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https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change.
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{"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "9636deac553969ffd83cb6ba9da54a394daa0718"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "378ebcff23e5ab0a04c0e92119d26391de4be139"}, "ui_extensions": {"master": "f82273f54cb1ab87d458c91af9554acec5c10831"}, "voxelman": {"master": "9253cc53c6fbbd78b5e4268eb498ef55b4dd0181"}, "texture_packer": {"master": "dbf3c59a9c52f155f0d98b567d571708e8b3f253"}, "fastnoise": {"master": "d447fd5364e9ab5a6b14184483eab23cd3fe820b"}, "mesh_data_resource": {"master": "780ec90655423ce25ab387095db05b0a6341e648"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "0eee4dba90e486ee7abd8039220d86f742a2fb6a"}, "mesh_utils": {"master": "6725a4906c0a039eaff4c46c8dea00f6b1b99045"}, "broken_seals_module": {"master": "2afea56eba66beeb543934edf5a38a8aa63fc79b"}, "thread_pool": {"master": "b2e8c815392052947e7386f722913a12eea543a4"}, "terraman": {"master": "0d269756789dac6f20c55569fa656ac6cc809a29"}}
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{"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "9636deac553969ffd83cb6ba9da54a394daa0718"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "378ebcff23e5ab0a04c0e92119d26391de4be139"}, "ui_extensions": {"master": "f82273f54cb1ab87d458c91af9554acec5c10831"}, "voxelman": {"master": "9253cc53c6fbbd78b5e4268eb498ef55b4dd0181"}, "texture_packer": {"master": "dbf3c59a9c52f155f0d98b567d571708e8b3f253"}, "fastnoise": {"master": "d447fd5364e9ab5a6b14184483eab23cd3fe820b"}, "mesh_data_resource": {"master": "02c6802286c3b51c153d8077669cd3fe5fa64ede"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "0eee4dba90e486ee7abd8039220d86f742a2fb6a"}, "mesh_utils": {"master": "29c5cc9a75af4506dfd44ae4c919a0771240dfb0"}, "broken_seals_module": {"master": "2afea56eba66beeb543934edf5a38a8aa63fc79b"}, "thread_pool": {"master": "b2e8c815392052947e7386f722913a12eea543a4"}, "terraman": {"master": "0d269756789dac6f20c55569fa656ac6cc809a29"}}
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_calf_left.gltf-8e616bf74161c9cc3335bb03a6585c30.
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_finger.gltf-fc6a4109f05e60059f0a11b7ba33b0ea.res
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_fingers.gltf-db10298fea679155f38e09be0e9528ba.re
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_foot_left.gltf-f05ae177d93fd866b85bdc979f084a3e.
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_forearm.gltf-8b78258ea9daca7cc382c76da07171af.re
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_hand.gltf-fcf6ee970e736831a55e77cbf1e6bfcd.res"
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_handl.gltf-9e3cf6d88e445ef9c1ccd02373d98266.res"
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_head.gltf-f0b5ec17eb5bf5da6946f16df53024b2.res"
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_neck.gltf-d56952b61ff8a42dece5b949ad0f9a7f.res"
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_pelvis.gltf-baa4b0d9142b08da9d67512c62b46f55.res
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_spine.gltf-1872146be20593ed8d52842436b52a43.res"
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_spine1.gltf-84f91ea882551fffc99bde3501e66a5e.res
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_spine2.gltf-c26b5ef93a0effb389f435f55f147f23.res
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_thigh_left.gltf-f967ea8aff882be703adaf054058d4f8
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_thigh_right.gltf-9b46efec2793396d125292492f104d4
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -12,6 +12,7 @@ dest_files=[ "res://.import/huf_upperarm.gltf-49cf57be440edffb44c0bea754dd6de2.r
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[params]
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import_type=0
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optimization_type=2
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collider_type=0
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offset=Vector3( 0, 0, 0 )
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rotation=Vector3( 0, 0, 0 )
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@ -89,7 +89,7 @@ func _execute():
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mm.add_mesh_data_resource_bone(mesh, bones, bonew, transform, rect)
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var arr : Array = mm.build_mesh()
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var mesh : ArrayMesh = ArrayMesh.new()
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mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arr)
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mesh.surface_set_material(0, materials[0])
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