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Fix editor world generation.
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@ -1,3 +1,4 @@
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tool
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extends Biome
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# Copyright (c) 2019-2020 Péter Magyar
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@ -1,3 +1,4 @@
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tool
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extends Dungeon
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export (EntityData) var trainer : EntityData
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@ -49,6 +49,7 @@ func setup(world : VoxelWorld, level_seed : int, spawn_mobs : bool, library: Vox
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# create_planet()
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func _generate_chunk(chunk : VoxelChunk) -> void:
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if _planet == null:
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return
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