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https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
Value node.
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parent
0cd3f2d8db
commit
98ade190f9
@ -1,6 +1,8 @@
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[gd_resource type="Resource" load_steps=42 format=2]
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[gd_resource type="Resource" load_steps=48 format=2]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
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[ext_resource path="res://addons/mat_maker_gd/nodes/noise/noise.gd" type="Script" id=2]
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[ext_resource path="res://addons/mat_maker_gd/nodes/noise/value.gd" type="Script" id=3]
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[ext_resource path="res://addons/mat_maker_gd/nodes/simple/shape.gd" type="Script" id=4]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_node_universal_property.gd" type="Script" id=5]
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[ext_resource path="res://addons/mat_maker_gd/nodes/other/output_image.gd" type="Script" id=6]
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@ -47,7 +49,7 @@ sides = 11
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radius = SubResource( 4 )
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edge = SubResource( 3 )
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[sub_resource type="Resource" id=40]
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[sub_resource type="Resource" id=43]
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script = ExtResource( 5 )
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default_type = 5
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default_int = 0
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@ -59,7 +61,7 @@ default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=6]
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script = ExtResource( 6 )
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graph_position = Vector2( 300, -400 )
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image = SubResource( 40 )
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image = SubResource( 43 )
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postfix = "-test"
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[sub_resource type="Resource" id=9]
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@ -288,7 +290,40 @@ bevel = SubResource( 29 )
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roundness = SubResource( 38 )
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corner = 0.3
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[sub_resource type="Resource" id=41]
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script = ExtResource( 5 )
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default_type = 5
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=42]
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script = ExtResource( 2 )
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graph_position = Vector2( 380, -220 )
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image = SubResource( 41 )
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grid_size = 64
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density = 0.3
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[sub_resource type="Resource" id=44]
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script = ExtResource( 5 )
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default_type = 5
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=45]
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script = ExtResource( 3 )
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graph_position = Vector2( 580, -220 )
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image = SubResource( 44 )
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scale = Vector2( 4.4, 4.2 )
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iterations = 3
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persistence = 0.5
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[resource]
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script = ExtResource( 1 )
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image_size = Vector2( 128, 128 )
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nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ) ]
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nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ) ]
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@ -3,36 +3,39 @@ extends MMNode
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var NoisePerlin = preload("res://addons/mat_maker_gd/nodes/common/noise_perlin.gd")
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var image : Image
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var tex : ImageTexture
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export(Resource) var image : Resource
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export(Vector2) var scale : Vector2 = Vector2(4, 4)
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export(int) var iterations : int = 3
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export(float) var persistence : float = 0.5
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func get_value_for(uv : Vector2, pseed : int) -> Color:
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return NoisePerlin.perlinc(uv, scale, iterations, persistence, pseed)
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func _init_properties():
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if !image:
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image = MMNodeUniversalProperty.new()
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image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
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image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
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register_output_property(image)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_int("get_iterations", "set_iterations", "iterations")#, Vector2(1, 10))
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mm_graph_node.add_slot_float("get_persistence", "set_persistence", "persistence", 0.05)#, Vector2(0, 1))
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mm_graph_node.add_slot_vector2("get_scale", "set_scale", "scale", 1)#, Vector2(1, 32))
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mm_graph_node.add_slot_texture_universal(image)
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mm_graph_node.add_slot_vector2("get_scale", "set_scale", "Scale")#, Vector2(1, 10))
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mm_graph_node.add_slot_int("get_iterations", "set_iterations", "Iterations")#, Vector2(0, 1))
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mm_graph_node.add_slot_float("get_persistence", "set_persistence", "Persistence", 0.01)#, Vector2(0, 1))
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func get_iterations() -> int:
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return iterations
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func get_value_for(uv : Vector2, pseed : int) -> Color:
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var ps : float = 1.0 / float(pseed)
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func set_iterations(val : int) -> void:
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iterations = val
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#perlin($(uv), vec2($(scale_x), $(scale_y)), int($(iterations)), $(persistence), $(seed))
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var f : float = NoisePerlin.perlin(uv, scale, iterations, persistence, pseed)
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emit_changed()
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return Color(f, f, f, 1)
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func get_persistence() -> float:
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return persistence
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func _render(material) -> void:
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var img : Image = render_image(material)
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func set_persistence(val : float) -> void:
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persistence = val
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emit_changed()
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image.set_value(img)
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func get_scale() -> Vector2:
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return scale
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@ -40,4 +43,20 @@ func get_scale() -> Vector2:
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func set_scale(val : Vector2) -> void:
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scale = val
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emit_changed()
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set_dirty(true)
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func get_iterations() -> int:
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return iterations
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func set_iterations(val : int) -> void:
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iterations = val
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set_dirty(true)
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func get_persistence() -> float:
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return persistence
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func set_persistence(val : float) -> void:
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persistence = val
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set_dirty(true)
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