mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Weave pattern node.
This commit is contained in:
parent
e6468b8226
commit
2b2c485992
@ -496,7 +496,14 @@ static func weave(uv : Vector2, count : Vector2, width : float) -> float:
|
||||
#}
|
||||
|
||||
static func weave2(uv : Vector2, count : Vector2, stitch : float, width_x : float, width_y : float) -> Vector3:
|
||||
return Vector3();
|
||||
uv.x *= stitch
|
||||
uv.y *= stitch
|
||||
uv *= count
|
||||
|
||||
var c1 : float = (sin(3.1415926 / stitch * (uv.x + floor(uv.y) - (stitch - 1.0))) * 0.25 + 0.75 ) * Commons.step(abs(Commons.fract(uv.y) - 0.5), width_x * 0.5);
|
||||
var c2 : float = (sin(3.1415926 / stitch * (1.0 + uv.y + floor(uv.x) ))* 0.25 + 0.75 ) * Commons.step(abs(Commons.fract(uv.x)-0.5), width_y * 0.5);
|
||||
|
||||
return Vector3(max(c1, c2), 1.0 - Commons.step(c1, c2), 1.0 - Commons.step(c2, c1));
|
||||
|
||||
static func sinewavec(uv : Vector2, amplitude : float, frequency : float, phase : float) -> Color:
|
||||
var f : float = 1.0- abs(2.0 * (uv.y-0.5) - amplitude * sin((frequency* uv.x + phase) * 6.28318530718));
|
||||
|
@ -1,67 +0,0 @@
|
||||
tool
|
||||
extends MMNode
|
||||
|
||||
var Patterns = preload("res://addons/mat_maker_gd/nodes/common/patterns.gd")
|
||||
|
||||
var image : Image
|
||||
var tex : ImageTexture
|
||||
|
||||
export(Vector2) var bmin : Vector2 = Vector2(0.1, 0.1)
|
||||
export(Vector2) var bmax : Vector2 = Vector2(1, 1)
|
||||
|
||||
export(bool) var refresh setget reff,reffg
|
||||
|
||||
func _ready():
|
||||
if !Engine.editor_hint:
|
||||
gen()
|
||||
|
||||
|
||||
func gen() -> void:
|
||||
if !image:
|
||||
image = Image.new()
|
||||
image.create(300, 300, false, Image.FORMAT_RGBA8)
|
||||
|
||||
if !tex:
|
||||
tex = ImageTexture.new()
|
||||
|
||||
# var bmin : Vector2 = Vector2(0.1, 0.1)
|
||||
# var bmax : Vector2 = Vector2(1, 1)
|
||||
|
||||
image.lock()
|
||||
|
||||
var w : float = image.get_width()
|
||||
var h : float = image.get_width()
|
||||
|
||||
var pseed : float = randf() + randi()
|
||||
|
||||
for x in range(image.get_width()):
|
||||
for y in range(image.get_height()):
|
||||
var v : Vector2 = Vector2(x / w, y / h)
|
||||
|
||||
# var f : float = pattern(v, 4, 4, CombinerType.MULTIPLY, CombinerAxisType.SINE, CombinerAxisType.SINE)
|
||||
|
||||
var col : Color = weavecol(v)
|
||||
|
||||
image.set_pixel(x, y, col)
|
||||
|
||||
|
||||
image.unlock()
|
||||
|
||||
tex.create_from_image(image)
|
||||
# texture = tex
|
||||
|
||||
|
||||
var p_o46354_columns = 4.000000000;
|
||||
var p_o46354_rows = 4.000000000;
|
||||
var p_o46354_width = 1.000000000;
|
||||
|
||||
func weavecol(uv : Vector2) -> Color:
|
||||
return Patterns.weavec(uv, Vector2(p_o46354_columns, p_o46354_rows), p_o46354_width*1.0);
|
||||
|
||||
func reffg():
|
||||
return false
|
||||
|
||||
func reff(bb):
|
||||
if bb:
|
||||
gen()
|
||||
|
134
game/addons/mat_maker_gd/nodes/pattern/weave.gd
Normal file
134
game/addons/mat_maker_gd/nodes/pattern/weave.gd
Normal file
@ -0,0 +1,134 @@
|
||||
tool
|
||||
extends MMNode
|
||||
|
||||
var Patterns = preload("res://addons/mat_maker_gd/nodes/common/patterns.gd")
|
||||
|
||||
export(Resource) var out_main : Resource
|
||||
export(Resource) var out_horizontal_map : Resource
|
||||
export(Resource) var out_vertical_map : Resource
|
||||
|
||||
export(Vector2) var size : Vector2 = Vector2(4, 4)
|
||||
export(Resource) var width : Resource
|
||||
export(int) var stitch : int = 1
|
||||
|
||||
func _init_properties():
|
||||
if !out_main:
|
||||
out_main = MMNodeUniversalProperty.new()
|
||||
out_main.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
|
||||
|
||||
out_main.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
|
||||
|
||||
if !out_horizontal_map:
|
||||
out_horizontal_map = MMNodeUniversalProperty.new()
|
||||
out_horizontal_map.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
|
||||
|
||||
out_horizontal_map.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
|
||||
|
||||
if !out_vertical_map:
|
||||
out_vertical_map = MMNodeUniversalProperty.new()
|
||||
out_vertical_map.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
|
||||
|
||||
out_vertical_map.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
|
||||
|
||||
if !width:
|
||||
width = MMNodeUniversalProperty.new()
|
||||
width.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
|
||||
width.set_default_value(Vector2(0.9, 0.9))
|
||||
|
||||
width.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
|
||||
width.slot_name = "Width"
|
||||
width.value_step = 0.01
|
||||
width.value_range = Vector2(0, 1)
|
||||
|
||||
register_output_property(out_main)
|
||||
register_output_property(out_horizontal_map)
|
||||
register_output_property(out_vertical_map)
|
||||
|
||||
register_input_property(width)
|
||||
|
||||
|
||||
func _register_methods(mm_graph_node) -> void:
|
||||
mm_graph_node.add_slot_texture_universal(out_main)
|
||||
mm_graph_node.add_slot_texture_universal(out_horizontal_map)
|
||||
mm_graph_node.add_slot_texture_universal(out_vertical_map)
|
||||
|
||||
mm_graph_node.add_slot_vector2("get_size", "set_size", "Size")#, Vector2(1, 32))#, Vector2(0, 32))
|
||||
mm_graph_node.add_slot_vector2_universal(width)
|
||||
|
||||
mm_graph_node.add_slot_int("get_stitch", "set_stitch", "Stitch")
|
||||
|
||||
|
||||
func _render(material) -> void:
|
||||
var main_pattern : Image = Image.new()
|
||||
var horizontal_map : Image = Image.new()
|
||||
var vertical_map : Image = Image.new()
|
||||
|
||||
main_pattern.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8)
|
||||
horizontal_map.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8)
|
||||
vertical_map.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8)
|
||||
|
||||
main_pattern.lock()
|
||||
horizontal_map.lock()
|
||||
vertical_map.lock()
|
||||
|
||||
var w : float = material.image_size.x
|
||||
var h : float = material.image_size.y
|
||||
|
||||
var pseed : float = randf() + randi()
|
||||
|
||||
for x in range(material.image_size.x):
|
||||
for y in range(material.image_size.y):
|
||||
var uv : Vector2 = Vector2(x / w, y / h)
|
||||
|
||||
var width_val : Vector2 = width.get_value(uv)
|
||||
|
||||
#vec3 $(name_uv) = weave2($uv, vec2($columns, $rows), $stitch, $width_x*$width_map($uv), $width_y*$width_map($uv));
|
||||
var weave : Vector3 = Patterns.weave2(uv, size, stitch, width_val.x, width_val.y);
|
||||
|
||||
#Outputs:
|
||||
|
||||
#Output (float) - Shows the generated greyscale weave pattern.
|
||||
#$(name_uv).x
|
||||
var main_pattern_col : Color = Color(weave.x, weave.x, weave.x, 1)
|
||||
|
||||
#Horizontal mask (float) - Horizontal mask
|
||||
#$(name_uv).y
|
||||
var horizontal_map_col : Color = Color(weave.y, weave.y, weave.y, 1)
|
||||
|
||||
#Vertical mask (float) - Mask for vertical stripes
|
||||
#$(name_uv).z
|
||||
var vertical_map_col : Color = Color(weave.z, weave.z, weave.z, 1)
|
||||
|
||||
main_pattern.set_pixel(x, y, main_pattern_col)
|
||||
horizontal_map.set_pixel(x, y, horizontal_map_col)
|
||||
vertical_map.set_pixel(x, y, vertical_map_col)
|
||||
|
||||
main_pattern.unlock()
|
||||
horizontal_map.unlock()
|
||||
vertical_map.unlock()
|
||||
|
||||
out_main.set_value(main_pattern)
|
||||
out_horizontal_map.set_value(horizontal_map)
|
||||
out_vertical_map.set_value(vertical_map)
|
||||
|
||||
func get_value_for(uv : Vector2, pseed : int) -> Color:
|
||||
return Color()
|
||||
|
||||
#size
|
||||
func get_size() -> Vector2:
|
||||
return size
|
||||
|
||||
func set_size(val : Vector2) -> void:
|
||||
size = val
|
||||
|
||||
set_dirty(true)
|
||||
|
||||
#stitch
|
||||
func get_stitch() -> int:
|
||||
return stitch
|
||||
|
||||
func set_stitch(val : int) -> void:
|
||||
stitch = val
|
||||
|
||||
set_dirty(true)
|
||||
|
Loading…
Reference in New Issue
Block a user