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Implemented vertex scaling mode for mesh data resource editor.
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@ -52,7 +52,29 @@ func set_handle(index: int, camera: Camera, point: Vector2):
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redraw()
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elif edit_mode == EditMode.SCALE:
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print("SCALE")
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var r : float = 1.0 + ((relative.x + relative.y) * 0.05)
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var vs : Vector3 = Vector3()
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if (axis_constraint & AxisConstraint.X) != 0:
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vs.x = r
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if (axis_constraint & AxisConstraint.Y) != 0:
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vs.y = r
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if (axis_constraint & AxisConstraint.Z) != 0:
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vs.z = r
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var b : Basis = Basis().scaled(vs)
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for i in selected_indices:
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var v : Vector3 = vertices[i]
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v = b * v
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vertices.set(i, v)
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redraw()
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elif edit_mode == EditMode.ROTATE:
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print("ROTATE")
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