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https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
sd_op_smooth_bool node.
This commit is contained in:
parent
c849944f2b
commit
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" load_steps=81 format=2]
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[gd_resource type="Resource" load_steps=86 format=2]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
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[ext_resource path="res://addons/mat_maker_gd/nodes/noise/noise.gd" type="Script" id=2]
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@ -21,6 +21,7 @@
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_tf_rotate.gd" type="Script" id=19]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_tf_scale.gd" type="Script" id=20]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_bool.gd" type="Script" id=21]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_smooth_bool.gd" type="Script" id=22]
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[sub_resource type="Resource" id=3]
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script = ExtResource( 5 )
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@ -343,7 +344,7 @@ default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=75]
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[sub_resource type="Resource" id=79]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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@ -360,7 +361,7 @@ default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 75 )
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input_property = SubResource( 79 )
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[sub_resource type="Resource" id=49]
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script = ExtResource( 13 )
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@ -506,7 +507,7 @@ input_property = SubResource( 53 )
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script = ExtResource( 20 )
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graph_position = Vector2( 1340, -740 )
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output = SubResource( 72 )
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scale = 1.83
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scale = 1.8
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[sub_resource type="Resource" id=76]
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script = ExtResource( 5 )
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@ -516,7 +517,6 @@ default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 59 )
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[sub_resource type="Resource" id=77]
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script = ExtResource( 5 )
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@ -526,7 +526,15 @@ default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 72 )
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[sub_resource type="Resource" id=75]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=78]
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script = ExtResource( 21 )
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@ -536,7 +544,36 @@ input2 = SubResource( 77 )
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output = SubResource( 75 )
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operation = 2
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[sub_resource type="Resource" id=80]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 59 )
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[sub_resource type="Resource" id=81]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 72 )
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[sub_resource type="Resource" id=82]
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script = ExtResource( 22 )
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graph_position = Vector2( 1400, -1280 )
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input1 = SubResource( 80 )
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input2 = SubResource( 81 )
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output = SubResource( 79 )
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operation = 1
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smoothness = 0.04
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[resource]
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script = ExtResource( 1 )
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image_size = Vector2( 128, 128 )
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nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ), SubResource( 49 ), SubResource( 54 ), SubResource( 58 ), SubResource( 60 ), SubResource( 63 ), SubResource( 66 ), SubResource( 69 ), SubResource( 71 ), SubResource( 73 ), SubResource( 78 ) ]
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nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ), SubResource( 49 ), SubResource( 54 ), SubResource( 58 ), SubResource( 60 ), SubResource( 63 ), SubResource( 66 ), SubResource( 69 ), SubResource( 71 ), SubResource( 73 ), SubResource( 78 ), SubResource( 82 ) ]
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88
game/addons/mat_maker_gd/nodes/sdf2d/sd_op_smooth_bool.gd
Normal file
88
game/addons/mat_maker_gd/nodes/sdf2d/sd_op_smooth_bool.gd
Normal file
@ -0,0 +1,88 @@
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tool
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extends MMNode
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const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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var SDF2D = preload("res://addons/mat_maker_gd/nodes/common/sdf2d.gd")
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export(Resource) var input1 : Resource
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export(Resource) var input2 : Resource
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export(Resource) var output : Resource
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export(int, "Union,Substraction,Intersection") var operation : int = 0
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export(float) var smoothness : float = 0.15
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func _init_properties():
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if !input1:
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input1 = MMNodeUniversalProperty.new()
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input1.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
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input1.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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# input1.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
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input1.slot_name = ">>> Input 1 "
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if !input1.is_connected("changed", self, "on_input_changed"):
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input1.connect("changed", self, "on_input_changed")
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if !input2:
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input2 = MMNodeUniversalProperty.new()
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input2.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
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input2.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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# input2.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
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input2.slot_name = ">>> Input 2 "
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if !input2.is_connected("changed", self, "on_input_changed"):
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input2.connect("changed", self, "on_input_changed")
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if !output:
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output = MMNodeUniversalProperty.new()
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output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
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output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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# output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
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output.slot_name = " Output >>>"
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output.get_value_from_owner = true
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register_input_property(input1)
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register_input_property(input2)
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register_output_property(output)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_label_universal(input1)
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mm_graph_node.add_slot_label_universal(input2)
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mm_graph_node.add_slot_label_universal(output)
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mm_graph_node.add_slot_enum("get_operation", "set_operation", "Operation", [ "Union", "Substraction", "Intersection" ])
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mm_graph_node.add_slot_float("get_smoothness", "set_smoothness", "Smoothness", 0.01)
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func get_property_value(uv : Vector2) -> float:
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if operation == 0:
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return SDF2D.sdf_smooth_boolean_union(input1.get_value(uv), input2.get_value(uv), smoothness)
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elif operation == 1:
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return SDF2D.sdf_smooth_boolean_substraction(input1.get_value(uv), input2.get_value(uv), smoothness)
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elif operation == 2:
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return SDF2D.sdf_smooth_boolean_intersection(input1.get_value(uv), input2.get_value(uv), smoothness)
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return 0.0
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#operation
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func get_operation() -> int:
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return operation
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func set_operation(val : int) -> void:
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operation = val
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emit_changed()
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output.emit_changed()
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#smoothness
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func get_smoothness() -> float:
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return smoothness
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func set_smoothness(val : float) -> void:
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smoothness = val
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emit_changed()
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output.emit_changed()
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func on_input_changed() -> void:
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emit_changed()
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output.emit_changed()
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