broken_seals/game
2021-07-20 22:03:25 +02:00
..
addons
autoload Work on fixing networking. Fixed hosting, and character uploading. 2021-04-21 21:55:15 +02:00
cursors
debug
fonts
menu Turn off chunk generation in the menu, as the chunks are saved. 2021-04-21 21:53:46 +02:00
modules Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.) 2021-07-20 21:58:32 +02:00
player Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.) 2021-07-20 21:58:32 +02:00
scenes Work on fixing networking. Fixed hosting, and character uploading. 2021-04-21 21:55:15 +02:00
scripts
test_props Update the engine and modules to get the PropInstance improvements / implementation. 2021-04-27 18:04:16 +02:00
test_weapons Created a new material for the test shield. 2021-07-19 15:54:22 +02:00
test_world_generator
texture_tools
tw Increased the world's scale to 3. 2021-06-08 15:40:53 +02:00
ui Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not. 2021-07-19 15:47:47 +02:00
.gitignore
default_bus_layout.tres Added a few audio buses. 2021-07-19 20:09:47 +02:00
ess_data.json
icon.png
icon.png.flags
icon.png.import
InputMapEditor.tscn
project.godot Changed the physics engine to GodotPhysics. So far it seems like everything is working with it. After the recent improvements it actually feels better now than bullet. 2021-07-20 22:03:25 +02:00