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https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Now all add_slot methods return the slot index.
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parent
0548a8b7fd
commit
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@ -11,22 +11,24 @@ func _init():
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show_close = true
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connect("offset_changed", self, "on_offset_changed")
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func add_slot_texture(input_type : int, output_type : int, getter : String, setter : String) -> void:
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func add_slot_texture(input_type : int, output_type : int, getter : String, setter : String) -> int:
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var t : TextureRect = TextureRect.new()
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var slot_idx : int = add_slot(input_type, output_type, getter, setter, t)
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t.texture = _node.call(getter, _material, slot_idx)
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properties[slot_idx].append(t.texture)
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return slot_idx
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func add_slot_label(input_type : int, output_type : int, getter : String, setter : String, slot_name : String) -> void:
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func add_slot_label(input_type : int, output_type : int, getter : String, setter : String, slot_name : String) -> int:
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var l : Label = Label.new()
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l.text = slot_name
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add_slot(input_type, output_type, getter, setter, l)
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return add_slot(input_type, output_type, getter, setter, l)
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func add_slot_int(input_type : int, output_type : int, getter : String, setter : String, slot_name : String) -> void:
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func add_slot_int(input_type : int, output_type : int, getter : String, setter : String, slot_name : String) -> int:
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var bc : VBoxContainer = VBoxContainer.new()
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var l : Label = Label.new()
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@ -42,8 +44,10 @@ func add_slot_int(input_type : int, output_type : int, getter : String, setter :
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sb.value = _node.call(getter)
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sb.connect("value_changed", self, "on_int_spinbox_value_changed", [ slot_idx ])
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return slot_idx
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func add_slot_float(input_type : int, output_type : int, getter : String, setter : String, slot_name : String, step : float = 0.1) -> void:
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func add_slot_float(input_type : int, output_type : int, getter : String, setter : String, slot_name : String, step : float = 0.1) -> int:
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var bc : VBoxContainer = VBoxContainer.new()
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var l : Label = Label.new()
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@ -60,7 +64,9 @@ func add_slot_float(input_type : int, output_type : int, getter : String, setter
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sb.connect("value_changed", self, "on_float_spinbox_value_changed", [ slot_idx ])
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func add_slot_vector2(input_type : int, output_type : int, getter : String, setter : String, slot_name : String, step : float = 0.1) -> void:
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return slot_idx
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func add_slot_vector2(input_type : int, output_type : int, getter : String, setter : String, slot_name : String, step : float = 0.1) -> int:
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var bc : VBoxContainer = VBoxContainer.new()
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var l : Label = Label.new()
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@ -86,6 +92,8 @@ func add_slot_vector2(input_type : int, output_type : int, getter : String, sett
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sbx.connect("value_changed", self, "on_vector2_spinbox_value_changed", [ slot_idx, sbx, sby ])
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sby.connect("value_changed", self, "on_vector2_spinbox_value_changed", [ slot_idx, sbx, sby ])
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return slot_idx
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func add_slot(input_type : int, output_type : int, getter : String, setter : String, control : Control) -> int:
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add_child(control)
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@ -119,6 +127,9 @@ func add_slot(input_type : int, output_type : int, getter : String, setter : Str
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return slot_idx
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func get_property_control(slot_idx : int) -> Node:
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return properties[slot_idx][5]
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func set_node(material : MMMateial, node : MMNode) -> void:
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_node = node
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_material = material
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