Now shape's radius and edge is using universal property.

This commit is contained in:
Relintai 2021-10-06 00:56:13 +02:00
parent cca43432f3
commit 9f24edd50f
2 changed files with 59 additions and 15 deletions

View File

@ -1,9 +1,10 @@
[gd_resource type="Resource" load_steps=8 format=2]
[gd_resource type="Resource" load_steps=11 format=2]
[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
[ext_resource path="res://addons/mat_maker_gd/nodes/noise/perlin.gd" type="Script" id=2]
[ext_resource path="res://addons/mat_maker_gd/nodes/noise/noise.gd" type="Script" id=3]
[ext_resource path="res://addons/mat_maker_gd/nodes/simple/shape.gd" type="Script" id=4]
[ext_resource path="res://addons/mat_maker_gd/nodes/mm_node_universal_property.gd" type="Script" id=5]
[sub_resource type="Resource" id=1]
script = ExtResource( 2 )
@ -20,14 +21,36 @@ bmax = Vector2( 1, 1 )
refresh = false
[sub_resource type="Resource" id=3]
script = ExtResource( 5 )
default_type = 1
default_int = 0
default_float = 0.2
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
getter = ""
params = [ ]
[sub_resource type="Resource" id=4]
script = ExtResource( 5 )
default_type = 1
default_int = 0
default_float = 0.35
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
getter = ""
params = [ ]
[sub_resource type="Resource" id=5]
script = ExtResource( 4 )
graph_position = Vector2( -280, -220 )
shape_type = 0
graph_position = Vector2( -260, -200 )
shape_type = 2
sides = 6
radius = 0.845361
edge = 0.051546
radius = SubResource( 4 )
edge = SubResource( 3 )
[resource]
script = ExtResource( 1 )
image_size = Vector2( 128, 128 )
nodes = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ) ]
nodes = [ SubResource( 1 ), SubResource( 2 ), SubResource( 5 ) ]

View File

@ -13,22 +13,43 @@ enum ShapeType {
export(int, "Circle,Polygon,Star,Curved Star,Rays") var shape_type : int = 0
export(int) var sides : int = 6
export(float) var radius : float = 0.845361000; #univ input todo
export(float) var edge : float = 0.051546000; #univ input todo
export(Resource) var radius : Resource
export(Resource) var edge : Resource
#export(float) var radius : float = 0.845361000; #univ input todo
#export(float) var edge : float = 0.051546000; #univ input todo
func _init():
var changed : bool = false
if !radius:
radius = MMNodeUniversalProperty.new()
radius.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
radius.set_default_value(0.34375)
changed = true
if !edge:
edge = MMNodeUniversalProperty.new()
edge.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
edge.set_default_value(0.2)
changed = true
if changed:
emit_changed()
func get_value_for(uv : Vector2, slot_idx : int, pseed : int) -> Color:
var c : float = 0
if shape_type == ShapeType.SHAPE_TYPE_CIRCLE:
c = Shapes.shape_circle(uv, sides, radius * 1.0, edge * 1.0)
c = Shapes.shape_circle(uv, sides, radius.get_value(uv) * 1.0, edge.get_value(uv) * 1.0)
elif shape_type == ShapeType.SHAPE_TYPE_POLYGON:
c = Shapes.shape_polygon(uv, sides, radius * 1.0, edge * 1.0)
c = Shapes.shape_polygon(uv, sides, radius.get_value(uv) * 1.0, edge.get_value(uv) * 1.0)
elif shape_type == ShapeType.SHAPE_TYPE_STAR:
c = Shapes.shape_star(uv, sides, radius * 1.0, edge * 1.0)
c = Shapes.shape_star(uv, sides, radius.get_value(uv) * 1.0, edge.get_value(uv) * 1.0)
elif shape_type == ShapeType.SHAPE_TYPE_CURVED_STAR:
c = Shapes.shape_curved_star(uv, sides, radius * 1.0, edge * 1.0)
c = Shapes.shape_curved_star(uv, sides, radius.get_value(uv) * 1.0, edge.get_value(uv) * 1.0)
elif shape_type == ShapeType.SHAPE_TYPE_RAYS:
c = Shapes.shape_rays(uv, sides, radius * 1.0, edge * 1.0)
c = Shapes.shape_rays(uv, sides, radius.get_value(uv) * 1.0, edge.get_value(uv) * 1.0)
return Color(c, c, c, 1)
@ -36,8 +57,8 @@ func register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_texture(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_IMAGE, "recalculate_image", "")
mm_graph_node.add_slot_enum(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_shape_typoe", "set_shape_typoe", "shape_type", [ "Circle", "Polygon", "Star", "Curved Star", "Rays" ])
mm_graph_node.add_slot_int(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_sides", "set_sides", "sides")#, Vector2(1, 10))
#mm_graph_node.add_slot_float(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_persistence", "set_persistence", "persistence", 0.05)#, Vector2(0, 1))
#mm_graph_node.add_slot_vector2(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_scale", "set_scale", "scale", 1)#, Vector2(1, 32))
mm_graph_node.add_slot_float_universal(radius, SlotTypes.SLOT_TYPE_NONE, "radius", 0.05)
mm_graph_node.add_slot_float_universal(edge, SlotTypes.SLOT_TYPE_NONE, "edge", 0.05)
func get_shape_typoe() -> int:
return shape_type