Add support for disconnection and connecting universal properties via the mat_maker_gd editor plugin.

This commit is contained in:
Relintai 2021-10-09 18:48:01 +02:00
parent 8758111bf6
commit 956d35fd84
8 changed files with 140 additions and 15 deletions

View File

@ -18,6 +18,30 @@ func _enter_tree():
func ensure_objs() -> void:
if !_graph_edit:
_graph_edit = get_node(graph_edit_path)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_INT, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR3, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_INT)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR3)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_INT, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_INT)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2)
_graph_edit.add_valid_connection_type(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR3, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR3)
_graph_edit.connect("connection_request", self, "on_graph_edit_connection_request")
_graph_edit.connect("disconnection_request", self, "on_graph_edit_disconnection_request")
func recreate() -> void:
ensure_objs()
@ -44,6 +68,20 @@ func set_mmmaterial(object : MMMateial):
_material = object
recreate()
func on_graph_edit_connection_request(from: String, from_slot: int, to: String, to_slot: int):
var from_node : GraphNode = _graph_edit.get_node(from)
var to_node : GraphNode = _graph_edit.get_node(to)
if from_node.connect_slot(from_slot, to_node, to_slot):
_graph_edit.connect_node(from, from_slot, to, to_slot)
func on_graph_edit_disconnection_request(from: String, from_slot: int, to: String, to_slot: int):
var from_node : GraphNode = _graph_edit.get_node(from)
var to_node : GraphNode = _graph_edit.get_node(to)
if from_node.disconnect_slot(from_slot, to_node, to_slot):
_graph_edit.disconnect_node(from, from_slot, to, to_slot)
func _on_AddButton_pressed():
get_node(add_popup_path).popup_centered()

View File

@ -40,6 +40,7 @@ margin_right = 1024.0
margin_bottom = 600.0
size_flags_horizontal = 3
size_flags_vertical = 3
right_disconnects = true
scroll_offset = Vector2( 0, -20 )
[node name="Popups" type="Control" parent="."]

View File

@ -277,6 +277,54 @@ func add_slot(input_type : int, output_type : int, getter : String, setter : Str
return slot_idx
func connect_slot(slot_idx : int, to_node : Node, to_slot_idx : int) -> bool:
var from_property_index : int = -1
var to_property_index : int = -1
for i in range(properties.size()):
if properties[i][2] != -1:
from_property_index += 1
if from_property_index == slot_idx:
from_property_index = i
break
for i in range(to_node.properties.size()):
if to_node.properties[i][1] != -1:
to_property_index += 1
if to_property_index == to_slot_idx:
to_property_index = i
break
to_node.properties[to_property_index][6].set_input_property(properties[from_property_index][6])
return true
func disconnect_slot(slot_idx : int, to_node : Node, to_slot_idx : int) -> bool:
var from_property_index : int = -1
var to_property_index : int = -1
for i in range(properties.size()):
if properties[i][2] != -1:
from_property_index += 1
if from_property_index == slot_idx:
from_property_index = i
break
for i in range(to_node.properties.size()):
if to_node.properties[i][1] != -1:
to_property_index += 1
if to_property_index == to_slot_idx:
to_property_index = i
break
to_node.properties[to_property_index][6].set_input_property(null)
return true
func get_property_control(slot_idx : int) -> Node:
return properties[slot_idx][5]

View File

@ -1,10 +1,11 @@
[gd_resource type="Resource" load_steps=11 format=2]
[gd_resource type="Resource" load_steps=15 format=2]
[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
[ext_resource path="res://addons/mat_maker_gd/nodes/noise/perlin.gd" type="Script" id=2]
[ext_resource path="res://addons/mat_maker_gd/nodes/noise/noise.gd" type="Script" id=3]
[ext_resource path="res://addons/mat_maker_gd/nodes/simple/shape.gd" type="Script" id=4]
[ext_resource path="res://addons/mat_maker_gd/nodes/mm_node_universal_property.gd" type="Script" id=5]
[ext_resource path="res://addons/mat_maker_gd/nodes/other/output_image.gd" type="Script" id=6]
[sub_resource type="Resource" id=1]
script = ExtResource( 2 )
@ -29,24 +30,50 @@ default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=7]
script = ExtResource( 5 )
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=4]
script = ExtResource( 5 )
default_type = 1
default_int = 0
default_float = 1.05
default_float = 0.55
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=5]
script = ExtResource( 4 )
graph_position = Vector2( -340, -360 )
shape_type = 1
sides = 4
graph_position = Vector2( -360, -340 )
image = SubResource( 7 )
shape_type = 2
sides = 6
radius = SubResource( 4 )
edge = SubResource( 3 )
[sub_resource type="Resource" id=8]
script = ExtResource( 5 )
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 7 )
[sub_resource type="Resource" id=6]
script = ExtResource( 6 )
graph_position = Vector2( -20, -340 )
image = SubResource( 8 )
postfix = "-test"
[resource]
script = ExtResource( 1 )
image_size = Vector2( 128, 128 )
nodes = [ SubResource( 1 ), SubResource( 2 ), SubResource( 5 ) ]
nodes = [ SubResource( 1 ), SubResource( 2 ), SubResource( 5 ), SubResource( 6 ) ]

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@ -118,3 +118,4 @@ func set_dirty(val : bool) -> void:
func on_input_property_changed() -> void:
set_dirty(true)
emit_changed()

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@ -47,7 +47,7 @@ var owner
func _init():
if input_property:
input_property.connect("changed", self, "on_input_property_cahnged")
input_property.connect("changed", self, "on_input_property_changed")
func get_value(uv : Vector2):
if !input_property:
@ -110,6 +110,9 @@ func set_default_value(val):
emit_changed()
func get_active_image() -> Image:
if input_property:
return input_property.get_active_image()
if override_image:
return override_image
@ -120,11 +123,14 @@ func set_input_property(val : MMNodeUniversalProperty) -> void:
return
if input_property:
input_property.disconnect("changed", self, "on_input_property_cahnged")
input_property.disconnect("changed", self, "on_input_property_changed")
input_property = val
input_property.connect("changed", self, "on_input_property_cahnged")
func on_input_property_cahnged() -> void:
if input_property:
input_property.connect("changed", self, "on_input_property_changed")
emit_changed()
func on_input_property_changed() -> void:
emit_changed()

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@ -1,9 +1,9 @@
tool
extends MMNode
var image : Resource
export(Resource) var image : Resource
var postfix : String = ""
export(String) var postfix : String = ""
func _init_properties():
image = MMNodeUniversalProperty.new()
@ -18,6 +18,9 @@ func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_line_edit(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_postfix", "set_postfix", "postfix")
func _render(material) -> void:
if !image:
return
var img : Image = image.get_active_image()
if !img:

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@ -11,7 +11,7 @@ enum ShapeType {
SHAPE_TYPE_RAYS = 4,
}
var image : Resource
export(Resource) var image : Resource
export(int, "Circle,Polygon,Star,Curved Star,Rays") var shape_type : int = 0
export(int) var sides : int = 6
export(Resource) var radius : Resource
@ -21,7 +21,8 @@ func _init_properties():
if !image:
image = MMNodeUniversalProperty.new()
image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
if !radius:
radius = MMNodeUniversalProperty.new()