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https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner.
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@ -820,4 +820,5 @@ func teleport(teleport_to : Vector3):
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placed = false
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# just_place = true
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func get_entity() -> Entity:
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return entity
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@ -59,10 +59,17 @@ func update_visibility() -> void:
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for collision in res:
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var collider = collision["collider"]
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if collider is Entity and not currenty_sees.has(collider):
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currenty_sees.append(collider)
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if !collider.has_method("get_entity"):
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continue
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var entity : Entity = collider.get_entity()
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if !entity:
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continue
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if !currenty_sees.has(entity):
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currenty_sees.append(entity)
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#warning-ignore:unassigned_variable
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var used_to_see : Array = Array()
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@ -70,8 +77,7 @@ func update_visibility() -> void:
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var ent : Entity = sees_gets(i)
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used_to_see.append(ent)
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#warning-ignore:unassigned_variable
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var currenty_sees_filtered : Array = Array()
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@ -86,7 +92,7 @@ func update_visibility() -> void:
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for e in used_to_see:
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var ent : Entity = e as Entity
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if self.get_network_master() != 1:
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if get_network_master() != 1:
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ESS.entity_spawner.despawn_for(self, ent)
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sees_removes(ent)
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@ -94,7 +100,7 @@ func update_visibility() -> void:
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for e in currenty_sees_filtered:
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var ent : Entity = e as Entity
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if self.get_network_master() != 1:
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if get_network_master() != 1:
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ESS.entity_spawner.spawn_for(self, ent)
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sees_adds(ent)
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@ -52,10 +52,12 @@ func on_network_peer_packet(id : int, packet : PoolByteArray) ->void:
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func spawn_for(player : Entity, target: Entity) -> void:
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Logger.info("spawnfor " + target.name)
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rpc_id(player.get_network_master(), "creceive_spawn_for", to_json(target.to_dict()), target.name, target.translation)
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print("spawnfor " + target.name)
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rpc_id(player.get_network_master(), "creceive_spawn_for", to_json(target.to_dict()), target.name, target.get_transform_3d())
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func despawn_for(player : Entity, target: Entity) -> void:
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Logger.info("despawnfor " + target.name)
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print("despawnfor " + target.name)
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rpc_id(player.get_network_master(), "creceive_despawn_for", target.get_path())
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remote func creceive_spawn_for(data: String, global_name : String, position: Vector3) -> Entity:
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