broken_seals/game
2021-03-15 15:25:19 +01:00
..
addons Mesh data editor's vertex translation should work properly with any rotation of the editor's camera. 2021-03-15 15:25:19 +01:00
autoload Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore. 2020-07-16 16:07:30 +02:00
cursors Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
fonts
menu Updated the engine. Also moved the camera and character in the menu. 2020-11-29 00:06:51 +01:00
modules Moved species_human.tres to the folder it should have been. 2021-02-07 17:18:55 +01:00
player Updated ESS, also added support for the new modelpart transforms on the gdscript side. 2021-01-29 16:33:27 +01:00
scenes Set world's chunk size back to 16. It looks better. Will add a runtime setting for it later, as 8x8x8 is better for weaker devices with low chunk spawn ranges. 2020-12-15 00:50:43 +01:00
scripts Implement button index support for the in-game menu buttons. 2020-10-19 13:09:08 +02:00
test_props Small cleanups and updated Voxelman to the latest, to get the prop job fixes. 2020-10-06 19:26:13 +02:00
test_weapons
test_world_generator Starter experimenting with writing a continent generator. 2021-02-20 19:53:28 +01:00
texture_tools
ui Implement button index support for the in-game menu buttons. 2020-10-19 13:09:08 +02:00
voxelman Update Voxelman to the latest. (More method renames.) 2020-10-27 19:17:39 +01:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
InputMapEditor.tscn Implement keybindings. 2020-07-31 01:15:13 +02:00
project.godot Added arlez80's bone editor from the asset lib as an alternative to the patch. 2021-03-02 13:10:46 +01:00