sd_op_morph node.

This commit is contained in:
Relintai 2021-10-22 11:06:17 +02:00
parent 27ba62e20a
commit fc8fa79624
2 changed files with 121 additions and 16 deletions

View File

@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=98 format=2]
[gd_resource type="Resource" load_steps=103 format=2]
[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
[ext_resource path="res://addons/mat_maker_gd/nodes/noise/noise.gd" type="Script" id=2]
@ -26,6 +26,7 @@
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_annular_shape.gd" type="Script" id=24]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_repeat.gd" type="Script" id=25]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_circle_repeat.gd" type="Script" id=26]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_morph.gd" type="Script" id=27]
[sub_resource type="Resource" id=3]
script = ExtResource( 5 )
@ -348,7 +349,7 @@ default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=59]
[sub_resource type="Resource" id=93]
script = ExtResource( 5 )
default_type = 1
default_int = 0
@ -357,16 +358,6 @@ default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=91]
script = ExtResource( 5 )
default_type = 1
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 59 )
[sub_resource type="Resource" id=48]
script = ExtResource( 5 )
default_type = 1
@ -375,7 +366,7 @@ default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 91 )
input_property = SubResource( 93 )
[sub_resource type="Resource" id=49]
script = ExtResource( 13 )
@ -427,12 +418,21 @@ input = SubResource( 57 )
bevel = 0.0
base = 0.0
[sub_resource type="Resource" id=59]
script = ExtResource( 5 )
default_type = 1
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=60]
script = ExtResource( 15 )
graph_position = Vector2( 1060, -1320 )
output = SubResource( 59 )
center = Vector2( 0.03, 0 )
size = Vector2( 0.2, 0.2 )
size = Vector2( 0.2, 0.22 )
[sub_resource type="Resource" id=62]
script = ExtResource( 5 )
@ -609,7 +609,6 @@ default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 62 )
[sub_resource type="Resource" id=88]
script = ExtResource( 24 )
@ -635,13 +634,50 @@ x = 5
y = 5
random_rotation = 0.5
[sub_resource type="Resource" id=91]
script = ExtResource( 5 )
default_type = 1
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=92]
script = ExtResource( 26 )
graph_position = Vector2( 860, -880 )
output = SubResource( 91 )
count = 5
[sub_resource type="Resource" id=94]
script = ExtResource( 5 )
default_type = 1
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 59 )
[sub_resource type="Resource" id=95]
script = ExtResource( 5 )
default_type = 1
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 62 )
[sub_resource type="Resource" id=96]
script = ExtResource( 27 )
graph_position = Vector2( 620, -840 )
input1 = SubResource( 94 )
input2 = SubResource( 95 )
output = SubResource( 93 )
amount = 0.5
[resource]
script = ExtResource( 1 )
image_size = Vector2( 128, 128 )
nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ), SubResource( 49 ), SubResource( 54 ), SubResource( 58 ), SubResource( 60 ), SubResource( 63 ), SubResource( 66 ), SubResource( 69 ), SubResource( 71 ), SubResource( 73 ), SubResource( 78 ), SubResource( 82 ), SubResource( 85 ), SubResource( 88 ), SubResource( 90 ), SubResource( 92 ) ]
nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ), SubResource( 49 ), SubResource( 54 ), SubResource( 58 ), SubResource( 60 ), SubResource( 63 ), SubResource( 66 ), SubResource( 69 ), SubResource( 71 ), SubResource( 73 ), SubResource( 78 ), SubResource( 82 ), SubResource( 85 ), SubResource( 88 ), SubResource( 90 ), SubResource( 92 ), SubResource( 96 ) ]

View File

@ -0,0 +1,69 @@
tool
extends MMNode
const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var SDF2D = preload("res://addons/mat_maker_gd/nodes/common/sdf2d.gd")
export(Resource) var input1 : Resource
export(Resource) var input2 : Resource
export(Resource) var output : Resource
export(float) var amount : float = 0.5
func _init_properties():
if !input1:
input1 = MMNodeUniversalProperty.new()
input1.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
input1.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
# input1.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
input1.slot_name = ">>> Input 1 "
if !input1.is_connected("changed", self, "on_input_changed"):
input1.connect("changed", self, "on_input_changed")
if !input2:
input2 = MMNodeUniversalProperty.new()
input2.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
input2.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
# input2.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
input2.slot_name = ">>> Input 2 "
if !input2.is_connected("changed", self, "on_input_changed"):
input2.connect("changed", self, "on_input_changed")
if !output:
output = MMNodeUniversalProperty.new()
output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
# output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
output.slot_name = " Output >>>"
output.get_value_from_owner = true
register_input_property(input1)
register_input_property(input2)
register_output_property(output)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_label_universal(input1)
mm_graph_node.add_slot_label_universal(input2)
mm_graph_node.add_slot_label_universal(output)
mm_graph_node.add_slot_float("get_amount", "set_amount", "Amount", 0.01)
func get_property_value(uv : Vector2) -> float:
return SDF2D.sdf_morph(input1.get_value(uv), input2.get_value(uv), amount)
#amount
func get_amount() -> float:
return amount
func set_amount(val : float) -> void:
amount = val
emit_changed()
output.emit_changed()
func on_input_changed() -> void:
emit_changed()
output.emit_changed()