Add relevant thingd as comments from gradient.mmg to gradients.gd.

This commit is contained in:
Relintai 2021-10-10 10:39:23 +02:00
parent bfd32409d2
commit 44df757149
2 changed files with 18 additions and 102 deletions

View File

@ -5,6 +5,24 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
#note: data : PoolRealArray -> pos, r, g, b, a, pos, r, g, b, a ....
#gradient.mmg
#float $(name_uv)_r = 0.5+(cos($rotate*0.01745329251)*($uv.x-0.5)+sin($rotate*0.01745329251)*($uv.y-0.5))/(cos(abs(mod($rotate, 90.0)-45.0)*0.01745329251)*1.41421356237);"
#output: $gradient(fract($(name_uv)_r*$repeat))
#repeat: default: 1, min: 1, max : 32, step: 1
#rotate: default: 0, min: -180, max: 180, step: 0.1
#default: "interpolation": 1,
# "points": [{"a": 1,"b": 0,"g": 0,"pos": 0,"r": 0},{"a": 1,"b": 1,"g": 1,"pos": 1,"r": 1} ],
#radial_gradient.mmg
#circular_gradient.mmg
#gradient.gd
static func radial_gradient_type_1(uv : Vector2, repeat : float, data : PoolRealArray) -> Color:
return gradient_type_1(Commons.fractf(repeat * 1.41421356237* (Commons.fractv2(uv) - Vector2(0.5, 0.5)).length()), data)

View File

@ -1,102 +0,0 @@
{
"name": "gradient",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
"gradient": {
"interpolation": 1,
"points": [
{
"a": 1,
"b": 0,
"g": 0,
"pos": 0,
"r": 0
},
{
"a": 1,
"b": 1,
"g": 1,
"pos": 1,
"r": 1
}
],
"type": "Gradient"
},
"repeat": 1,
"rotate": 0
},
"shader_model": {
"code": "float $(name_uv)_r = 0.5+(cos($rotate*0.01745329251)*($uv.x-0.5)+sin($rotate*0.01745329251)*($uv.y-0.5))/(cos(abs(mod($rotate, 90.0)-45.0)*0.01745329251)*1.41421356237);",
"global": "",
"inputs": [
],
"instance": "",
"name": "Gradient",
"outputs": [
{
"longdesc": "An image showing the gradient",
"rgba": "$gradient(fract($(name_uv)_r*$repeat))",
"shortdesc": "Output",
"type": "rgba"
}
],
"parameters": [
{
"control": "None",
"default": 1,
"label": "Repeat",
"longdesc": "Number of repetitions of the gradient",
"max": 32,
"min": 1,
"name": "repeat",
"shortdesc": "Repeat",
"step": 1,
"type": "float"
},
{
"control": "Radius1.a",
"default": 0,
"label": "Rotate",
"longdesc": "Angle of the gradient pattern",
"max": 180,
"min": -180,
"name": "rotate",
"shortdesc": "Rotate",
"step": 0.1,
"type": "float"
},
{
"default": {
"interpolation": 1,
"points": [
{
"a": 1,
"b": 0,
"g": 0,
"pos": 0,
"r": 0
},
{
"a": 1,
"b": 1,
"g": 1,
"pos": 1,
"r": 1
}
],
"type": "Gradient"
},
"label": "Gradient",
"longdesc": "Gradient to be spread on the image",
"name": "gradient",
"shortdesc": "Gradient",
"type": "gradient"
}
]
},
"type": "shader"
}