More work/experimentation on the mesh data resource editor.

This commit is contained in:
Relintai 2021-03-02 13:03:02 +01:00
parent 4e071994f6
commit ec558d1a16
4 changed files with 155 additions and 14 deletions

View File

@ -0,0 +1,19 @@
tool
extends PanelContainer
func _ready():
pass # Replace with function body.
func _unhandled_key_input(event : InputEventKey) -> void:
#if event.key
if event.scancode == KEY_G:
#translate
pass
elif event.scancode == KEY_S:
#scale? probably needs a differrent key
pass
elif event.scancode == KEY_R:
#rotate
pass
pass

View File

@ -0,0 +1,60 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/mesh_data_resource_editor/MDIEd.gd" type="Script" id=1]
[node name="MDIEd" type="PanelContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="."]
margin_left = 7.0
margin_top = 7.0
margin_right = 1017.0
margin_bottom = 593.0
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
margin_right = 1010.0
margin_bottom = 20.0
[node name="Button" type="Button" parent="VBoxContainer/HBoxContainer"]
margin_right = 19.0
margin_bottom = 20.0
text = "T"
[node name="Button2" type="Button" parent="VBoxContainer/HBoxContainer"]
margin_left = 23.0
margin_right = 43.0
margin_bottom = 20.0
text = "R"
[node name="Button3" type="Button" parent="VBoxContainer/HBoxContainer"]
margin_left = 47.0
margin_right = 66.0
margin_bottom = 20.0
text = "S"
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
margin_top = 24.0
margin_right = 1010.0
margin_bottom = 44.0
[node name="Button4" type="Button" parent="VBoxContainer/HBoxContainer2"]
margin_right = 19.0
margin_bottom = 20.0
text = "x"
[node name="Button5" type="Button" parent="VBoxContainer/HBoxContainer2"]
margin_left = 23.0
margin_right = 42.0
margin_bottom = 20.0
text = "y"
[node name="Button6" type="Button" parent="VBoxContainer/HBoxContainer2"]
margin_left = 46.0
margin_right = 65.0
margin_bottom = 20.0
text = "z"

View File

@ -7,6 +7,8 @@ var plugin
var vertices : PoolVector3Array
var indices : PoolIntArray
var selected_indices : PoolIntArray
var selected_vertices : PoolVector3Array
func set_handle(index: int, camera: Camera, point: Vector2):
pass
@ -45,16 +47,16 @@ func redraw():
lines.append(vertices[i + 2])
lines.append(vertices[i])
add_lines(lines, material, false)
add_handles(selected_vertices, handles_material)
func forward_spatial_gui_input(index, camera, event):
if event is InputEventMouseButton:
var gt : Transform = get_spatial_node().global_transform
var ray_from : Vector3 = camera.global_transform.origin
var gpoint : Vector2 = event.get_position()
var grab_threshold : float = 4
var grab_threshold : float = 8
# var grab_threshold : float = 4 * EDSCALE;
if event.get_button_index() == BUTTON_LEFT:
@ -71,23 +73,29 @@ func forward_spatial_gui_input(index, camera, event):
var vertices_size : int = vertices.size()
for i in range(vertices_size):
var joint_pos_3d : Vector3 = gt.xform(vertices[i])
var joint_pos_2d : Vector2 = camera.unproject_position(joint_pos_3d)
var dist_3d : float = ray_from.distance_to(joint_pos_3d)
var dist_2d : float = gpoint.distance_to(joint_pos_2d)
var vert_pos_3d : Vector3 = gt.xform(vertices[i])
var vert_pos_2d : Vector2 = camera.unproject_position(vert_pos_3d)
var dist_3d : float = ray_from.distance_to(vert_pos_3d)
var dist_2d : float = gpoint.distance_to(vert_pos_2d)
if (dist_2d < grab_threshold && dist_3d < closest_dist):
closest_dist = dist_3d;
closest_idx = i;
if (closest_idx >= 0):
print("f")
else:
print("nf")
selected_indices.append(closest_idx)
selected_vertices.append(vertices[closest_idx])
redraw()
else:
selected_indices.resize(0)
selected_vertices.resize(0)
redraw()
return false
func _notification(what):
if what == NOTIFICATION_PREDELETE:
plugin.unregister_gizmo(self)
if plugin:
plugin.unregister_gizmo(self)

View File

@ -2,20 +2,67 @@ tool
extends EditorPlugin
const MdiGizmoPlugin = preload("res://addons/mesh_data_resource_editor/MDIGizmoPlugin.gd")
const MDIEdGui = preload("res://addons/mesh_data_resource_editor/MDIEd.tscn")
var gizmo_plugin = MdiGizmoPlugin.new()
var mdi_ed_gui : Control
var active_gizmos : Array = []
var active_gizmos : Array
func _enter_tree():
print("_enter_tree")
gizmo_plugin = MdiGizmoPlugin.new()
mdi_ed_gui = MDIEdGui.instance()
active_gizmos = []
gizmo_plugin.plugin = self
add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, mdi_ed_gui)
mdi_ed_gui.hide()
add_spatial_gizmo_plugin(gizmo_plugin)
set_input_event_forwarding_always_enabled()
func _exit_tree():
print("_exit_tree")
remove_spatial_gizmo_plugin(gizmo_plugin)
#remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, mdi_ed_gui)
mdi_ed_gui.queue_free()
pass
#func enable_plugin():
# print("enable_plugin")
# pass
#
#func disable_plugin():
# print("disable_plugin")
# remove_spatial_gizmo_plugin(gizmo_plugin)
# remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, mdi_ed_gui)
# mdi_ed_gui.queue_free()
func handles(object):
print("disable_plugin")
if object is MeshDataInstance:
return true
return false
func make_visible(visible):
print("make_visible")
if visible:
mdi_ed_gui.show()
else:
#mdi_ed_gui.hide()
#figure out how to hide it when something else gets selected, don't hide on unselect
pass
func get_plugin_name():
return "mesh_data_resource_editor"
#func forward_spatial_gui_input(camera, event):
# return forward_spatial_gui_input(0, camera, event)
@ -29,9 +76,16 @@ func unregister_gizmo(gizmo):
active_gizmos.remove(i)
return
func forward_spatial_gui_input(index, camera, event):
func forward_spatial_gui_input(camera, event):
for g in active_gizmos:
if g.forward_spatial_gui_input(index, camera, event):
if g.forward_spatial_gui_input(0, camera, event):
return true
return false
#func forward_spatial_gui_input(index, camera, event):
# for g in active_gizmos:
# if g.forward_spatial_gui_input(index, camera, event):
# return true
#
# return false