:
rpc_id(1, "sreceive_upload_character", data)
master func sreceive_upload_character(data: String) -> void:
ESS.get_ess_entity_spawner().spawn_networked_player_from_data(data, Vector3(0, 10, 0), multiplayer.get_rpc_sender_id())
ESS.entity_spawner.load_uploaded_character(data, Vector3(0, 10, 0), multiplayer.get_rpc_sender_id())
func set_terrarin_player():
Logger.verbose("NetworkManager cspawn_player")
var terrarin : TerraWorld = get_node("/root/GameScene/VoxelWorld")
var terrarin : TerraWorld = get_node("/root/main/World")
terrarin.set_player(local_player_master.player.get_body() as Spatial)

View File

@ -52,11 +52,11 @@ func on_network_peer_packet(id : int, packet : PoolByteArray) ->void:
func spawn_for(player : Entity, target: Entity) -> void:
Logger.info("spawnfor " + target.name)
# rpc_id(player.get_network_master(), "creceive_spawn_for", to_json(target.to_dict()), target.name, target.translation)
rpc_id(player.get_network_master(), "creceive_spawn_for", to_json(target.to_dict()), target.name, target.translation)
func despawn_for(player : Entity, target: Entity) -> void:
Logger.info("despawnfor " + target.name)
# rpc_id(player.get_network_master(), "creceive_despawn_for", target.get_path())
rpc_id(player.get_network_master(), "creceive_despawn_for", target.get_path())
remote func creceive_spawn_for(data: String, global_name : String, position: Vector3) -> Entity:
var createinfo : EntityCreateInfo = EntityCreateInfo.new()
@ -112,6 +112,22 @@ func load_player(file_name : String, position : Vector3, network_owner : int) ->
return createinfo.created_entity
func load_uploaded_character(data : String, position : Vector3, network_owner : int) -> Entity:
var createinfo : EntityCreateInfo = EntityCreateInfo.new()
createinfo.guid = _next_entity_guid
_next_entity_guid += 1
# createinfo.player_name = name
createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_PLAYER
createinfo.serialized_data = parse_json(data)
createinfo.transform.origin = position
createinfo.networked = false
Logger.info("Player spawned ")
ESS.request_entity_spawn(createinfo)
return createinfo.created_entity
func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Entity:
var createinfo : EntityCreateInfo = EntityCreateInfo.new()
var cls : EntityData = ESS.resource_db.get_entity_data(class_id)

View File

@ -107,4 +107,6 @@ func show_loading_screen() -> void:
func hide_loading_screen() -> void:
_loading_screen.hide()
func switch_scene_to_world() -> void:
switch_scene(StartSceneTypes.WORLD)