Commit Graph

  • 3b86f3bee5 Updated an another property. master Relintai 2023-10-09 12:46:20 +0200
  • 23de01fd0e Re-save some resources. Relintai 2023-10-08 20:54:11 +0200
  • d6854a4cfe Fixed an another renamed property. Relintai 2023-10-08 20:51:53 +0200
  • 8893ceeb46 More renames. Relintai 2023-10-08 20:45:28 +0200
  • e97f028af6 BSInputEventKey's functionality have been merged into the engine. Relintai 2023-10-08 20:44:03 +0200
  • 45a3a98a31 Updated ESS methods. Relintai 2023-10-08 20:26:27 +0200
  • 80aaca922d Now extending form an another gdscript by path needs the full path. Relintai 2023-10-08 19:42:28 +0200
  • 0e0796a463 Updated the engine. Relintai 2023-10-08 19:35:49 +0200
  • 6c6ff35b68 Removed funding.yaml. Relintai 2023-09-13 18:29:30 +0200
  • 7205feeefc Updated the engine. Relintai 2023-04-15 12:08:47 +0200
  • 34a53a6266 Updated the engine to the latest. Relintai 2023-04-10 20:07:46 +0200
  • cb815b12ad Updated the engine to the latest. Relintai 2023-03-18 09:45:58 +0100
  • c0d1c2681e Updated the engine. Bugfixes, backports, and now it has steering behaviors built in. Relintai 2023-01-14 15:38:26 +0100
  • 86ab4b7c7d Updated the engine. Relintai 2022-12-23 23:43:28 +0100
  • d729c6add3 Updated the engine again to get a fix for multi touch gui input handling. Relintai 2022-12-12 18:36:51 +0100
  • 7a6de43afd Updated the engine to get a fix for an input handling regression. Relintai 2022-12-12 14:30:10 +0100
  • 7599bf11e4 Updated the engine. Relintai 2022-12-12 12:26:52 +0100
  • 82b76b7f8a Updated the engine again to get a small fix to the new viewport navigation gizmos. Relintai 2022-12-11 20:07:05 +0100
  • 4d330e432d Updated the engine to the latest to get the new backports. Relintai 2022-12-11 20:02:15 +0100
  • 997a70192c Updated the engine. Relintai 2022-12-10 10:48:52 +0100
  • fbbf628338 Updated the engine. I rewamped the paint module, and backported new commints from upstream godot. Relintai 2022-12-02 18:34:58 +0100
  • a201cec751 Fix error when the data manager addon does not yet have a projectsetting entry. Relintai 2022-11-13 13:30:55 +0100
  • 16f4c897cf Enable the websocket module in the slim build. Relintai 2022-11-13 02:43:11 +0100
  • 6806ad3487 Updated slim build config args. Relintai 2022-11-13 02:36:07 +0100
  • 731a0adc51 Updated the engine. I backported new changes from godot 3.x. Relintai 2022-11-13 02:35:55 +0100
  • c6db9d30f0 Long overdue rework / update of the status section in the readme. Relintai 2022-10-27 10:22:47 +0200
  • 9bfcab9f8b Little bit of work on the panther model. Relintai 2022-10-26 23:04:14 +0200
  • e17380c719 Updated add_constant_override calls in RectView.gd. Relintai 2022-10-25 00:31:26 +0200
  • 73319f8d0e Updated the engine to get a small scene tree dock fix, and cleanups. Relintai 2022-10-16 23:53:22 +0200
  • 280dc20f1f Small fix to the zone md file. Relintai 2022-10-16 17:46:06 +0200
  • 56fd9e78d0 Added a design document for zones. It has a design phylosophy that I think will work, and I plan to follow it for now. We will see whether it will be proven or disproven. Relintai 2022-10-16 17:30:22 +0200
  • 5da3bc4e4f Updated the engine to the latest. It got a few smaller fixes, release quailty of life updates, and a new version number. Relintai 2022-10-15 15:43:47 +0200
  • 3bfe3023c9 Updated the engine. Backported new commits form godot, added back GridMap, renamed RTileMap to TileMap, added a new windows x86 github action, and fixed a few smaller erorrs / inconsistencies. Relintai 2022-10-09 12:51:56 +0200
  • 02fb28a87b Updated the engine. I fixed the plugin refresher module when a project only has one addon, and added option to automatically reload or save when a file changed outside the editor. Relintai 2022-10-04 18:11:57 +0200
  • 89cba80498 Updated the engine to the latest. I backported everything from godot up to 3.x master. Relintai 2022-09-18 00:55:15 +0200
  • 59cdefaec4 Added the new android sdk environment variable to the build config example. Relintai 2022-09-17 12:01:15 +0200
  • 5696ae2c29 Added files for a pather model. A copy of the boar at the moment. Relintai 2022-09-12 11:40:13 +0200
  • 389ebe8e3c Updated the engine again, to get a fix for ThreadPool so it can properly handle when it's use_threads property changes. Relintai 2022-09-10 04:35:38 +0200
  • cb99c29bc0 Updated the engine. Now ThreadPool uses a List for storing jobs instead of a Vector. Also I moved it to core. Also it's thread count now can be changed. Relintai 2022-09-10 04:20:45 +0200
  • 6233851d12 New uvs for the boar's legs. Relintai 2022-09-07 13:44:58 +0200
  • 71767e727a The boar model is a bit shorter now. Relintai 2022-09-07 13:27:28 +0200
  • 67d829678e Basic shape for the boar looks ok. Still seems a bit too tall though. Relintai 2022-09-07 13:24:21 +0200
  • 609a198a84 Simple initial rough box modell for the boar. Relintai 2022-09-07 01:19:33 +0200
  • 56407f6dd8 Initial work on the boar model. Relintai 2022-09-07 00:31:26 +0200
  • a7d2f50faa Added a scene for a Boar. Relintai 2022-09-06 22:45:53 +0200
  • 5a4bb1277e Move them under a new spider subfolder. Relintai 2022-09-06 18:46:49 +0200
  • a5438c2e82 Duplicated it as a tarantula. Relintai 2022-09-06 18:45:44 +0200
  • e13190bdd2 Renamed the spider to arachnid. Relintai 2022-09-06 18:44:35 +0200
  • 0d50f63a9b Proper leg setup. Relintai 2022-09-06 18:43:08 +0200
  • 426751378f Make legs a scene. Relintai 2022-09-06 18:34:16 +0200
  • 1c70710283 Split the spider's legs and arrange them properly. Relintai 2022-09-06 18:23:41 +0200
  • 8e8bd1f32a Initial spider scene setup. Relintai 2022-09-06 18:13:20 +0200
  • 345f8db8d6 Updated the engine. It got smaller improvements to the PaintWindow, and a fix when compiling with 3d disabled. Relintai 2022-09-05 12:00:07 +0200
  • f7f99b1928 Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters. Relintai 2022-08-29 17:56:26 +0200
  • 0c8a02fea3 Updated the engine. I moved skeleton and skeleton2d to modules. Relintai 2022-08-28 17:36:15 +0200
  • 1624a22b79 Updated the engine and the project setup script for it. Relintai 2022-08-27 14:41:50 +0200
  • 1ce96cd08b Updated the engine. WebNodes got a fix for request lock. Relintai 2022-08-27 01:06:01 +0200
  • ebc1f50efd Updated the engine. Small improvements to the web module, and now String types should carry the null terminator properly. Relintai 2022-08-26 15:17:47 +0200
  • ca67385a5d Fixed the character's hand's model entries. Relintai 2022-08-24 18:25:24 +0200
  • 532c6e623b Updated the engine again. I fixed Camera2D's active property's logic. Relintai 2022-08-24 18:14:01 +0200
  • a7cb77c97d Updated the engine. The web server got proper multipart form parsing, the WebNodeEditor got plugin support, added globals to Engine class, and made a few editor singletons accessible through them, and other random improvements. Relintai 2022-08-24 15:57:48 +0200
  • cdefd86c30 Bump version. v0.3.13 Relintai 2022-08-22 10:38:39 +0200
  • 558a19e583 Added changelog. Relintai 2022-08-22 10:35:43 +0200
  • 655fc66ac9 Created a changelog file from the old releases. Relintai 2022-08-22 10:14:11 +0200
  • cf370d5ccf Updated the engine. I updated the changelog file, and increased it's version. Relintai 2022-08-22 02:55:59 +0200
  • 813b4d14d7 Updated the engine. It got small cleanups and fixes to StringName. Also increased their internal table's size. Relintai 2022-08-22 01:45:30 +0200
  • 91c0707412 Updated the engine. I added an editor (more like a previewer at this stage) for WebNodes, I also added more icons, and also re-extracted, and wrote docs for most of the Web related classes. Relintai 2022-08-22 00:15:47 +0200
  • 4581407767 Updated the engine to get the new icons. Relintai 2022-08-20 03:24:37 +0200
  • 010f386170 Fixed the character's model. Relintai 2022-08-20 02:44:58 +0200
  • ac466fdb10 Updated the engine. Fixed a few smaller issues, and newly introduced crashes in mesh data resource editor. Relintai 2022-08-20 02:14:09 +0200
  • d14e330e47 Cleanups to the character's skeleton and animations. Relintai 2022-08-20 01:57:11 +0200
  • 3d20ed85c2 Updated the engine. I renamed AFTER_GUI_INPUT_DESELECT to AFTER_GUI_INPUT_NO_DESELECT, adn fixed the MeshDataInstance editor. Now it has an edit mode, so in order for it to pop up it needs to be toggled in the top bar for a selected MeshDataInstance. Relintai 2022-08-20 01:44:11 +0200
  • 239ecbd1d2 Updated the engine. I fixed a few issues with skeleton's bone editor and Skeleton returning incorrect bone childrens in some cases. Relintai 2022-08-19 23:47:42 +0200
  • dd8a213c13 Updated the engine I moved the editor only modules to a new folder. Relintai 2022-08-19 22:47:59 +0200
  • 6cd63a4689 Updated the engine. I renamed VisualServer to RenderingServer. Relintai 2022-08-19 21:50:03 +0200
  • 2f0c76d5f2 Updated the engine. I ported improvements from godot 3.x. Relintai 2022-08-19 17:30:12 +0200
  • 62b7487342 Updated the engine. I removed rpc config keyword support from scripting languages in order to make rpc calls simpler. By extension I also removed keywords like remote, puppet, puppersync etc from gdscript. Also did some cleanups. Relintai 2022-08-19 01:27:18 +0200
  • 68f3c29111 Updated the engine. I removed rsets, and moved vrpcs from Entity to Node. Relintai 2022-08-19 00:05:14 +0200
  • 585b4671c6 Updated the engine, I made smaller improvements to the text editor, and also made text show up as resources in the filesystem dock. Relintai 2022-08-18 22:33:04 +0200
  • eb3d4e84f7 Updated the engine. I ported the new 2d skeleton / ik system from Godot4. Relintai 2022-08-18 18:49:54 +0200
  • 6642a511bd Updated the engine to get a build fix. Relintai 2022-08-18 13:05:57 +0200
  • a1152d54ba Updated the engine. I backported the new module dependency system from godot4. Relintai 2022-08-18 12:56:46 +0200
  • 82fb8e1efa Now the data manager addon uses a built in editor icon for it's top bar icon, so it won't get disabled when (re)importing the game project. Relintai 2022-08-17 21:04:15 +0200
  • 585cc46aaf Updated the engine. I added a _theme_ infix to Control's theme helper methods. Relintai 2022-08-17 20:58:19 +0200
  • da3397414e Updated the engine. I reorganized it's core folder. Relintai 2022-08-17 17:50:44 +0200
  • bef5739a59 Updated the engine. Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray are built in types. Also added a few smaller fixes, and improvements. Relintai 2022-08-16 23:53:59 +0200
  • 2a12115884 Updated the engine. I backported most improvements to core math classes from Godot 4. Relintai 2022-08-16 10:29:13 +0200
  • c24d9c0edf Updated the engine. I renamed Quat to Quaternion for consistency. Relintai 2022-08-13 15:24:31 +0200
  • 92b6946e85 Updated the engine. I backported a fix / update to secondary gizmo handles. Relintai 2022-08-12 22:22:09 +0200
  • 9a50278b2b Updated the engine. I backported more fixes / improvements to both the Skeleton Editor and animations. Relintai 2022-08-12 19:11:21 +0200
  • ecb8f92dcc Updated the engine. - I backported the new animation setup from Godot4 (So animations don't depend anymore on the rest pose.) Migrated the old animations to the new system. The character has issues with it's arm meshes, that will be fixed later. - Also ported some related improvements, like the sub gizmo support (still has some issues) (MeshDataresource Editor still needs to be updated to be usable properly again, as now handles aren't shown if something is deselected), ImmediateMesh, hashing Improvements, and the godot4's version of Skeleton Editor. Relintai 2022-08-11 22:42:40 +0200
  • 701b7c08bc Small improvements to the slot and int fields of the world generator addon's ResourcePropertyList. Relintai 2022-08-05 22:52:20 +0200
  • 86ff313d6b Small cleanups to the code. Relintai 2022-08-05 22:48:27 +0200
  • 9e4bd47103 Implemented edit buttons for the SubZone editor tab. Relintai 2022-08-05 22:46:15 +0200
  • 50505035e8 Also implement edit buttons in the Zone editor tab. Relintai 2022-08-05 22:41:18 +0200
  • 8a3ac51e86 The edit buttons now work in Continent aswell. Relintai 2022-08-05 22:32:04 +0200
  • f6eb7b0720 The edit button now works from World to Continent. Relintai 2022-08-05 22:20:29 +0200
  • 23195d3006 Set up signal chain for the edit requests. Relintai 2022-08-05 22:12:03 +0200
  • e675512362 Added a new request_item_edit signal to the DataList. Relintai 2022-08-05 22:04:53 +0200
  • e68b2733de Set the resource's new name using UndoRedo. Relintai 2022-08-05 21:57:41 +0200