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https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
Removed obj, getter and params from MMNodeUniversalProperty, now instead it will have an another MMNodeUniversalProperty ref as input_property. Also smaller simplifications.
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@ -28,29 +28,14 @@ export(Vector2) var default_vector2 : Vector2
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export(Vector3) var default_vector3 : Vector3
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export(Color) var default_color : Color
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export(Resource) var obj : Resource
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export(String) var getter : String
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export(Array) var params : Array
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#Should be a MMNodeUniversalProperty, but can't set it up like that
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export(Resource) var input_property : Resource
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func get_value(uv : Vector2):
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if !obj:
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if default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_INT:
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return default_int
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elif default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT:
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return default_float
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elif default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2:
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return default_vector2
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elif default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR3:
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return default_vector3
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elif default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_COLOR:
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return default_color
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return null
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if !input_property:
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return get_default_value()
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if params.size() == 0:
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return obj.call(getter, uv)
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else:
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return obj.call(getter, uv, params)
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return input_property.get_value(uv)
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func get_default_value():
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if default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_INT:
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@ -63,6 +48,8 @@ func get_default_value():
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return default_vector3
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elif default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_COLOR:
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return default_color
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return null
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func set_default_value(val):
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if default_type == MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_INT:
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