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https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Renamed output.gd to output_image.gd and implemented it's logic.
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@ -40,7 +40,7 @@ default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=5]
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script = ExtResource( 4 )
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graph_position = Vector2( -260, -340 )
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graph_position = Vector2( -340, -360 )
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shape_type = 1
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sides = 4
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radius = SubResource( 4 )
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@ -1,14 +0,0 @@
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tool
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extends MMNode
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var image : Resource
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func _init_properties():
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image = MMNodeUniversalProperty.new()
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image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
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image.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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image.slot_name = "radius"
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image.value_step = 0.05
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_texture_universal(image)
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42
game/addons/mat_maker_gd/nodes/other/output_image.gd
Normal file
42
game/addons/mat_maker_gd/nodes/other/output_image.gd
Normal file
@ -0,0 +1,42 @@
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tool
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extends MMNode
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var image : Resource
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var postfix : String = ""
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func _init_properties():
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image = MMNodeUniversalProperty.new()
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image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
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image.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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image.slot_name = "image"
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register_input_property(image)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_texture_universal(image)
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mm_graph_node.add_slot_line_edit(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_postfix", "set_postfix", "postfix")
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func _render(material) -> void:
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var img : Image = image.get_active_image()
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if !img:
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return
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var matpath : String = material.get_path()
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if matpath == "":
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return
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var matbn : String = matpath.get_basename()
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var final_file_name : String = matbn + postfix + ".png"
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img.save_png(final_file_name)
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func get_postfix() -> String:
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return postfix
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func set_postfix(pf : String) -> void:
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postfix = pf
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set_dirty(true)
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