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addons
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Now the mesh data resource addon actually shows uvs in the uv editor.
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2021-09-13 12:32:33 +02:00 |
autoload
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Work on fixing networking. Fixed hosting, and character uploading.
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2021-04-21 21:55:15 +02:00 |
cursors
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
debug
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Removed the voxelman specific code/resources from the project.
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2021-04-19 10:41:41 +02:00 |
fonts
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Convert the font's license to the new format.
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2020-07-11 14:38:12 +02:00 |
menu
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Now tab containers are also navigable with keys in the menu.
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2021-07-31 15:46:59 +02:00 |
modules
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Don't spawn mobs at all during world generation on a client.
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2021-08-29 23:38:15 +02:00 |
player
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Fixed networked movement.
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2021-08-31 01:57:32 +02:00 |
scenes
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Now tab containers are also navigable with keys in the menu.
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2021-07-31 15:46:59 +02:00 |
scripts
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Now the generated terrain and dungeons are actually seeded.
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2021-08-29 19:38:58 +02:00 |
skele_edit_test
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Added my seketon editor test scene.
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2021-09-12 23:18:26 +02:00 |
test_dungeon
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The dungeon will now spawn plugs.
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2021-08-27 19:30:27 +02:00 |
test_props
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Updated the props module to get the automatic lod change support to PropInstanceMerger.
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2021-08-12 18:47:07 +02:00 |
test_rooms
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Spawn mobs into the dungeons.
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2021-08-28 00:55:59 +02:00 |
test_weapons
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Created a new material for the test shield.
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2021-07-19 15:54:22 +02:00 |
test_world_generator
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Starter experimenting with writing a continent generator.
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2021-02-20 19:53:28 +01:00 |
texture_tools
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Added missing copyright header.
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2020-02-19 16:50:55 +01:00 |
tw
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Now the generated terrain and dungeons are actually seeded.
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2021-08-29 19:38:58 +02:00 |
ui
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Fix error spam due to missing method.
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2021-09-06 12:26:31 +02:00 |
.gitignore
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Added export.cfg into .gitignore.
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2019-11-20 14:38:46 +01:00 |
default_bus_layout.tres
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Added a few audio buses.
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2021-07-19 20:09:47 +02:00 |
ess_data.json
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Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again.
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2020-04-26 13:38:11 +02:00 |
icon.png
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Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
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2019-11-22 18:02:19 +01:00 |
icon.png.flags
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
icon.png.import
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
InputMapEditor.tscn
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Implement keybindings.
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2020-07-31 01:15:13 +02:00 |
project.godot
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Bump version.
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2021-08-28 10:36:58 +02:00 |