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synced 2024-11-13 20:47:19 +01:00
Fix division by zero error in shape.gd.
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" load_steps=15 format=2]
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[gd_resource type="Resource" load_steps=19 format=2]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
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[ext_resource path="res://addons/mat_maker_gd/nodes/noise/perlin.gd" type="Script" id=2]
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@ -25,7 +25,7 @@ refresh = false
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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default_float = 0.5
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default_float = 0.75
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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@ -43,21 +43,21 @@ default_color = Color( 0, 0, 0, 1 )
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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default_float = 0.55
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default_float = 0.65
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=5]
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script = ExtResource( 4 )
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graph_position = Vector2( -360, -340 )
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graph_position = Vector2( -340, -340 )
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image = SubResource( 7 )
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shape_type = 2
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sides = 6
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shape_type = 4
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sides = 11
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radius = SubResource( 4 )
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edge = SubResource( 3 )
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[sub_resource type="Resource" id=8]
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[sub_resource type="Resource" id=13]
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script = ExtResource( 5 )
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default_type = 5
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default_int = 0
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@ -65,15 +65,50 @@ default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 7 )
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[sub_resource type="Resource" id=6]
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script = ExtResource( 6 )
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graph_position = Vector2( -20, -340 )
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image = SubResource( 8 )
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image = SubResource( 13 )
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postfix = "-test"
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[sub_resource type="Resource" id=9]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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default_float = 0.2
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=10]
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script = ExtResource( 5 )
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default_type = 5
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=11]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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default_float = 0.34375
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=12]
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script = ExtResource( 4 )
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graph_position = Vector2( -720, -60 )
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image = SubResource( 10 )
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shape_type = 3
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sides = 6
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radius = SubResource( 11 )
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edge = SubResource( 9 )
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[resource]
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script = ExtResource( 1 )
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image_size = Vector2( 128, 128 )
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nodes = [ SubResource( 1 ), SubResource( 2 ), SubResource( 5 ), SubResource( 6 ) ]
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nodes = [ SubResource( 1 ), SubResource( 2 ), SubResource( 5 ), SubResource( 6 ), SubResource( 12 ) ]
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@ -62,16 +62,25 @@ func _render(material) -> void:
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func get_value_for(uv : Vector2, pseed : int) -> Color:
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var c : float = 0
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var rad : float = radius.get_value(uv)
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var edg : float = edge.get_value(uv)
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if rad == 0:
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rad = 0.0000001
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if edg == 0:
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edg = 0.0000001
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if shape_type == ShapeType.SHAPE_TYPE_CIRCLE:
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c = Shapes.shape_circle(uv, sides, radius.get_value(uv) * 1.0, edge.get_value(uv) * 1.0)
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c = Shapes.shape_circle(uv, sides, rad, edg)
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elif shape_type == ShapeType.SHAPE_TYPE_POLYGON:
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c = Shapes.shape_polygon(uv, sides, radius.get_value(uv) * 1.0, edge.get_value(uv) * 1.0)
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c = Shapes.shape_polygon(uv, sides, rad, edg)
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elif shape_type == ShapeType.SHAPE_TYPE_STAR:
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c = Shapes.shape_star(uv, sides, radius.get_value(uv) * 1.0, edge.get_value(uv) * 1.0)
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c = Shapes.shape_star(uv, sides, rad, edg)
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elif shape_type == ShapeType.SHAPE_TYPE_CURVED_STAR:
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c = Shapes.shape_curved_star(uv, sides, radius.get_value(uv) * 1.0, edge.get_value(uv) * 1.0)
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c = Shapes.shape_curved_star(uv, sides, rad, edg)
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elif shape_type == ShapeType.SHAPE_TYPE_RAYS:
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c = Shapes.shape_rays(uv, sides, radius.get_value(uv) * 1.0, edge.get_value(uv) * 1.0)
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c = Shapes.shape_rays(uv, sides, rad, edg)
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return Color(c, c, c, 1)
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