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Spawn mobs into the dungeons.
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@ -155,5 +155,13 @@ func spawn_dungeon(chunk: TerraChunk) -> void:
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var dt : Spatial = dungeon_teleporter.instance()
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chunk.voxel_world.add_child(dt)
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dt.owner_chunk = chunk
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var level : int = 2
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if chunk.get_voxel_world().has_method("get_mob_level"):
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level = chunk.get_voxel_world().get_mob_level()
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dt.min_level = level - 1
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dt.max_level = level + 1
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dt.transform = Transform(Basis().scaled(Vector3(chunk.voxel_scale, chunk.voxel_scale, chunk.voxel_scale)), Vector3(x, vwh, z))
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@ -7,6 +7,9 @@ export(float) var use_range : float = 5
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export(PackedScene) var dungeon : PackedScene
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export(PackedScene) var dungeon_back_teleporter : PackedScene
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var min_level : int = 1
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var max_level : int = 2
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var owner_chunk : TerraChunk = null
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var _dungeon : Spatial = null
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var _dungeon_back_teleporter : Spatial = null
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@ -69,6 +72,8 @@ func teleport():
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var t : Transform = global_transform
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t = t.translated(Vector3(0, -500, 0))
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_dungeon.transform = t
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_dungeon.min_level = min_level
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_dungeon.max_level = max_level
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get_parent().add_child(_dungeon)
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teleport_to = t.xform(Vector3())
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@ -6,6 +6,11 @@ export(PropData) var start_room : PropData
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export(Array, PropData) var rooms : Array
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export(PropData) var plug : PropData
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export(bool) var generate : bool setget set_generate, get_generate
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export(bool) var spawn_mobs : bool = true
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export(int) var min_level : int = 1
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export(int) var max_level : int = 2
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#todo calc aabbs and store in PropData during prop conversion
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var room_hulls : Dictionary
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@ -162,6 +167,19 @@ func spawn_room(room_lworld_transform : Transform, room : PropData, level : int
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current_aabbs.push_back(ctfab)
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if spawn_mobs && level > 0 && ctfab.size() > 0:
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if randi() % 3 == 0:
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var v2 : Vector2 = ctfab[0]
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for i in range(1, ctfab.size()):
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v2 = v2.linear_interpolate(ctfab[i], 0.5)
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var gt : Transform = global_transform
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var scale : Vector3 = gt.basis.get_scale()
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v2 *= Vector2(scale.x, scale.z)
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ESS.entity_spawner.spawn_mob(0, min_level + (randi() % (max_level - min_level)), Vector3(v2.x, gt.origin.y, v2.y))
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#if Engine.editor_hint and debug:
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# sr.owner = get_tree().edited_scene_root
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@ -39,6 +39,7 @@ transform = Transform( -1, 0, 3.17865e-08, 3.17865e-08, 5.96046e-08, 1, -1.77636
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width = 5
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heigth = 6
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data = ExtResource( 5 )
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collision = false
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[sub_resource type="PropDataTiledWall" id=7]
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transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 0, 0, 0 )
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@ -71,6 +71,7 @@ transform = Transform( -1, 0, 3.17865e-08, 3.17865e-08, 5.96046e-08, 1, -1.77636
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width = 5
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heigth = 6
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data = ExtResource( 10 )
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collision = false
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[node name="wallzp" type="Spatial" parent="."]
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@ -27,6 +27,7 @@ transform = Transform( -1, 0, 3.17865e-08, 3.17865e-08, 5.96046e-08, 1, -1.77636
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width = 5
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heigth = 10
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data = ExtResource( 3 )
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collision = false
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[sub_resource type="PropDataTiledWall" id=5]
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transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 0, 0, 0 )
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@ -33,6 +33,7 @@ transform = Transform( -1, 0, 3.17865e-08, 3.17865e-08, 5.96046e-08, 1, -1.77636
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width = 5
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heigth = 10
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data = ExtResource( 10 )
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collision = false
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[node name="wallzp" type="Spatial" parent="."]
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@ -27,6 +27,7 @@ transform = Transform( -1, 0, 3.17865e-08, 3.17865e-08, 5.96046e-08, 1, -1.77636
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width = 5
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heigth = 16
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data = ExtResource( 3 )
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collision = false
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[sub_resource type="PropDataTiledWall" id=5]
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transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 0, 0, 0 )
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@ -33,6 +33,7 @@ transform = Transform( -1, 0, 3.17865e-08, 3.17865e-08, 5.96046e-08, 1, -1.77636
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width = 5
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heigth = 16
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data = ExtResource( 10 )
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collision = false
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[node name="wallzp" type="Spatial" parent="."]
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@ -15,6 +15,7 @@ transform = Transform( -1, 0, 3.17865e-08, 3.17865e-08, 5.96046e-08, 1, -1.77636
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width = 5
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heigth = 6
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data = ExtResource( 3 )
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collision = false
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[sub_resource type="PropDataTiledWall" id=3]
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transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 0, 0, 0 )
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@ -21,6 +21,7 @@ transform = Transform( -1, 0, 3.17865e-08, 3.17865e-08, 5.96046e-08, 1, -1.77636
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width = 5
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heigth = 6
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data = ExtResource( 10 )
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collision = false
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[node name="wallzp" type="Spatial" parent="."]
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