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https://github.com/Relintai/broken_seals.git
synced 2024-11-20 21:07:17 +01:00
Figured out room transforms.
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2b2d175a66
commit
1d5fff0f06
@ -116,29 +116,41 @@ func generate() -> void:
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spawn_room(Transform(), start_room)
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func spawn_room(tf : Transform, room : PropData, level : int = 0, current_portal : PropDataPortal = null) -> void:
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if level > 2:
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func spawn_room(room_lworld_transform : Transform, room : PropData, level : int = 0, current_portal : PropDataPortal = null) -> void:
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if level > 4:
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return
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var sr : PropInstanceMerger = PropInstanceMerger.new()
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sr.prop_data = start_room
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sr.prop_data = room
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add_child(sr)
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sr.transform = tf
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if current_portal:
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var lworld_curr_portal : Transform = current_portal.transform
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#portal center should be precalculated
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#this will only work with the current portals
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lworld_curr_portal = lworld_curr_portal.translated(Vector3(-0.5, 0, 0))
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lworld_curr_portal.basis = lworld_curr_portal.basis.rotated(Vector3(0, 1, 0), PI)
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room_lworld_transform = room_lworld_transform * lworld_curr_portal.inverse()
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sr.transform = room_lworld_transform
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if Engine.editor_hint and debug:
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sr.owner = get_tree().edited_scene_root
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var caabb : AABB = room_aabbs[room]
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caabb.position = tf.xform(Vector3())
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current_aabbs.push_back(caabb)
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#var caabb : AABB = room_aabbs[room]
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#caabb.position = tf.xform(Vector3())
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#current_aabbs.push_back(caabb)
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for pe in room.props:
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if pe is PropDataPortal:
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if pe == current_portal:
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continue
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var ntf : Transform = pe.transform * tf
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var current_portal_lworld_position : Transform = room_lworld_transform * pe.transform
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var d : Array = portal_map[pe]
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if d.size() == 0:
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@ -154,24 +166,27 @@ func spawn_room(tf : Transform, room : PropData, level : int = 0, current_portal
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#todo figure out the transforms
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var poffset : Vector3 = new_room_portal.transform.xform(Vector3())
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poffset.x += 1
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#middle of the current portal
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var offset_current_portal_lworld_position : Transform = current_portal_lworld_position
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#portal center should be precalculated
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#this will only work with the current portals
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offset_current_portal_lworld_position = offset_current_portal_lworld_position.translated(Vector3(-0.5, 0, 0))
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var offsert_ntf : Transform = ntf
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offsert_ntf = offsert_ntf.translated(-poffset)
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var ab : AABB = room_aabbs[new_room]
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ab.position = offsert_ntf.xform(Vector3())
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#var ab : AABB = room_aabbs[new_room]
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#ab.position = offsert_ntf.xform(Vector3())
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test_spawn_pos(offset_current_portal_lworld_position)
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var can_spawn : bool = true
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for saab in current_aabbs:
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if ab.intersects(saab):
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#todo implement plugs
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can_spawn = false
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break
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#for saab in current_aabbs:
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# if ab.intersects(saab):
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# #todo implement plugs
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# can_spawn = false
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# break
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if can_spawn:
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spawn_room(offsert_ntf, new_room, level + 1, new_room_portal)
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spawn_room(offset_current_portal_lworld_position, new_room, level + 1, new_room_portal)
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func clear() -> void:
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if Engine.editor_hint and debug:
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@ -183,6 +198,20 @@ func clear() -> void:
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for c in get_children():
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c.queue_free()
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func test_spawn_pos(lworld_position : Transform):
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var testspat : ImmediateGeometry = ImmediateGeometry.new()
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add_child(testspat)
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testspat.transform = lworld_position
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testspat.begin(Mesh.PRIMITIVE_LINES)
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testspat.add_vertex(Vector3(0, -0.5, 0))
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testspat.add_vertex(Vector3(0, 0.5, 0))
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testspat.add_vertex(Vector3(-0.5, 0, 0))
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testspat.add_vertex(Vector3(0.5, 0, 0))
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testspat.add_vertex(Vector3(0, 0, -0.5))
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testspat.add_vertex(Vector3(0, 0, 0.5))
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testspat.end()
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func set_generate(on) -> void:
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if on:
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generate()
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@ -1,21 +1,32 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://scripts/dungeons/dungeon.gd" type="Script" id=1]
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[ext_resource path="res://test_rooms/Room1.tres" type="PropData" id=2]
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[ext_resource path="res://debug/FreeLookCamera.gd" type="Script" id=3]
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[ext_resource path="res://test_rooms/Room3.tres" type="PropData" id=4]
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[ext_resource path="res://test_rooms/Room5.tres" type="PropData" id=5]
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[ext_resource path="res://test_rooms/Room4.tres" type="PropData" id=6]
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[sub_resource type="ProceduralSky" id=2]
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[sub_resource type="Environment" id=1]
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background_mode = 2
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background_sky = SubResource( 2 )
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[node name="Dungtest" type="Spatial"]
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.618285, 0.785954, 0, -0.785954, 0.618285, 0, 7.04604, 18.7882 )
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.937221, 0.348736, 0, -0.348736, 0.937221, 0, 3.89185, 8.51114 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, -3 )
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current = true
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script = ExtResource( 3 )
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[node name="Dungeon" type="Spatial" parent="."]
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script = ExtResource( 1 )
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start_room = ExtResource( 2 )
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rooms = [ ExtResource( 4 ), ExtResource( 6 ), ExtResource( 5 ) ]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 1 )
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