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https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Added a new output node.
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parent
e31aedbb1b
commit
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@ -48,7 +48,7 @@ margin_bottom = 600.0
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mouse_filter = 2
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[node name="AddPopup" parent="Popups" instance=ExtResource( 2 )]
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type_folders = PoolStringArray( "res://addons/mat_maker_gd/nodes/filter", "res://addons/mat_maker_gd/nodes/noise", "res://addons/mat_maker_gd/nodes/pattern", "res://addons/mat_maker_gd/nodes/sdf2d", "res://addons/mat_maker_gd/nodes/sdf3d", "res://addons/mat_maker_gd/nodes/simple" )
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type_folders = PoolStringArray( "res://addons/mat_maker_gd/nodes/filter", "res://addons/mat_maker_gd/nodes/noise", "res://addons/mat_maker_gd/nodes/pattern", "res://addons/mat_maker_gd/nodes/sdf2d", "res://addons/mat_maker_gd/nodes/sdf3d", "res://addons/mat_maker_gd/nodes/simple", "res://addons/mat_maker_gd/nodes/other" )
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[connection signal="pressed" from="VBoxContainer/PanelContainer/HBoxContainer/AddButton" to="." method="_on_AddButton_pressed"]
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[connection signal="ok_pressed" from="Popups/AddPopup" to="." method="_on_AddPopup_ok_pressed"]
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@ -24,7 +24,7 @@ refresh = false
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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default_float = 0.2
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default_float = 0.3
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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@ -33,14 +33,14 @@ default_color = Color( 0, 0, 0, 1 )
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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default_float = 0.35
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default_float = 0.4
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=5]
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script = ExtResource( 4 )
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graph_position = Vector2( -260, -200 )
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graph_position = Vector2( -240, -340 )
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shape_type = 2
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sides = 6
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radius = SubResource( 4 )
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14
game/addons/mat_maker_gd/nodes/other/output.gd
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14
game/addons/mat_maker_gd/nodes/other/output.gd
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@ -0,0 +1,14 @@
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tool
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extends MMNode
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var image : Resource
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func _init_properties():
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image = MMNodeUniversalProperty.new()
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image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
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image.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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image.slot_name = "radius"
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image.value_step = 0.05
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_texture_universal(image)
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