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Comments from sdf3d_color.mmg.
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@ -12,7 +12,7 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#Common
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#vec3 $(name_uv)_q = abs($uv) - vec3($sx, $sy, $sz);
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#Output (sdf3d) - Shows the rounded box
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#Output - (sdf3d) - Shows the rounded box
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#length(max($(name_uv)_q,0.0))+min(max($(name_uv)_q.x,max($(name_uv)_q.y,$(name_uv)_q.z)),0.0)-$r
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#Inputs:
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@ -25,7 +25,7 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#Outputs:
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#Output (sdf3d) - Shows the sphere
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#Output - (sdf3d) - Shows the sphere
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#length($uv)-$r
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#Inputs:
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@ -41,7 +41,7 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#vec3 $(name_uv)_p = $uv;
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#$(name_uv)_p.$axis -= clamp($(name_uv)_p.$axis, -$l, $l);
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#Output (sdf3d) - Shows the capsule
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#Output - (sdf3d) - Shows the capsule
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#length($(name_uv)_p)-$r*$profile(clamp(0.5+0.5*($uv).$axis/$l, 0.0, 1.0))
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#Inputs:
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@ -62,7 +62,7 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#+Z: $axis = length($uv.xy),-$uv.z
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#-Z: $axis = length($uv.xy),$uv.z
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#Output (sdf3d)
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#Output - (sdf3d)
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#dot(vec2(cos($a*0.01745329251),sin($a*0.01745329251)),vec2($axis))
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#Inputs:
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@ -82,7 +82,7 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#-Z: $axis = length($uv.xy),$uv.z
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#Output (sdf3d)
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#Output (sdf3dc) - The shape generated by the repeat operation
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#Output - (sdf3dc) - The shape generated by the repeat operation
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#$in(repeat($uv, vec3(1.0/$rx, 1.0/$ry, 0.0), float($seed), $r))
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#Inputs:
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@ -97,7 +97,7 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#Outputs:
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#Output (sdf3dc) - The rotated object
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#Output - (sdf3dc) - The rotated object
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#$in(rotate3d($uv, -vec3($ax, $ay, $az)*0.01745329251))
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#Inputs:
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@ -109,7 +109,7 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#Outputs:
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#Output (sdf3dc) - Shows the cylinder
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#Output - (sdf3dc) - Shows the cylinder
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#min(max($(name_uv)_d.x,$(name_uv)_d.y),0.0) + length(max($(name_uv)_d,0.0))
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#Inputs:
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@ -127,7 +127,7 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#Y: $axis = y
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#Z: $axis = z
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#Output (sdf3dc) - Shows the plane
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#Output - (sdf3dc) - Shows the plane
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#$uv.$axis
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#Inputs:
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@ -144,7 +144,7 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#Z: $axis = length($uv.xy)-$R,$uv.z
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#vec2 $(name_uv)_q = vec2($axis);
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#Output (sdf3dc) - Shows the torus
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#Output - (sdf3dc) - Shows the torus
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#length($(name_uv)_q)-$r
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#Inputs:
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@ -161,7 +161,7 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#Subtraction $op = sdf3dc_sub
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#Intersection $op = sdf3dc_inter
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#Output (sdf3dc) - The shape generated by the boolean operation
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#Output - (sdf3dc) - The shape generated by the boolean operation
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#$op($in1($uv), $in2($uv))
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#Inputs:
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@ -184,6 +184,7 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#sdf3d_angle.mmg (includes sdf3d_rotate.mmg)
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#Outputs:
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#Shows the angleThe shape generated by the boolean operation
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#$(name_uv)_d
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@ -201,6 +202,18 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#axis, enum, default: 0, values: X, Y, Z
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#angle, float, min: 0, max: 360, default:180, step:0.1
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#----------------------
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#sdf3d_color.mmg
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#Outputs:
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#Output - sdf3dc - The colored 3D object
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#vec2($in($uv), $c)
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#Inputs:
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#color_index, float, min: 0, max: 1, default:0, step:0.01
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#in, vec2, default:vec2(100, 0.0), (sdf3d input)
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static func raymarch(uv : Vector2) -> Color:
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var d : Vector2 = sdf3d_raymarch(uv);
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@ -1,51 +0,0 @@
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{
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"name": "sdf3d_color",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"c": 0.5
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},
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"shader_model": {
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"code": "",
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"global": "",
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"inputs": [
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{
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"default": "0.0",
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"label": "",
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"longdesc": "The input 3D object",
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"name": "in",
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"shortdesc": "Input",
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"type": "sdf3d"
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}
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],
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"instance": "",
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"longdesc": "Assigns a color index to a 3D object",
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"name": "Color",
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"outputs": [
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{
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"longdesc": "The colored 3D object",
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"sdf3dc": "vec2($in($uv), $c)",
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"shortdesc": "Output",
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"type": "sdf3dc"
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}
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],
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"parameters": [
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{
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"control": "None",
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"default": 0,
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"label": "",
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"longdesc": "The color index to be assigned",
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"max": 1,
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"min": 0,
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"name": "c",
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"shortdesc": "Color",
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"step": 0.01,
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"type": "float"
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}
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],
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"shortdesc": "Color"
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},
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"type": "shader"
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}
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