broken_seals/game
2021-07-19 15:01:20 +02:00
..
addons Renamed a few methods in the mesh data resource editor. 2021-03-24 19:09:02 +01:00
autoload Work on fixing networking. Fixed hosting, and character uploading. 2021-04-21 21:55:15 +02:00
cursors Update copyright headers. 2021-04-15 11:52:32 +02:00
debug Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
fonts Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
menu Turn off chunk generation in the menu, as the chunks are saved. 2021-04-21 21:53:46 +02:00
modules Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
player Player type should be networked. 2021-04-21 22:00:06 +02:00
scenes Work on fixing networking. Fixed hosting, and character uploading. 2021-04-21 21:55:15 +02:00
scripts Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
test_props Update the engine and modules to get the PropInstance improvements / implementation. 2021-04-27 18:04:16 +02:00
test_weapons Convert the test weapons Attributions file to the new format. 2020-07-11 14:32:27 +02:00
test_world_generator Starter experimenting with writing a continent generator. 2021-02-20 19:53:28 +01:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
tw Increased the world's scale to 3. 2021-06-08 15:40:53 +02:00
ui Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings. 2021-04-19 18:39:43 +02:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Data Part 3. 2019-11-20 13:59:32 +01:00
ess_data.json Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
InputMapEditor.tscn Implement keybindings. 2020-07-31 01:15:13 +02:00
project.godot Bump version to 0.3.4. 2021-04-24 09:16:32 +02:00