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sd_op_circle_repeat node.
This commit is contained in:
parent
8a896d0e3d
commit
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" load_steps=95 format=2]
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[gd_resource type="Resource" load_steps=98 format=2]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
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[ext_resource path="res://addons/mat_maker_gd/nodes/noise/noise.gd" type="Script" id=2]
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@ -25,6 +25,7 @@
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_rounded_shape.gd" type="Script" id=23]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_annular_shape.gd" type="Script" id=24]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_repeat.gd" type="Script" id=25]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_circle_repeat.gd" type="Script" id=26]
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[sub_resource type="Resource" id=3]
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script = ExtResource( 5 )
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@ -356,7 +357,7 @@ default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=89]
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[sub_resource type="Resource" id=91]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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@ -374,7 +375,7 @@ default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 89 )
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input_property = SubResource( 91 )
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[sub_resource type="Resource" id=49]
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script = ExtResource( 13 )
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@ -431,7 +432,7 @@ script = ExtResource( 15 )
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graph_position = Vector2( 1060, -1320 )
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output = SubResource( 59 )
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center = Vector2( 0.03, 0 )
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size = Vector2( 0.1, 0.1 )
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size = Vector2( 0.2, 0.2 )
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[sub_resource type="Resource" id=62]
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script = ExtResource( 5 )
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@ -617,6 +618,15 @@ output = SubResource( 87 )
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width = 0.02
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ripples = 3
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[sub_resource type="Resource" id=89]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=90]
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script = ExtResource( 25 )
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graph_position = Vector2( 840, -1140 )
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@ -625,7 +635,13 @@ x = 5
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y = 5
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random_rotation = 0.5
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[sub_resource type="Resource" id=92]
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script = ExtResource( 26 )
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graph_position = Vector2( 860, -880 )
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output = SubResource( 91 )
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count = 5
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[resource]
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script = ExtResource( 1 )
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image_size = Vector2( 128, 128 )
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nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ), SubResource( 49 ), SubResource( 54 ), SubResource( 58 ), SubResource( 60 ), SubResource( 63 ), SubResource( 66 ), SubResource( 69 ), SubResource( 71 ), SubResource( 73 ), SubResource( 78 ), SubResource( 82 ), SubResource( 85 ), SubResource( 88 ), SubResource( 90 ) ]
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nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ), SubResource( 49 ), SubResource( 54 ), SubResource( 58 ), SubResource( 60 ), SubResource( 63 ), SubResource( 66 ), SubResource( 69 ), SubResource( 71 ), SubResource( 73 ), SubResource( 78 ), SubResource( 82 ), SubResource( 85 ), SubResource( 88 ), SubResource( 90 ), SubResource( 92 ) ]
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@ -240,39 +240,13 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#sdcirclerepeat.mmg
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#Repeats its input shape around a circle
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# "inputs": [
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# {
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# "default": "0.0",
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# "label": "",
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# "longdesc": "The input shape, defined as a signed distance function",
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# "name": "in",
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# "shortdesc": "Input",
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# "type": "sdf2d"
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# }
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# ],
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# "outputs": [
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# {
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# "longdesc": "The shape generated by the repeat operation",
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# "sdf2d": "$in(circle_repeat_transform_2d($uv-vec2(0.5), $c)+vec2(0.5))",
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# "shortdesc": "Output",
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# "type": "sdf2d"
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# }
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# ],
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# "parameters": [
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# {
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# "control": "None",
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# "default": 4,
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# "label": "",
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# "longdesc": "The number of repetitions of the input shape around the circle",
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# "max": 32,
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# "min": 1,
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# "name": "c",
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# "shortdesc": "Count",
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# "step": 1,
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# "type": "float"
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# }
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# ],
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#Output:
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#Out, sdf2d (float) (property)
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#$in(circle_repeat_transform_2d($uv-vec2(0.5), $c)+vec2(0.5))
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#Input:
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#in, float (sdf2d), default : 0
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#count, int, min: 1, max: 32, default: 6
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#----------------------
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#sdelongation.mmg
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@ -2345,8 +2319,20 @@ static func sdBezier(pos : Vector2, A : Vector2, B : Vector2, C : Vector2) -> Ve
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# return rv;
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#}
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static func circle_repeat_transform_2d(pos : Vector2, count : float) -> Vector2:
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return Vector2()
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static func circle_repeat_transform_2d(p : Vector2, count : float) -> Vector2:
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var r : float = 6.28 / count
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var pa : float = atan2(p.x, p.y)
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var a : float = Commons.modf(pa + 0.5 * r, r)-0.5*r
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var rv : Vector2 = Vector2()
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var c : float = cos(a - pa);
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var s : float = sin(a - pa);
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rv.x = p.x * c + p.y * s
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rv.y = -p.x * s + p.y * c
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return rv;
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#float sdNgon(vec2 p, float r, float n) {
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# float PI = 3.1415926535;
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43
game/addons/mat_maker_gd/nodes/sdf2d/sd_op_circle_repeat.gd
Normal file
43
game/addons/mat_maker_gd/nodes/sdf2d/sd_op_circle_repeat.gd
Normal file
@ -0,0 +1,43 @@
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tool
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extends MMNode
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var SDF2D = preload("res://addons/mat_maker_gd/nodes/common/sdf2d.gd")
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export(Resource) var output : Resource
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export(int) var count : int = 6
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func _init_properties():
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if !output:
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output = MMNodeUniversalProperty.new()
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output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
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output.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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#output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
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output.slot_name = ">>> Apply >>>"
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output.get_value_from_owner = true
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register_input_property(output)
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register_output_property(output)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_label_universal(output)
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mm_graph_node.add_slot_int("get_count", "set_count", "Count")
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func get_property_value(uv : Vector2):
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#$in(circle_repeat_transform_2d($uv-vec2(0.5), $c)+vec2(0.5))
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var new_uv : Vector2 = SDF2D.circle_repeat_transform_2d(uv - Vector2(0.5, 0.5), count) + Vector2(0.5, 0.5)
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return output.get_value(new_uv, true)
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#count
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func get_count() -> int:
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return count
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func set_count(val : int) -> void:
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count = val
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emit_changed()
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output.emit_changed()
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