Color noise node.

This commit is contained in:
Relintai 2021-10-19 12:44:02 +02:00
parent 31547bf86f
commit 7ef34acfbf
3 changed files with 74 additions and 18 deletions

View File

@ -351,21 +351,3 @@ static func ThickLine(uv : Vector2, posA : Vector2, posB : Vector2, radiusInv :
var finalGray : float = clamp(1.0 - d1 * radiusInv, 0.0, 1.0);
return finalGray;
#vec3 color_dots(vec2 uv, float size, float seed) {
# vec2 seed2 = rand2(vec2(seed, 1.0-seed));
# uv /= size;
# vec2 point_pos = floor(uv)+vec2(0.5);
# return rand3(seed2+point_pos);
#}
static func color_dots(uv : Vector2, size : float, pseed : int) -> Vector3:
var seed2 : Vector2 = rand2(Vector2(float(pseed), 1.0 - float(pseed)));
uv /= size;
var point_pos : Vector2 = floorv2(uv) + Vector2(0.5, 0.5);
return rand3(seed2 + point_pos);
static func noise_color(uv : Vector2, pseed : int) -> Color:
var v : Vector3 = color_dots(((uv)), 1.0/512.000000000, pseed);
return Color(v.x, v.y, v.z, 1)

View File

@ -123,3 +123,25 @@ static func dots(uv : Vector2, size : float, density : float, pseed : float) ->
#
# return mix(linear, smoothed, interpolation);\n
#}
#vec3 color_dots(vec2 uv, float size, float seed) {
# vec2 seed2 = rand2(vec2(seed, 1.0-seed));
# uv /= size;
# vec2 point_pos = floor(uv)+vec2(0.5);
# return rand3(seed2+point_pos);
#}
static func color_dots(uv : Vector2, size : float, pseed : float) -> Vector3:
var seed2 : Vector2 = Commons.rand2(Vector2(pseed, 1.0 - pseed))
uv /= size
var point_pos : Vector2 = Commons.floorv2(uv) + Vector2(0.5, 0.5)
return Commons.rand3(seed2 + point_pos)
static func noise_color(uv : Vector2, size : float, pseed : float) -> Color:
var v : Vector3 = color_dots(uv, 1.0 / size, pseed)
return Color(v.x, v.y, v.z, 1)

View File

@ -0,0 +1,52 @@
tool
extends MMNode
var Noises = preload("res://addons/mat_maker_gd/nodes/common/noises.gd")
export(Resource) var image : Resource
export(int) var size : int = 8
#----------------------
#color_noise.mmg
#Outputs:
#Output - (rgb) - Shows the noise pattern
#color_dots($(uv), 1.0/$(size), $(seed))
#Inputs:
#size, float, default: 8, min: 2, max: 12, step: 1
func _init_properties():
if !image:
image = MMNodeUniversalProperty.new()
image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
register_output_property(image)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_texture_universal(image)
mm_graph_node.add_slot_int("get_size", "set_size", "Size")#, Vector2(1, 10))
func get_value_for(uv : Vector2, pseed : int) -> Color:
var ps : float = 1.0 / float(pseed)
#color_dots($(uv), 1.0/$(size), $(seed))
return Noises.noise_color(uv, float(size), ps)
func _render(material) -> void:
var img : Image = render_image(material)
image.set_value(img)
func get_size() -> int:
return size
func set_size(val : int) -> void:
size = val
set_dirty(true)