broken_seals/game
2021-04-19 17:33:57 +02:00
..
addons Renamed a few methods in the mesh data resource editor. 2021-03-24 19:09:02 +01:00
autoload Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
cursors Update copyright headers. 2021-04-15 11:52:32 +02:00
debug Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
fonts
menu Replaced voxelman in the menu aswell. 2021-04-18 20:03:03 +02:00
modules Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
player Now the game uses terraman instead of voxelman ingame. 2021-04-18 19:55:34 +02:00
scenes Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
scripts Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
test_props Small cleanups and updated Voxelman to the latest, to get the prop job fixes. 2020-10-06 19:26:13 +02:00
test_weapons
test_world_generator Starter experimenting with writing a continent generator. 2021-02-20 19:53:28 +01:00
texture_tools
tw Fix in editor level generation. 2021-04-19 17:33:57 +02:00
ui Update copyright headers. 2021-04-15 11:52:32 +02:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
InputMapEditor.tscn Implement keybindings. 2020-07-31 01:15:13 +02:00
project.godot Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00