mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Math node for mat_maker_gd.
This commit is contained in:
parent
2dcac48022
commit
d63dbbbf68
@ -197,6 +197,18 @@ func add_slot_int(getter : String, setter : String, slot_name : String, prange :
|
||||
|
||||
return slot_idx
|
||||
|
||||
func add_slot_bool(getter : String, setter : String, slot_name : String) -> int:
|
||||
var cb : CheckBox = CheckBox.new()
|
||||
cb.text = slot_name
|
||||
|
||||
var slot_idx : int = add_slot(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, getter, setter, cb)
|
||||
|
||||
cb.pressed = _node.call(getter)
|
||||
|
||||
cb.connect("toggled", _node, setter)
|
||||
|
||||
return slot_idx
|
||||
|
||||
func add_slot_label_universal(property : MMNodeUniversalProperty) -> int:
|
||||
var l : Label = Label.new()
|
||||
l.text = property.slot_name
|
||||
|
151
game/addons/mat_maker_gd/nodes/filter/math.gd
Normal file
151
game/addons/mat_maker_gd/nodes/filter/math.gd
Normal file
@ -0,0 +1,151 @@
|
||||
tool
|
||||
extends MMNode
|
||||
|
||||
var Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
|
||||
var Fills = preload("res://addons/mat_maker_gd/nodes/common/fills.gd")
|
||||
|
||||
export(Resource) var image : Resource
|
||||
export(Resource) var a : Resource
|
||||
export(Resource) var b : Resource
|
||||
export(Resource) var output : Resource
|
||||
|
||||
export(int, "A+B,A-B,A*B,A/B,log(A),log2(A),pow(A; B),abs(A),round(A),floor(A),ceil(A),trunc(A),fract(A),min(A; B),max(A; B),A<B,cos(A*B),sin(A*B),tan(A*B),sqrt(1-A*A)") var operation : int = 0
|
||||
export(bool) var clamp_result : bool = false
|
||||
|
||||
func _init_properties():
|
||||
if !a:
|
||||
a = MMNodeUniversalProperty.new()
|
||||
a.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
|
||||
a.set_default_value(0)
|
||||
|
||||
a.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
|
||||
a.slot_name = ">>> A "
|
||||
a.value_step = 0.01
|
||||
a.value_range = Vector2(0, 1)
|
||||
|
||||
if !b:
|
||||
b = MMNodeUniversalProperty.new()
|
||||
b.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
|
||||
b.set_default_value(0)
|
||||
|
||||
b.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
|
||||
b.slot_name = ">>> B "
|
||||
b.value_step = 0.01
|
||||
b.value_range = Vector2(0, 1)
|
||||
|
||||
|
||||
if !image:
|
||||
image = MMNodeUniversalProperty.new()
|
||||
image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
|
||||
|
||||
#image.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
|
||||
image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
|
||||
#image.force_override = true
|
||||
|
||||
if !output:
|
||||
output = MMNodeUniversalProperty.new()
|
||||
output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
|
||||
output.set_default_value(0)
|
||||
|
||||
output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
|
||||
output.slot_name = " Output >>>"
|
||||
output.get_value_from_owner = true
|
||||
|
||||
register_input_property(a)
|
||||
register_input_property(b)
|
||||
register_output_property(output)
|
||||
register_output_property(image)
|
||||
|
||||
func _register_methods(mm_graph_node) -> void:
|
||||
mm_graph_node.add_slot_label_universal(a)
|
||||
mm_graph_node.add_slot_label_universal(b)
|
||||
mm_graph_node.add_slot_label_universal(output)
|
||||
mm_graph_node.add_slot_texture_universal(image)
|
||||
mm_graph_node.add_slot_enum("get_operation", "set_operation", "Operation", [ "A+B", "A-B", "A*B", "A/B", "log(A)", "log2(A)", "pow(A, B)", "abs(A)", "round(A)", "floor(A)", "ceil(A)", "trunc(A)", "fract(A)", "min(A, B)", "max(A, B)", "A<B", "cos(A*B)", "sin(A*B)", "tan(A*B)", "sqrt(1-A*A)" ])
|
||||
mm_graph_node.add_slot_bool("get_clamp_result", "set_clamp_result", "Clamp result")
|
||||
|
||||
func get_property_value(uv : Vector2) -> float:
|
||||
var af : float = a.get_value(uv)
|
||||
var bf : float = b.get_value(uv)
|
||||
|
||||
var f : float = 0
|
||||
|
||||
if operation == 0:#"A+B",
|
||||
f = af + bf
|
||||
elif operation == 1:#"A-B",
|
||||
f = af - bf
|
||||
elif operation == 2:#"A*B",
|
||||
f = af * bf
|
||||
elif operation == 3:#"A/B",
|
||||
if bf == 0:
|
||||
bf = 0.000001
|
||||
f = af / bf
|
||||
elif operation == 4:#"log(A)",
|
||||
#todo needs to be implemented
|
||||
f = log(af)
|
||||
elif operation == 5:#"log2(A)",
|
||||
#todo needs to be implemented
|
||||
f = log(af)
|
||||
elif operation == 6:#"pow(A, B)",
|
||||
f = pow(af, bf)
|
||||
elif operation == 7:#"abs(A)",
|
||||
f = abs(af)
|
||||
elif operation == 8:#"round(A)",
|
||||
f = round(af)
|
||||
elif operation == 9:#"floor(A)",
|
||||
f = floor(af)
|
||||
elif operation == 10:#"ceil(A)",
|
||||
f = ceil(af)
|
||||
elif operation == 11:#"trunc(A)",
|
||||
f = int(af)
|
||||
elif operation == 12:#"fract(A)",
|
||||
f = Commons.fractf(af)
|
||||
elif operation == 13:#"min(A, B)",
|
||||
f = min(af, bf)
|
||||
elif operation == 14:#"max(A, B)",
|
||||
f = max(af, bf)
|
||||
elif operation == 15:#"A<B",
|
||||
f = af < bf
|
||||
elif operation == 16:#"cos(A*B)",
|
||||
f = cos(af * bf)
|
||||
elif operation == 17:#"sin(A*B)",
|
||||
f = sin(af * bf)
|
||||
elif operation == 18:#"tan(A*B)",
|
||||
f = tan(af * bf)
|
||||
elif operation == 19:#"sqrt(1-A*A)"
|
||||
f = sqrt(1 - af * af)
|
||||
|
||||
if clamp_result:
|
||||
f = clamp(f, 0, 1)
|
||||
|
||||
return f
|
||||
|
||||
func _render(material) -> void:
|
||||
var img : Image = render_image(material)
|
||||
|
||||
image.set_value(img)
|
||||
|
||||
func get_value_for(uv : Vector2, pseed : int) -> Color:
|
||||
var f : float = get_property_value(uv)
|
||||
|
||||
return Color(f, f, f, 1)
|
||||
|
||||
#operation
|
||||
func get_operation() -> int:
|
||||
return operation
|
||||
|
||||
func set_operation(val : int) -> void:
|
||||
operation = val
|
||||
|
||||
set_dirty(true)
|
||||
output.emit_changed()
|
||||
|
||||
#clamp_result
|
||||
func get_clamp_result() -> bool:
|
||||
return clamp_result
|
||||
|
||||
func set_clamp_result(val : bool) -> void:
|
||||
clamp_result = val
|
||||
|
||||
set_dirty(true)
|
||||
output.emit_changed()
|
Loading…
Reference in New Issue
Block a user