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Changed the physics engine to GodotPhysics. So far it seems like everything is working with it. After the recent improvements it actually feels better now than bullet.
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@ -725,6 +725,7 @@ limits/message_queue/max_size_kb=2048
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[physics]
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3d/physics_engine="GodotPhysics"
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2d/default_gravity=0
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[rendering]
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