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Fixed missing VoxelWorld class error.
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@ -41,7 +41,7 @@ var connect_button : Button
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var naturalist_button : Button
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var player : Entity
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var terrarin : VoxelWorld
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var terrarin : TerraWorld
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var spawned : bool = false
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@ -61,7 +61,7 @@ func _ready():
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naturalist_button = get_node(naturalist_button_path)
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naturalist_button.connect("pressed", self, "_on_client_naturalist_button_clicked")
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terrarin = get_node(terrarin_path) as VoxelWorld
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terrarin = get_node(terrarin_path) as TerraWorld
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Server.connect("cplayer_master_created", self, "_cplayer_master_created")
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