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addons
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Renamed a few methods in the mesh data resource editor.
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2021-03-24 19:09:02 +01:00 |
autoload
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
cursors
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
fonts
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Convert the font's license to the new format.
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2020-07-11 14:38:12 +02:00 |
menu
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
modules
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
player
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
scenes
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
scripts
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
test_props
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Small cleanups and updated Voxelman to the latest, to get the prop job fixes.
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2020-10-06 19:26:13 +02:00 |
test_weapons
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Convert the test weapons Attributions file to the new format.
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2020-07-11 14:32:27 +02:00 |
test_world_generator
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Starter experimenting with writing a continent generator.
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2021-02-20 19:53:28 +01:00 |
texture_tools
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Added missing copyright header.
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2020-02-19 16:50:55 +01:00 |
tw
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Now the test terrain generator will set a few cells to a different type.
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2021-04-18 19:39:12 +02:00 |
ui
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
voxelman
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
.gitignore
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default_bus_layout.tres
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ess_data.json
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Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again.
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2020-04-26 13:38:11 +02:00 |
icon.png
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icon.png.flags
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icon.png.import
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InputMapEditor.tscn
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Implement keybindings.
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2020-07-31 01:15:13 +02:00 |
project.godot
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Added arlez80's bone editor from the asset lib as an alternative to the patch.
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2021-03-02 13:10:46 +01:00 |