mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Notes from sdf3d_sphere.mmg.
This commit is contained in:
parent
3f12c7c23e
commit
1a65e35471
@ -5,6 +5,7 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
|
||||
|
||||
#----------------------
|
||||
#sdf3d_box.mmg
|
||||
#Generates a rounded box as a signed distance function
|
||||
|
||||
#Outputs:
|
||||
|
||||
@ -18,6 +19,18 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
|
||||
#size, vector3, min: 0, max: 1, default:0.5, step:0.01
|
||||
#size, float, min: 0, max: 1, default:0.5, step:0.01
|
||||
|
||||
#----------------------
|
||||
#sdf3d_sphere.mmg
|
||||
#Generates a sphere as a signed distance function
|
||||
|
||||
#Outputs:
|
||||
|
||||
#Output (sdf3d) - Shows the sphere
|
||||
#length($uv)-$r
|
||||
|
||||
#Inputs:
|
||||
#radius, vector3, min: 0, max: 1, default:0.5, step:0.01
|
||||
|
||||
static func raymarch(uv : Vector2) -> Color:
|
||||
var d : Vector2 = sdf3d_raymarch(uv);
|
||||
|
||||
@ -37,6 +50,8 @@ static func raymarch3(uv : Vector2) -> Color:
|
||||
|
||||
return Color(v.y, v.y, v.y, 1)
|
||||
|
||||
#length($uv)-$r
|
||||
|
||||
static func sdf3d_sphere(p : Vector3, r : float) -> Vector2:
|
||||
var s : float = p.length() - r;
|
||||
|
||||
|
@ -1,44 +0,0 @@
|
||||
{
|
||||
"name": "sdf3d_sphere",
|
||||
"node_position": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"parameters": {
|
||||
"r": 0.4
|
||||
},
|
||||
"shader_model": {
|
||||
"code": "",
|
||||
"global": "",
|
||||
"inputs": [
|
||||
|
||||
],
|
||||
"instance": "",
|
||||
"longdesc": "Generates a sphere as a signed distance function",
|
||||
"name": "Sphere",
|
||||
"outputs": [
|
||||
{
|
||||
"longdesc": "Shows the sphere",
|
||||
"sdf3d": "length($uv)-$r",
|
||||
"shortdesc": "Output",
|
||||
"type": "sdf3d"
|
||||
}
|
||||
],
|
||||
"parameters": [
|
||||
{
|
||||
"control": "Radius1.r",
|
||||
"default": 0.5,
|
||||
"label": "",
|
||||
"longdesc": "The radius of the sphere",
|
||||
"max": 1,
|
||||
"min": 0,
|
||||
"name": "r",
|
||||
"shortdesc": "Radius",
|
||||
"step": 0.01,
|
||||
"type": "float"
|
||||
}
|
||||
],
|
||||
"shortdesc": "Sphere"
|
||||
},
|
||||
"type": "shader"
|
||||
}
|
Loading…
Reference in New Issue
Block a user