broken_seals/game
2021-04-21 21:53:46 +02:00
..
addons Renamed a few methods in the mesh data resource editor. 2021-03-24 19:09:02 +01:00
autoload Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
cursors Update copyright headers. 2021-04-15 11:52:32 +02:00
debug Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
fonts
menu Turn off chunk generation in the menu, as the chunks are saved. 2021-04-21 21:53:46 +02:00
modules Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
player Now the game uses terraman instead of voxelman ingame. 2021-04-18 19:55:34 +02:00
scenes Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
scripts Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
test_props
test_weapons
test_world_generator Starter experimenting with writing a continent generator. 2021-02-20 19:53:28 +01:00
texture_tools
tw Update Terraman to get the android chunk generation fix. 2021-04-21 12:05:09 +02:00
ui Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings. 2021-04-19 18:39:43 +02:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
InputMapEditor.tscn
project.godot Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings. 2021-04-19 18:39:43 +02:00