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sd_repeat node.
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parent
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commit
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" load_steps=92 format=2]
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[gd_resource type="Resource" load_steps=95 format=2]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
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[ext_resource path="res://addons/mat_maker_gd/nodes/noise/noise.gd" type="Script" id=2]
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@ -24,6 +24,7 @@
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_smooth_bool.gd" type="Script" id=22]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_rounded_shape.gd" type="Script" id=23]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_annular_shape.gd" type="Script" id=24]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_repeat.gd" type="Script" id=25]
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[sub_resource type="Resource" id=3]
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script = ExtResource( 5 )
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@ -346,7 +347,7 @@ default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=62]
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[sub_resource type="Resource" id=59]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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@ -355,7 +356,7 @@ default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=87]
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[sub_resource type="Resource" id=89]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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@ -363,7 +364,7 @@ default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 62 )
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input_property = SubResource( 59 )
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[sub_resource type="Resource" id=48]
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script = ExtResource( 5 )
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@ -373,7 +374,7 @@ default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 87 )
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input_property = SubResource( 89 )
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[sub_resource type="Resource" id=49]
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script = ExtResource( 13 )
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@ -425,7 +426,14 @@ input = SubResource( 57 )
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bevel = 0.0
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base = 0.0
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[sub_resource type="Resource" id=59]
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[sub_resource type="Resource" id=60]
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script = ExtResource( 15 )
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graph_position = Vector2( 1060, -1320 )
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output = SubResource( 59 )
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center = Vector2( 0.03, 0 )
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size = Vector2( 0.1, 0.1 )
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[sub_resource type="Resource" id=62]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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@ -434,13 +442,6 @@ default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=60]
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script = ExtResource( 15 )
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graph_position = Vector2( 1140, -1320 )
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output = SubResource( 59 )
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center = Vector2( 0.03, 0 )
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size = Vector2( 0.38, 0.2 )
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[sub_resource type="Resource" id=63]
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script = ExtResource( 16 )
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graph_position = Vector2( 960, -440 )
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@ -555,7 +556,6 @@ default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 59 )
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[sub_resource type="Resource" id=81]
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script = ExtResource( 5 )
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@ -600,6 +600,16 @@ graph_position = Vector2( 1460, -500 )
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output = SubResource( 84 )
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radius = 0.19
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[sub_resource type="Resource" id=87]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 62 )
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[sub_resource type="Resource" id=88]
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script = ExtResource( 24 )
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graph_position = Vector2( 740, -620 )
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@ -607,7 +617,15 @@ output = SubResource( 87 )
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width = 0.02
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ripples = 3
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[sub_resource type="Resource" id=90]
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script = ExtResource( 25 )
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graph_position = Vector2( 840, -1140 )
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output = SubResource( 89 )
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x = 5
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y = 5
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random_rotation = 0.5
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[resource]
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script = ExtResource( 1 )
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image_size = Vector2( 128, 128 )
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nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ), SubResource( 49 ), SubResource( 54 ), SubResource( 58 ), SubResource( 60 ), SubResource( 63 ), SubResource( 66 ), SubResource( 69 ), SubResource( 71 ), SubResource( 73 ), SubResource( 78 ), SubResource( 82 ), SubResource( 85 ), SubResource( 88 ) ]
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nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ), SubResource( 49 ), SubResource( 54 ), SubResource( 58 ), SubResource( 60 ), SubResource( 63 ), SubResource( 66 ), SubResource( 69 ), SubResource( 71 ), SubResource( 73 ), SubResource( 78 ), SubResource( 82 ), SubResource( 85 ), SubResource( 88 ), SubResource( 90 ) ]
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@ -465,62 +465,15 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#sdrepeat.mmg
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#Repeats its input shape on a grid.This node does not support overlapping between instances.
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# "inputs": [
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# {
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# "default": "0.0",
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# "label": "",
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# "longdesc": "The input shape, defined as a signed distance function",
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# "name": "in",
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# "shortdesc": "Input",
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# "type": "sdf2d"
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# }
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# ],
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# "outputs": [
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# {
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# "longdesc": "The shape generated by the repeat operation",
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# "sdf2d": "$in(repeat_2d($uv, vec2(1.0/$rx, 1.0/$ry), float($seed), $r))",
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# "shortdesc": "Output",
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# "type": "sdf2d"
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# }
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# ],
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# "parameters": [
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# {
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# "control": "None",
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# "default": 4,
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# "label": "X",
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# "longdesc": "The number of columns in the grid",
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# "max": 32,
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# "min": 1,
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# "name": "rx",
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# "shortdesc": "Columns",
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# "step": 1,
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# "type": "float"
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# },
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# {
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# "control": "None",
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# "default": 4,
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# "label": "Y",
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# "longdesc": "The number of lines in the grid",
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# "max": 32,
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# "min": 1,
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# "name": "ry",
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# "shortdesc": "Lines",
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# "step": 1,
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# "type": "float"
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# },
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# {
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# "control": "None",
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# "default": 0.5,
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# "label": "R",
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# "longdesc": "The amount of random rotation on each instance of the input shape",
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# "max": 1,
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# "min": 0,
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# "name": "r",
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# "shortdesc": "Rotation",
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# "step": 0.01,
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# "type": "float"
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# }
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# ],
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#Output:
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#Out, sdf2d (float) (property)
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#$in(repeat_2d($uv, vec2(1.0/$rx, 1.0/$ry), float($seed), $r))
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#Input:
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#in, float (sdf2d), default : 0
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#x, int, min: 1, max: 32, default: 4
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#y, int, min: 1, max: 32, default: 4
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#random_rotation, min: 0, max: 1, step:0.01, default: 0.5
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#----------------------
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#sdrhombus.mmg
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@ -2418,9 +2371,17 @@ static func sdNgon(pos : Vector2, r : float, n : float) -> Vector2:
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# return rv+vec2(0.5);
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#}
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static func repeat_2d(pos : Vector2, r : Vector2, pseed : float, randomness : float) -> Vector2:
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return Vector2()
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static func repeat_2d(p : Vector2, r : Vector2, pseed : float, randomness : float) -> Vector2:
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p -= Vector2(0.5, 0.5);
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var v : Vector2 = Vector2(p.x, p.y) + Vector2(0.5, 0.5) + Vector2(r.x, r.y)
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var a : float = ((Commons.rand2(Commons.floorv2(Commons.modv2(v / Vector2(r.x, r.y), Vector2(1.0, 1.0) / Vector2(r.x, r.y)) + Vector2(pseed, pseed))) - Vector2(0.5, 0.5)) * 6.28 * randomness).x
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p = Commons.modv2(p + Vector2(0.5, 0.5) * r,r)- Vector2(0.5, 0.5) * r
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var rv : Vector2 = Vector2()
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var c : float = cos(a)
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var s : float = sin(a)
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rv.x = p.x * c + p.y * s
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rv.y = -p.x * s + p.y * c
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return rv + Vector2(0.5, 0.5);
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#float sdSmoothUnion( float d1, float d2, float k ) {
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# float h = clamp( 0.5 + 0.5*(d2-d1)/k, 0.0, 1.0 );
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68
game/addons/mat_maker_gd/nodes/sdf2d/sd_op_repeat.gd
Normal file
68
game/addons/mat_maker_gd/nodes/sdf2d/sd_op_repeat.gd
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@ -0,0 +1,68 @@
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tool
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extends MMNode
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var SDF2D = preload("res://addons/mat_maker_gd/nodes/common/sdf2d.gd")
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export(Resource) var output : Resource
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export(int) var x : int = 3
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export(int) var y : int = 3
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export(float) var random_rotation : float = 0.5
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func _init_properties():
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if !output:
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output = MMNodeUniversalProperty.new()
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output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
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output.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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#output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
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output.slot_name = ">>> Apply >>>"
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output.get_value_from_owner = true
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register_input_property(output)
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register_output_property(output)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_label_universal(output)
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mm_graph_node.add_slot_int("get_x", "set_x", "X")
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mm_graph_node.add_slot_int("get_y", "set_y", "Y")
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mm_graph_node.add_slot_float("get_random_rotation", "set_random_rotation", "Random rotation", 0.01)
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func get_property_value(uv : Vector2):
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#todo add this as a parameter
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var pseed : int = 123123
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#$in(repeat_2d($uv, vec2(1.0/$rx, 1.0/$ry), float($seed), $r))
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var new_uv : Vector2 = SDF2D.repeat_2d(uv, Vector2(1.0 / float(x), 1.0/ float(y)), 1.0/float(pseed), random_rotation)
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return output.get_value(new_uv, true)
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#x
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func get_x() -> int:
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return x
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func set_x(val : int) -> void:
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x = val
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emit_changed()
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output.emit_changed()
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#y
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func get_y() -> int:
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return y
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func set_y(val : int) -> void:
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y = val
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emit_changed()
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output.emit_changed()
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#random_rotation
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func get_random_rotation() -> float:
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return random_rotation
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func set_random_rotation(val : float) -> void:
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random_rotation = val
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emit_changed()
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output.emit_changed()
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