sdf3d_shape cone and asd3d_shape_torus nodes.

This commit is contained in:
Relintai 2021-10-26 11:05:57 +02:00
parent 709dd8081d
commit 6c5f2c0e95
2 changed files with 131 additions and 0 deletions

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tool
extends MMNode
const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var SDF3D = preload("res://addons/mat_maker_gd/nodes/common/sdf3d.gd")
export(Resource) var output : Resource
export(int, "+X,-X,+Y,-Y,+Z,-Z") var axis : int = 2
export(float) var angle : float = 30
func _init_properties():
if !output:
output = MMNodeUniversalProperty.new()
output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
output.slot_name = ">>> Output >>>"
output.get_value_from_owner = true
register_output_property(output)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_label_universal(output)
mm_graph_node.add_slot_enum("get_axis", "set_axis", "Axis", [ "+X", "-X", "+Y", "-Y", "+Z", "-Z" ])
mm_graph_node.add_slot_float("get_angle", "set_angle", "Angle", 1)
func get_property_value_sdf3d(uv3 : Vector3) -> Vector2:
if axis == 0:
return SDF3D.sdf3d_cone_px(uv3, angle)
elif axis == 1:
return SDF3D.sdf3d_cone_nx(uv3, angle)
elif axis == 2:
return SDF3D.sdf3d_cone_py(uv3, angle)
elif axis == 3:
return SDF3D.sdf3d_cone_ny(uv3, angle)
elif axis == 4:
return SDF3D.sdf3d_cone_pz(uv3, angle)
elif axis == 5:
return SDF3D.sdf3d_cone_nz(uv3, angle)
return Vector2()
#axis
func get_axis() -> int:
return axis
func set_axis(val : int) -> void:
axis = val
emit_changed()
output.emit_changed()
#angle
func get_angle() -> float:
return angle
func set_angle(val : float) -> void:
angle = val
emit_changed()
output.emit_changed()

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tool
extends MMNode
const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var SDF3D = preload("res://addons/mat_maker_gd/nodes/common/sdf3d.gd")
export(Resource) var output : Resource
export(int, "X,Y,Z") var axis : int = 2
export(float) var major_radius : float = 0.3
export(float) var minor_radius : float = 0.15
func _init_properties():
if !output:
output = MMNodeUniversalProperty.new()
output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
output.slot_name = ">>> Output >>>"
output.get_value_from_owner = true
register_output_property(output)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_label_universal(output)
mm_graph_node.add_slot_enum("get_axis", "set_axis", "Axis", [ "X", "Y", "Z" ])
mm_graph_node.add_slot_float("get_major_radius", "set_major_radius", "Major_radius", 0.01)
mm_graph_node.add_slot_float("get_minor_radius", "set_minor_radius", "Minor_radius", 0.01)
func get_property_value_sdf3d(uv3 : Vector3) -> Vector2:
if axis == 0:
return SDF3D.sdf3d_torus_x(uv3, major_radius, minor_radius)
elif axis == 1:
return SDF3D.sdf3d_torus_y(uv3, major_radius, minor_radius)
elif axis == 2:
return SDF3D.sdf3d_torus_z(uv3, major_radius, minor_radius)
return Vector2()
#axis
func get_axis() -> int:
return axis
func set_axis(val : int) -> void:
axis = val
emit_changed()
output.emit_changed()
#major_radius
func get_major_radius() -> float:
return major_radius
func set_major_radius(val : float) -> void:
major_radius = val
emit_changed()
output.emit_changed()
#minor_radius
func get_minor_radius() -> float:
return minor_radius
func set_minor_radius(val : float) -> void:
minor_radius = val
emit_changed()
output.emit_changed()