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increased the height for the stone texture.
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@ -91,5 +91,5 @@ func gen_terra_chunk(chunk: TerraChunk) -> void:
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if val < 50:
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chunk.set_voxel(2, x, z, TerraChunkDefault.DEFAULT_CHANNEL_TYPE)
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elif val > 70:
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elif val > 90:
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chunk.set_voxel(4, x, z, TerraChunkDefault.DEFAULT_CHANNEL_TYPE)
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