brightness_contrast node.

This commit is contained in:
Relintai 2021-10-26 17:16:19 +02:00
parent 16910b5110
commit 583415d5fb
2 changed files with 69 additions and 4 deletions

View File

@ -4256,14 +4256,15 @@ static func adjust_hsv(color : Color, hue : float, saturation : float, value : f
#output: vec4(clamp($in($uv).rgb*$contrast+vec3($brightness)+0.5-$contrast*0.5, vec3(0.0), vec3(1.0)), $in($uv).a)
static func brightness_contrast(color : Color, brightness : float, contrast : float) -> Color:
var bv : Vector3 = Vector3(brightness, brightness, brightness)
var cvv : Vector3 = Vector3(color.r * contrast, color.g * contrast, color.b * contrast)
#output: vec4(clamp( $in($uv).rgb*$contrast + vec3($brightness) + 0.5 - $contrast*0.5, vec3(0.0), vec3(1.0)), $in($uv).a)
var cv : Vector3 = cvv + bv + Vector3(0.5, 0.5, 0.5) - (Vector3(contrast, contrast, contrast) * 0.5)
var cvv : Vector3 = Vector3(color.r, color.g, color.b) * contrast
var cv : Vector3 = cvv + Vector3(brightness, brightness, brightness) + Vector3(0.5, 0.5, 0.5) - Vector3(contrast, contrast, contrast) * 0.5
var v : Vector3 = Commons.clampv3(cv, Vector3(), Vector3(1, 1, 1))
return Color(v.x, v.y, v.z, 1);
return Color(v.x, v.y, v.z, color.a);
#greyscale

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@ -0,0 +1,64 @@
tool
extends MMNode
var Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var Filter = preload("res://addons/mat_maker_gd/nodes/common/filter.gd")
export(Resource) var image : Resource
export(Resource) var input : Resource
export(float) var brightness : float = 0
export(float) var contrast : float = 1
func _init_properties():
if !input:
input = MMNodeUniversalProperty.new()
input.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_COLOR
input.set_default_value(Color(0, 0, 0, 1))
input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
input.slot_name = ">>> Input1 "
if !image:
image = MMNodeUniversalProperty.new()
image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
#image.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
#image.force_override = true
register_input_property(input)
register_output_property(image)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_label_universal(input)
mm_graph_node.add_slot_texture_universal(image)
mm_graph_node.add_slot_float("get_brightness", "set_brightness", "Brightness", 0.01)
mm_graph_node.add_slot_float("get_contrast", "set_contrast", "Contrast", 0.01)
func _render(material) -> void:
var img : Image = render_image(material)
image.set_value(img)
func get_value_for(uv : Vector2, pseed : int) -> Color:
var c : Color = input.get_value(uv)
return Filter.brightness_contrast(c, brightness, contrast)
#brightness
func get_brightness() -> float:
return brightness
func set_brightness(val : float) -> void:
brightness = val
set_dirty(true)
#contrast
func get_contrast() -> float:
return contrast
func set_contrast(val : float) -> void:
contrast = val
set_dirty(true)