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Now the test terrain generator will set a few cells to a different type.
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@ -13,4 +13,9 @@ func _generate_chunk(chunk: TerraChunk) -> void:
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var vx : int = x + (chunk.position_x * chunk.size_x)
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var vz : int = z + (chunk.position_z * chunk.size_z)
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chunk.set_voxel((s.get_noise_2d(vx, vz) + 2) * 10.0, x, z, TerraChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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var val : float = (s.get_noise_2d(vx, vz) + 2) * 20.0
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chunk.set_voxel(val, x, z, TerraChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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if val < 33:
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chunk.set_voxel(2, x, z, TerraChunkDefault.DEFAULT_CHANNEL_TYPE)
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