Switched back from godot physics to bullet for now.

This commit is contained in:
Relintai 2021-12-27 03:47:59 +01:00
parent 808c8e97d3
commit a44e362e31

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@ -830,7 +830,7 @@ limits/message_queue/max_size_kb=2048
[physics]
3d/physics_engine="GodotPhysics"
3d/physics_engine="Bullet"
2d/default_gravity=0
[props]