broken_seals/game
2021-07-19 15:54:22 +02:00
..
addons Renamed a few methods in the mesh data resource editor. 2021-03-24 19:09:02 +01:00
autoload Work on fixing networking. Fixed hosting, and character uploading. 2021-04-21 21:55:15 +02:00
cursors Update copyright headers. 2021-04-15 11:52:32 +02:00
debug Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
fonts Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
menu Turn off chunk generation in the menu, as the chunks are saved. 2021-04-21 21:53:46 +02:00
modules Created a new material for the test shield. 2021-07-19 15:54:22 +02:00
player Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not. 2021-07-19 15:47:47 +02:00
scenes Work on fixing networking. Fixed hosting, and character uploading. 2021-04-21 21:55:15 +02:00
scripts Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
test_props Update the engine and modules to get the PropInstance improvements / implementation. 2021-04-27 18:04:16 +02:00
test_weapons Created a new material for the test shield. 2021-07-19 15:54:22 +02:00
test_world_generator Starter experimenting with writing a continent generator. 2021-02-20 19:53:28 +01:00
texture_tools
tw Increased the world's scale to 3. 2021-06-08 15:40:53 +02:00
ui Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not. 2021-07-19 15:47:47 +02:00
.gitignore
default_bus_layout.tres
ess_data.json Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
icon.png
icon.png.flags
icon.png.import
InputMapEditor.tscn Implement keybindings. 2020-07-31 01:15:13 +02:00
project.godot Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not. 2021-07-19 15:47:47 +02:00