broken_seals/game
2021-04-21 10:49:49 +02:00
..
addons Renamed a few methods in the mesh data resource editor. 2021-03-24 19:09:02 +01:00
autoload Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
cursors Update copyright headers. 2021-04-15 11:52:32 +02:00
debug Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
fonts Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
menu Don't generate lods in the menu. 2021-04-21 10:49:49 +02:00
modules Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
player Now the game uses terraman instead of voxelman ingame. 2021-04-18 19:55:34 +02:00
scenes Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
scripts Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
test_props Small cleanups and updated Voxelman to the latest, to get the prop job fixes. 2020-10-06 19:26:13 +02:00
test_weapons Convert the test weapons Attributions file to the new format. 2020-07-11 14:32:27 +02:00
test_world_generator Starter experimenting with writing a continent generator. 2021-02-20 19:53:28 +01:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
tw Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings. 2021-04-19 18:39:43 +02:00
ui Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings. 2021-04-19 18:39:43 +02:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Data Part 3. 2019-11-20 13:59:32 +01:00
ess_data.json Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
InputMapEditor.tscn Implement keybindings. 2020-07-31 01:15:13 +02:00
project.godot Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings. 2021-04-19 18:39:43 +02:00