Notes from sdf3d_repeat.mmg.

This commit is contained in:
Relintai 2021-10-11 20:12:34 +02:00
parent 52d73a0abd
commit 13e3d248d0
2 changed files with 53 additions and 77 deletions

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@ -69,6 +69,28 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
#axis, enum, default:5, values: +X, -X, +Y, -Y, +Z, -Z
#angle, float, min: 0, max: 90, default:30, step:1
#----------------------
#sdf3d_repeat.mmg
#Outputs:
#+X: $axis = length($uv.yz),-$uv.x
#-X: $axis = length($uv.yz),$uv.x
#+Y: $axis = length($uv.xz),$uv.y
#-Y: $axis = length($uv.xz),-$uv.y
#+Z: $axis = length($uv.xy),-$uv.z
#-Z: $axis = length($uv.xy),$uv.z
#Output (sdf3d)
#Output (sdf3dc) - The shape generated by the repeat operation
#$in(repeat($uv, vec3(1.0/$rx, 1.0/$ry, 0.0), float($seed), $r))
#Inputs:
#in, vec2, default:vec2(100, 0.0), (sdf3d input)
#X, int, min: 1, max: 32, default:4, step:1
#Y, int, min: 1, max: 32, default:4, step:1
#R, float, min: 0, max: 1, default:0.5, step:0.01
static func raymarch(uv : Vector2) -> Color:
var d : Vector2 = sdf3d_raymarch(uv);
@ -281,6 +303,37 @@ static func sdf3d_elongation(p : Vector3, v : Vector3) -> Vector3:
static func sdf3d_repeat(p : Vector3, r : Vector2, randomness : float, pseed : int) -> Vector3:
return (repeat(p, Vector3(1.0/r.x, 1.0/r.y, 0.00001), float(pseed), randomness))
#vec3 repeat(vec3 p, vec3 r, float seed, float randomness) {
# vec3 a = (rand3(floor(mod((p.xy+0.5*r.xy)/r.xy, 1.0/r.xy)+vec2(seed)))-0.5)*6.28*randomness;
# p = mod(p+0.5*r,r)-0.5*r;
#
# vec3 rv;
# float c;
# float s;
#
# c = cos(a.x);
# s = sin(a.x);
#
# rv.x = p.x;
# rv.y = p.y*c+p.z*s;rv.z = -p.y*s+p.z*c;
#
# c = cos(a.y);
# s = sin(a.y);
#
# p.x = rv.x*c+rv.z*s;
# p.y = rv.y;
# p.z = -rv.x*s+rv.z*c;
#
# c = cos(a.z);
# s = sin(a.z);
#
# rv.x = p.x*c+p.y*s;
# rv.y = -p.x*s+p.y*c;
# rv.z = p.z;
#
# return rv;
#}
#Needs work
static func repeat(p : Vector3, r : Vector3, pseed : float, randomness : float) -> Vector3:
#fix division by zero

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@ -1,77 +0,0 @@
{
"name": "sdf3d_repeat",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
"r": 0.3,
"rx": 3,
"ry": 3
},
"shader_model": {
"code": "",
"global": "vec3 repeat(vec3 p, vec3 r, float seed, float randomness) {\n\tvec3 a = (rand3(floor(mod((p.xy+0.5*r.xy)/r.xy, 1.0/r.xy)+vec2(seed)))-0.5)*6.28*randomness;\n\tp = mod(p+0.5*r,r)-0.5*r;\n\tvec3 rv;\n\tfloat c;\n\tfloat s;\n\tc = cos(a.x);\n\ts = sin(a.x);\n\trv.x = p.x;\n\trv.y = p.y*c+p.z*s;\n\trv.z = -p.y*s+p.z*c;\n\tc = cos(a.y);\n\ts = sin(a.y);\n\tp.x = rv.x*c+rv.z*s;\n\tp.y = rv.y;\n\tp.z = -rv.x*s+rv.z*c;\n\tc = cos(a.z);\n\ts = sin(a.z);\n\trv.x = p.x*c+p.y*s;\n\trv.y = -p.x*s+p.y*c;\n\trv.z = p.z;\n\treturn rv;\n}\n",
"inputs": [
{
"default": "vec2(100, 0.0)",
"label": "",
"longdesc": "The input shape, defined as a signed distance function",
"name": "in",
"shortdesc": "Input",
"type": "sdf3dc"
}
],
"instance": "",
"longdesc": "Repeats its input shape on a grid.\nThis node does not support overlapping between instances.",
"name": "Repeat",
"outputs": [
{
"longdesc": "The shape generated by the repeat operation",
"sdf3dc": "$in(repeat($uv, vec3(1.0/$rx, 1.0/$ry, 0.0), float($seed), $r))",
"shortdesc": "Output",
"type": "sdf3dc"
}
],
"parameters": [
{
"control": "None",
"default": 4,
"label": "X",
"longdesc": "The number of columns in the grid",
"max": 32,
"min": 1,
"name": "rx",
"shortdesc": "Columns",
"step": 1,
"type": "float"
},
{
"control": "None",
"default": 4,
"label": "Y",
"longdesc": "The number of lines in the grid",
"max": 32,
"min": 1,
"name": "ry",
"shortdesc": "Lines",
"step": 1,
"type": "float"
},
{
"control": "None",
"default": 0.5,
"label": "R",
"longdesc": "The amount of random rotation on each instance of the input shape",
"max": 1,
"min": 0,
"name": "r",
"shortdesc": "Rotation",
"step": 0.01,
"type": "float"
}
],
"shortdesc": "Repeat"
},
"type": "shader"
}