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Add relevant thingd as comments from gradient.mmg to gradients.gd.
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@ -5,6 +5,24 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#note: data : PoolRealArray -> pos, r, g, b, a, pos, r, g, b, a ....
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#gradient.mmg
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#float $(name_uv)_r = 0.5+(cos($rotate*0.01745329251)*($uv.x-0.5)+sin($rotate*0.01745329251)*($uv.y-0.5))/(cos(abs(mod($rotate, 90.0)-45.0)*0.01745329251)*1.41421356237);"
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#output: $gradient(fract($(name_uv)_r*$repeat))
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#repeat: default: 1, min: 1, max : 32, step: 1
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#rotate: default: 0, min: -180, max: 180, step: 0.1
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#default: "interpolation": 1,
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# "points": [{"a": 1,"b": 0,"g": 0,"pos": 0,"r": 0},{"a": 1,"b": 1,"g": 1,"pos": 1,"r": 1} ],
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#radial_gradient.mmg
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#circular_gradient.mmg
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#gradient.gd
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static func radial_gradient_type_1(uv : Vector2, repeat : float, data : PoolRealArray) -> Color:
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return gradient_type_1(Commons.fractf(repeat * 1.41421356237* (Commons.fractv2(uv) - Vector2(0.5, 0.5)).length()), data)
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@ -1,102 +0,0 @@
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{
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"name": "gradient",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"gradient": {
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"interpolation": 1,
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"points": [
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{
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"a": 1,
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"b": 0,
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"g": 0,
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"pos": 0,
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"r": 0
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},
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{
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"a": 1,
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"b": 1,
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"g": 1,
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"pos": 1,
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"r": 1
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}
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],
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"type": "Gradient"
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},
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"repeat": 1,
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"rotate": 0
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},
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"shader_model": {
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"code": "float $(name_uv)_r = 0.5+(cos($rotate*0.01745329251)*($uv.x-0.5)+sin($rotate*0.01745329251)*($uv.y-0.5))/(cos(abs(mod($rotate, 90.0)-45.0)*0.01745329251)*1.41421356237);",
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"global": "",
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"inputs": [
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],
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"instance": "",
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"name": "Gradient",
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"outputs": [
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{
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"longdesc": "An image showing the gradient",
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"rgba": "$gradient(fract($(name_uv)_r*$repeat))",
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"shortdesc": "Output",
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"type": "rgba"
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}
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],
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"parameters": [
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{
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"control": "None",
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"default": 1,
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"label": "Repeat",
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"longdesc": "Number of repetitions of the gradient",
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"max": 32,
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"min": 1,
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"name": "repeat",
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"shortdesc": "Repeat",
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"step": 1,
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"type": "float"
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},
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{
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"control": "Radius1.a",
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"default": 0,
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"label": "Rotate",
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"longdesc": "Angle of the gradient pattern",
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"max": 180,
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"min": -180,
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"name": "rotate",
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"shortdesc": "Rotate",
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"step": 0.1,
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"type": "float"
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},
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{
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"default": {
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"interpolation": 1,
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"points": [
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{
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"a": 1,
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"b": 0,
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"g": 0,
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"pos": 0,
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"r": 0
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},
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{
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"a": 1,
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"b": 1,
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"g": 1,
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"pos": 1,
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"r": 1
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}
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],
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"type": "Gradient"
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},
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"label": "Gradient",
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"longdesc": "Gradient to be spread on the image",
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"name": "gradient",
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"shortdesc": "Gradient",
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"type": "gradient"
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}
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]
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},
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"type": "shader"
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}
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