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https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
Rename the row_col parameter to col_row in brick as it was supposed to be.
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@ -13,7 +13,7 @@ export(Resource) var out_direction : Resource
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export(int, "Running Bond,Running Bond (2),HerringBone,Basket Weave,Spanish Bond") var type : int = 0
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export(int) var repeat : int = 1
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export(Vector2) var row_col : Vector2 = Vector2(4, 4)
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export(Vector2) var col_row : Vector2 = Vector2(4, 4)
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export(float) var offset : float = 0.5
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export(Resource) var mortar : Resource
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export(Resource) var bevel : Resource
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@ -118,7 +118,7 @@ func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_enum("get_type", "set_type", "Type", [ "Running Bond", "Running Bond (2)", "HerringBone", "Basket Weave", "Spanish Bond" ])
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mm_graph_node.add_slot_int("get_repeat", "set_repeat", "Repeat")
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mm_graph_node.add_slot_vector2("get_row_col", "set_row_col", "Row, Col")#, Vector2(1, 32))#, Vector2(0, 32))
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mm_graph_node.add_slot_vector2("get_col_row", "set_col_row", "Col, Row")#, Vector2(1, 32))#, Vector2(0, 32))
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mm_graph_node.add_slot_float("get_offset", "set_offset", "Offset")
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mm_graph_node.add_slot_float_universal(mortar)
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@ -167,15 +167,15 @@ func _render(material) -> void:
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#"Running Bond,Running Bond (2),HerringBone,Basket Weave,Spanish Bond"
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if type == 0:
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brick_rect = Patterns.bricks_rb(uv, row_col, repeat, offset)
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brick_rect = Patterns.bricks_rb(uv, col_row, repeat, offset)
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elif type == 1:
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brick_rect = Patterns.bricks_rb2(uv, row_col, repeat, offset)
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brick_rect = Patterns.bricks_rb2(uv, col_row, repeat, offset)
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elif type == 2:
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brick_rect = Patterns.bricks_hb(uv, row_col, repeat, offset)
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brick_rect = Patterns.bricks_hb(uv, col_row, repeat, offset)
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elif type == 3:
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brick_rect = Patterns.bricks_bw(uv, row_col, repeat, offset)
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brick_rect = Patterns.bricks_bw(uv, col_row, repeat, offset)
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elif type == 4:
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brick_rect = Patterns.bricks_sb(uv, row_col, repeat, offset)
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brick_rect = Patterns.bricks_sb(uv, col_row, repeat, offset)
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#vec4 $(name_uv) = brick($uv, $(name_uv)_rect.xy, $(name_uv)_rect.zw, $mortar*$mortar_map($uv), $round*$round_map($uv), max(0.001, $bevel*$bevel_map($uv)));
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@ -258,12 +258,12 @@ func set_repeat(val : int) -> void:
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set_dirty(true)
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#row_col
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func get_row_col() -> Vector2:
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return row_col
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#col_row
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func get_col_row() -> Vector2:
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return col_row
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func set_row_col(val : Vector2) -> void:
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row_col = val
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func set_col_row(val : Vector2) -> void:
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col_row = val
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set_dirty(true)
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