sdf3d_shape_capsule node.

This commit is contained in:
Relintai 2021-10-26 11:37:08 +02:00
parent c7a2fea2c4
commit 32f80f288a
2 changed files with 111 additions and 2 deletions

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@ -446,8 +446,6 @@ static func sdf3d_capsule_z(p : Vector3, r : float, l : float) -> Vector2:
return Vector2(f, 0.0);
var p_o118934_a = 30.000000000;
#+X: $axis = length($uv.yz),-$uv.x
#dot(vec2(cos($a*0.01745329251),sin($a*0.01745329251)),vec2($axis))

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@ -0,0 +1,111 @@
tool
extends "res://addons/mat_maker_gd/nodes/bases/curve_base.gd"
const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var SDF3D = preload("res://addons/mat_maker_gd/nodes/common/sdf3d.gd")
var Curves = preload("res://addons/mat_maker_gd/nodes/common/curves.gd")
export(Resource) var output : Resource
export(int, "X,Y,Z") var axis : int = 1
export(float) var length : float = 0.3
export(float) var radius : float = 0.2
func _init():
init_points_11()
func _init_properties():
if !output:
output = MMNodeUniversalProperty.new()
output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
output.slot_name = ">>> Output >>>"
output.get_value_from_owner = true
register_output_property(output)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_label_universal(output)
mm_graph_node.add_slot_enum("get_axis", "set_axis", "Axis", [ "X", "Y", "Z" ])
mm_graph_node.add_slot_float("get_length", "set_length", "Length", 0.01)
mm_graph_node.add_slot_float("get_radius", "set_radius", "Radius", 0.01)
mm_graph_node.add_slot_curve()
func get_property_value_sdf3d(uv3 : Vector3) -> Vector2:
if axis == 0:
return sdf3d_capsule_x(uv3, radius, length)
elif axis == 1:
return sdf3d_capsule_y(uv3, radius, length)
elif axis == 2:
return sdf3d_capsule_z(uv3, radius, length)
return Vector2()
#vec3 $(name_uv)_p = $uv;
#$(name_uv)_p.$axis -= clamp($(name_uv)_p.$axis, -$l, $l);
#return length($(name_uv)_p) - $r * $profile(clamp(0.5+0.5*($uv).$axis/$l, 0.0, 1.0))
func sdf3d_capsule_y(p : Vector3, r : float, l : float) -> Vector2:
var v : Vector3 = p;
v.y -= clamp(v.y, -l, l);
var cx : float = clamp(0.5 + 0.5 * p.y / l, 0.0, 1.0)
var cp : float = Curves.curve(cx, points)
var f : float = v.length() - r * cp
return Vector2(f, 0.0);
func sdf3d_capsule_x(p : Vector3, r : float, l : float) -> Vector2:
var v : Vector3 = p;
v.x -= clamp(v.x, -l, l);
var cx : float = clamp(0.5 + 0.5 * p.x / l, 0.0, 1.0)
var cp : float = Curves.curve(cx, points)
var f : float = v.length() - r * cp
return Vector2(f, 0.0);
func sdf3d_capsule_z(p : Vector3, r : float, l : float) -> Vector2:
var v : Vector3 = p;
v.z -= clamp(v.z, -l, l);
var cx : float = clamp(0.5 + 0.5 * p.z / l, 0.0, 1.0)
var cp : float = Curves.curve(cx, points)
var f : float = v.length() - r * cp
return Vector2(f, 0.0);
#axis
func get_axis() -> int:
return axis
func set_axis(val : int) -> void:
axis = val
emit_changed()
output.emit_changed()
#length
func get_length() -> float:
return length
func set_length(val : float) -> void:
length = val
emit_changed()
output.emit_changed()
#radius
func get_radius() -> float:
return radius
func set_radius(val : float) -> void:
radius = val
emit_changed()
output.emit_changed()
func _curve_changed() -> void:
emit_changed()
output.emit_changed()